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@ -195,7 +195,7 @@ Vector3f Plane::getTorque(float inputAileron, float inputElevator, float inputRu
@@ -195,7 +195,7 @@ Vector3f Plane::getTorque(float inputAileron, float inputElevator, float inputRu
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} |
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// Add torque to to force misalignment with CG
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// Add torque to force misalignment with CG
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// r x F, where r is the distance from CoG to CoL
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la += CGOffset.y * force.z - CGOffset.z * force.y; |
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ma += -CGOffset.x * force.z + CGOffset.z * force.x; |
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