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@ -366,32 +366,21 @@ void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll(float eu
@@ -366,32 +366,21 @@ void AC_AttitudeControl::input_euler_rate_yaw_euler_angle_pitch_bf_roll(float eu
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float euler_pitch = radians(euler_pitch_cd*0.01f); |
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float body_roll = radians(body_roll_cd*0.01f); |
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// back out the body roll to get current euler_yaw
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Quaternion bf_roll_Q; |
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bf_roll_Q.from_axis_angle(Vector3f(0, 0, -_last_body_roll)); |
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Quaternion base_att_Q = _attitude_target_quat * bf_roll_Q; |
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// avoid Euler singularities
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if (_last_euler_pitch > M_PI_4) { |
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base_att_Q.rotate(Vector3f(0,-M_PI_2,0)); |
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} else if (_last_euler_pitch < -M_PI_4) { |
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base_att_Q.rotate(Vector3f(0,M_PI_2,0)); |
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} |
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// current heading
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float heading = base_att_Q.get_euler_yaw(); |
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// new heading
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heading = wrap_PI(heading + euler_yaw_rate * _dt); |
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_attitude_target_euler_angle.z = wrap_PI(_attitude_target_euler_angle.z + euler_yaw_rate * _dt); |
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// init attitude target to desired euler yaw and pitch with zero roll
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_attitude_target_quat.from_euler(0, euler_pitch, heading); |
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_last_euler_pitch = euler_pitch; |
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_attitude_target_quat.from_euler(0, euler_pitch, _attitude_target_euler_angle.z); |
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// apply body-frame yaw/roll (this is roll/yaw for a tailsitter in forward flight)
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// rotate body_roll axis by |sin(pitch angle)|
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Quaternion bf_roll_Q; |
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bf_roll_Q.from_axis_angle(Vector3f(0, 0, fabsf(sinf(euler_pitch)) * body_roll)); |
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// apply body-frame yaw (this is roll for a tailsitter in forward flight)
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bf_roll_Q.from_axis_angle(Vector3f(0, 0, body_roll)); |
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_last_body_roll = body_roll; |
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_attitude_target_quat = _attitude_target_quat * bf_roll_Q; |
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// rotate body_yaw axis by cos(pitch angle)
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Quaternion bf_yaw_Q; |
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bf_yaw_Q.from_axis_angle(Vector3f(-cosf(euler_pitch), 0, 0), body_roll); |
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_attitude_target_quat = _attitude_target_quat * bf_roll_Q * bf_yaw_Q; |
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// Set rate feedforward requests to zero
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_attitude_target_euler_rate = Vector3f(0.0f, 0.0f, 0.0f); |
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