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@ -26,14 +26,14 @@ void update_pos_vel_accel_xy(Vector2f& pos, Vector2f& vel, const Vector2f& accel
@@ -26,14 +26,14 @@ void update_pos_vel_accel_xy(Vector2f& pos, Vector2f& vel, const Vector2f& accel
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration. |
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The time constant also defines the time taken to achieve the maximum acceleration. |
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The time constant must be positive. |
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The function alters the input velocity to be the velocity that the system could reach zero acceleration in the minimum time. |
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The function alters the input accel to be jerk limited |
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*/ |
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void shape_accel(float accel_input, float& accel, |
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float accel_min, float accel_max, |
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float tc, float dt); |
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void shape_accel(const float accel_input, float& accel, |
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const float accel_min, const float accel_max, |
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const float tc, const float dt); |
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void shape_accel_xy(const Vector2f& accel_input, Vector2f& accel, |
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float accel_max, float tc, float dt); |
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const float accel_max, const float tc, const float dt); |
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/* shape_vel calculates a jerk limited path from the current velocity and acceleration to an input velocity.
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The function takes the current velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt. |
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@ -44,13 +44,14 @@ void shape_accel_xy(const Vector2f& accel_input, Vector2f& accel,
@@ -44,13 +44,14 @@ void shape_accel_xy(const Vector2f& accel_input, Vector2f& accel,
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration. |
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The time constant also defines the time taken to achieve the maximum acceleration. |
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The time constant must be positive. |
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The function alters the input velocity to be the velocity that the system could reach zero acceleration in the minimum time. |
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The function alters the input velocity to be the velocity that the system could reach zero acceleration in the minimum time and alters the accel |
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to be jerk limited |
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*/ |
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void shape_vel_accel(float &vel_input, const float accel_input, |
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float vel, float& accel, |
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float vel_min, float vel_max, |
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float accel_min, float accel_max, |
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float tc, float dt); |
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const float vel, float& accel, |
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const float vel_min, const float vel_max, |
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const float accel_min, const float accel_max, |
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const float tc, const float dt); |
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/* shape_vel_xy calculate a jerk limited path from the current position, velocity and acceleration to an input velocity.
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The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt. |
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@ -61,12 +62,13 @@ void shape_vel_accel(float &vel_input, const float accel_input,
@@ -61,12 +62,13 @@ void shape_vel_accel(float &vel_input, const float accel_input,
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration. |
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The time constant also defines the time taken to achieve the maximum acceleration. |
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The time constant must be positive. |
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The function alters the input velocity to be the velocity that the system could reach zero acceleration in the minimum time. |
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The function alters the input velocity to be the velocity that the system could reach zero acceleration in the minimum time and alters the accel to be jerk limited |
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This function operates on the x and y axis of both Vector2f or Vector3f inputs. |
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The accel_max limit can be removed by setting it to zero. |
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*/ |
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void shape_vel_accel_xy(Vector2f &vel_input, const Vector2f& accel_input, |
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const Vector2f& vel, Vector2f& accel, float vel_max, float accel_max, float tc, float dt); |
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const Vector2f& vel, Vector2f& accel, |
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const float vel_max, const float accel_max, const float tc, const float dt); |
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/* shape_pos_vel calculate a jerk limited path from the current position, velocity and acceleration to an input position and velocity.
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The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt. |
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@ -77,12 +79,12 @@ void shape_vel_accel_xy(Vector2f &vel_input, const Vector2f& accel_input,
@@ -77,12 +79,12 @@ void shape_vel_accel_xy(Vector2f &vel_input, const Vector2f& accel_input,
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration. |
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The time constant also defines the time taken to achieve the maximum acceleration. |
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The time constant must be positive. |
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The function alters the input position to be the closest position that the system could reach zero acceleration in the minimum time. |
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The function alters the input position to be the closest position that the system could reach zero acceleration in the minimum time and alters the accel to be jerk limited |
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*/ |
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void shape_pos_vel_accel(float &pos_input, const float vel_input, const float accel_input, |
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float pos, float vel, float& accel, |
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float vel_correction_max, float vel_min, float vel_max, |
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float accel_min, float accel_max, float tc, float dt); |
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const float pos, const float vel, float& accel, |
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const float vel_correction_max, const float vel_min, const float vel_max, |
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const float accel_min, const float accel_max, const float tc, const float dt); |
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/* shape_pos_vel_xy calculate a jerk limited path from the current position, velocity and acceleration to an input position and velocity.
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The function takes the current position, velocity, and acceleration and calculates the required jerk limited adjustment to the acceleration for the next time dt. |
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@ -93,13 +95,12 @@ void shape_pos_vel_accel(float &pos_input, const float vel_input, const float ac
@@ -93,13 +95,12 @@ void shape_pos_vel_accel(float &pos_input, const float vel_input, const float ac
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The time constant defines the acceleration error decay in the kinematic path as the system approaches constant acceleration. |
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The time constant also defines the time taken to achieve the maximum acceleration. |
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The time constant must be positive. |
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The function alters the input position to be the closest position that the system could reach zero acceleration in the minimum time. |
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This function operates only on the x and y axis of the Vector2f or Vector3f inputs. |
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The function alters the accel to be jerk limited |
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The vel_max, vel_correction_max, and accel_max limits can be removed by setting the desired limit to zero. |
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*/ |
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void shape_pos_vel_accel_xy(const Vector2f& pos_input, const Vector2f& vel_input, const Vector2f& accel_input, |
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const Vector2f& pos, const Vector2f& vel, Vector2f& accel, |
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float vel_correction_max, float vel_max, float accel_max, float tc, float dt); |
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const Vector2f& pos, const Vector2f& vel, Vector2f& accel, |
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const float vel_correction_max, const float vel_max, const float accel_max, const float tc, const float dt); |
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// proportional controller with piecewise sqrt sections to constrain second derivative
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float sqrt_controller(float error, float p, float second_ord_lim, float dt); |
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