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#pragma once |
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// auto generated bindings, don't manually edit. See README.md for details.
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#include <AP_Button/AP_Button.h> |
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#include <AP_RPM/AP_RPM.h> |
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#include <AP_Mission/AP_Mission.h> |
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#include <AP_Param/AP_Param.h> |
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#include <AP_ESC_Telem/AP_ESC_Telem.h> |
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#include <AP_Baro/AP_Baro.h> |
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#include <AP_SerialManager/AP_SerialManager.h> |
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#include <RC_Channel/RC_Channel.h> |
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#include <SRV_Channel/SRV_Channel.h> |
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#include <AP_SerialLED/AP_SerialLED.h> |
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#include <AP_Vehicle/AP_Vehicle.h> |
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#include <GCS_MAVLink/GCS.h> |
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#include <AP_Relay/AP_Relay.h> |
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#include <AP_Terrain/AP_Terrain.h> |
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#include <AP_RangeFinder/AP_RangeFinder.h> |
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#include <AP_Notify/AP_Notify.h> |
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#include <AP_Math/AP_Math.h> |
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#include <AP_GPS/AP_GPS.h> |
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#include <AP_BattMonitor/AP_BattMonitor.h> |
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#include <AP_Arming/AP_Arming.h> |
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#include <AP_AHRS/AP_AHRS.h> |
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#include <AP_Common/Location.h> |
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#include "lua/src/lua.hpp" |
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#include <new> |
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#if !defined(AP_TERRAIN_AVAILABLE) || (AP_TERRAIN_AVAILABLE != 1) |
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#error Scripting requires terrain to be available |
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#endif // !defined(AP_TERRAIN_AVAILABLE) || (AP_TERRAIN_AVAILABLE != 1)
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int new_mavlink_mission_item_int_t(lua_State *L); |
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mavlink_mission_item_int_t * check_mavlink_mission_item_int_t(lua_State *L, int arg); |
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int new_Vector2f(lua_State *L); |
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Vector2f * check_Vector2f(lua_State *L, int arg); |
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int new_Vector3f(lua_State *L); |
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Vector3f * check_Vector3f(lua_State *L, int arg); |
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int new_Location(lua_State *L); |
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Location * check_Location(lua_State *L, int arg); |
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int new_AP_HAL__UARTDriver(lua_State *L); |
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AP_HAL::UARTDriver ** check_AP_HAL__UARTDriver(lua_State *L, int arg); |
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void load_generated_bindings(lua_State *L); |
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void load_generated_sandbox(lua_State *L); |
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