CAO MUQING
7 years ago
committed by
Randy Mackay
9 changed files with 407 additions and 6 deletions
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@@ -0,0 +1,317 @@
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#include "Copter.h" |
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#if MODE_ZIGZAG_ENABLED == ENABLED |
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/*
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* Init and run calls for zigzag flight mode |
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*/ |
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#define ZIGZAG_WP_RADIUS_SQUARED 9 |
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// init - initialise zigzag controller
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bool Copter::ModeZigZag::init(bool ignore_checks) |
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{ |
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if (!copter.position_ok() && !ignore_checks) { |
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return false; |
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} |
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// initialize's loiter position and velocity on xy-axes from current pos and velocity
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loiter_nav->init_target(); |
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// initialise position_z and desired velocity_z
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if (!pos_control->is_active_z()) { |
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pos_control->set_alt_target_to_current_alt(); |
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pos_control->set_desired_velocity_z(inertial_nav.get_velocity_z()); |
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} |
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// initialise waypoint state
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zigzag_is_between_A_and_B = false; |
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zigzag_judge_moving.is_keeping_time = false; |
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stage = REQUIRE_A;
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return true;
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} |
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// run - runs the zigzag controller
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// should be called at 100hz or more
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void Copter::ModeZigZag::run() |
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{ |
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// initialize vertical speed and acceleration's range
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pos_control->set_max_speed_z(-get_pilot_speed_dn(), g.pilot_speed_up); |
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pos_control->set_max_accel_z(g.pilot_accel_z); |
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// if not auto armed or motors not enabled set throttle to zero and exit immediately
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if (!motors->armed() || !ap.auto_armed || !motors->get_interlock() || ap.land_complete) { |
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zero_throttle_and_relax_ac(); |
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return; |
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} |
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// manual control activated when point A B is not defined
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if (stage == REQUIRE_A || stage == REQUIRE_B || stage == MANUAL_REGAIN) { |
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// receive pilot's inputs, do position and attitude control
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manual_control(); |
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} else {
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// auto flight
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// judge if the vehicle has arrived at the current destination
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// if yes, go to the manual control stage
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// else, fly to current destination
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if (has_arr_at_dest()) { // if the vehicle has arrived at the current destination
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stage = MANUAL_REGAIN; |
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loiter_nav->init_target(); |
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AP_Notify::events.waypoint_complete = 1; // play a tone
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} else { |
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auto_control(); |
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} |
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} |
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} |
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// auto_control - guide the vehicle to fly to current destination
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void Copter::ModeZigZag::auto_control() |
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{ |
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// process pilot's yaw input
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float target_yaw_rate = 0; |
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if (!copter.failsafe.radio) { |
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// get pilot's desired yaw rate
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target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in()); |
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} |
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// set motors to full range
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motors->set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED); |
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// run waypoint controller to update xy
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copter.failsafe_terrain_set_status(wp_nav->update_wpnav()); |
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// call z-axis position controller (wpnav should have already updated it's alt target)
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pos_control->update_z_controller(); |
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// call attitude controller
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// roll & pitch from waypoint controller, yaw rate from pilot
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attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(wp_nav->get_roll(), wp_nav->get_pitch(), target_yaw_rate);
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} |
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// manual_control - process manual control
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void Copter::ModeZigZag::manual_control() |
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{ |
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float target_yaw_rate = 0.0f; |
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float target_climb_rate = 0.0f; |
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// process pilot inputs unless we are in radio failsafe
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if (!copter.failsafe.radio) { |
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float target_roll, target_pitch; |
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// apply SIMPLE mode transform to pilot inputs
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update_simple_mode(); |
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// convert pilot input to lean angles
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get_pilot_desired_lean_angles(target_roll, target_pitch, loiter_nav->get_angle_max_cd(), attitude_control->get_althold_lean_angle_max()); |
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// process pilot's roll and pitch input
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loiter_nav->set_pilot_desired_acceleration(target_roll, target_pitch, G_Dt); |
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// get pilot's desired yaw rate
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target_yaw_rate = get_pilot_desired_yaw_rate(channel_yaw->get_control_in()); |
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// get pilot desired climb rate
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target_climb_rate = get_pilot_desired_climb_rate(channel_throttle->get_control_in()); |
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// make sure the climb rate is in the given range, prevent floating point errors
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target_climb_rate = constrain_float(target_climb_rate, -get_pilot_speed_dn(), g.pilot_speed_up); |
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} else { |
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// clear out pilot desired acceleration in case radio failsafe event occurs and we
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// do not switch to RTL for some reason
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loiter_nav->clear_pilot_desired_acceleration(); |
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} |
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// set motors to full range
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motors->set_desired_spool_state(AP_Motors::DESIRED_THROTTLE_UNLIMITED); |
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// run loiter controller
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loiter_nav->update(ekfGndSpdLimit, ekfNavVelGainScaler); |
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// call attitude controller
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attitude_control->input_euler_angle_roll_pitch_euler_rate_yaw(loiter_nav->get_roll(), |
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loiter_nav->get_pitch(), target_yaw_rate); |
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// adjust climb rate using rangefinder
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target_climb_rate = get_surface_tracking_climb_rate(target_climb_rate, pos_control->get_alt_target(), G_Dt); |
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// get avoidance adjusted climb rate
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target_climb_rate = get_avoidance_adjusted_climbrate(target_climb_rate); |
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// update altitude target and call position controller
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pos_control->set_alt_target_from_climb_rate_ff(target_climb_rate, G_Dt, false); |
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// adjusts target up or down using a climb rate
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pos_control->update_z_controller(); |
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} |
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// has_arr_at_next_dest - judge if the vehicle is within a small area around the current destination
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bool Copter::ModeZigZag::has_arr_at_dest() |
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{ |
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if (!zigzag_judge_moving.is_keeping_time) { |
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zigzag_judge_moving.is_keeping_time = true; |
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zigzag_judge_moving.last_judge_pos_time = AP_HAL::millis(); |
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zigzag_judge_moving.last_pos = inertial_nav.get_position(); |
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return false; |
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} |
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if ((AP_HAL::millis() - zigzag_judge_moving.last_judge_pos_time) < 1000) { |
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return false; |
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} |
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Vector3f cur_pos = inertial_nav.get_position(); |
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const float dist_x = cur_pos.x - zigzag_judge_moving.last_pos.x; |
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const float dist_y = cur_pos.y - zigzag_judge_moving.last_pos.y; |
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if ((sq(dist_x) + sq(dist_y)) < ZIGZAG_WP_RADIUS_SQUARED) { |
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return true; |
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} |
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zigzag_judge_moving.last_judge_pos_time = AP_HAL::millis(); |
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zigzag_judge_moving.last_pos = inertial_nav.get_position(); |
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return false; |
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} |
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// calculate_next_dest - calculate next destination according to vector A-B and current position
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bool Copter::ModeZigZag::calculate_next_dest(Vector3f& next_dest, RC_Channel::aux_switch_pos_t next_A_or_B) const |
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{ |
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// calculate difference between A and B - vector AB and its direction
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Vector2f pos_diff = zigzag_waypoint.B_pos - zigzag_waypoint.A_pos; |
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// get current position
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Vector3f cur_pos = inertial_nav.get_position(); |
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if (!zigzag_is_between_A_and_B) { |
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// if the drone's position is on the side of A or B
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if (next_A_or_B != zigzag_waypoint.switch_pos_B && next_A_or_B != zigzag_waypoint.switch_pos_A) { |
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return false; // if next_dest not initialised, return false
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} |
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if (next_A_or_B == zigzag_waypoint.switch_pos_B) { |
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next_dest.x = cur_pos.x + pos_diff.x; |
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next_dest.y = cur_pos.y + pos_diff.y; |
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next_dest.z = cur_pos.z; |
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return true; |
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}
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// can only be the case when (next_A_or_B == zigzag_waypoint.switch_pos_A)
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next_dest.x = cur_pos.x - pos_diff.x; |
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next_dest.y = cur_pos.y - pos_diff.y; |
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next_dest.z = cur_pos.z; |
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return true; |
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} |
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// used to check if the drone is outside A-B scale
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int8_t next_dir = 1; |
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// if the drone's position is between A and B
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const Vector2f cur_pos_2d{cur_pos.x, cur_pos.y}; |
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const Vector2f AB = zigzag_waypoint.B_pos - zigzag_waypoint.A_pos; |
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const Vector2f P_on_AB = Vector2f::closest_point(cur_pos_2d, zigzag_waypoint.A_pos, zigzag_waypoint.B_pos); |
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float dist_AB = AB.length(); |
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float dist_from_AB_squared = (P_on_AB - cur_pos_2d).length_squared(); |
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next_dest.z = cur_pos.z; |
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if (is_zero(dist_AB)) { // protection against division by zero
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return false; |
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} |
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if (next_A_or_B != zigzag_waypoint.switch_pos_B && next_A_or_B != zigzag_waypoint.switch_pos_A) { |
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return false; // if next_dest not initialised, return false
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} |
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if (next_A_or_B == zigzag_waypoint.switch_pos_B) { |
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// calculate next B
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Vector2f pos_diff_BC = cur_pos_2d - zigzag_waypoint.B_pos; |
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if ((pos_diff_BC.x*pos_diff.x + pos_diff_BC.y*pos_diff.y) > 0) { |
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next_dir = -1; |
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} |
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float dist_CB_squared = (cur_pos_2d - zigzag_waypoint.B_pos).length_squared(); |
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float dist_BE = sqrtf(dist_CB_squared - dist_from_AB_squared); |
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float dist_ratio = dist_BE / dist_AB; |
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next_dest.x = cur_pos.x + next_dir*dist_ratio*pos_diff.x; |
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next_dest.y = cur_pos.y + next_dir*dist_ratio*pos_diff.y; |
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return true; |
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} |
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// can only be the case when (next_A_or_B == zigzag_waypoint.switch_pos_A)
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// calculate next A
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Vector2f pos_diff_AC = cur_pos_2d - zigzag_waypoint.A_pos; |
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if ((pos_diff_AC.x*pos_diff.x + pos_diff_AC.y*pos_diff.y) < 0) { |
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next_dir = -1; |
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} |
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float dist_CA_squared = (cur_pos_2d - zigzag_waypoint.A_pos).length_squared(); |
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float dist_AE = sqrtf(dist_CA_squared - dist_from_AB_squared); |
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float dist_ratio = dist_AE / dist_AB; |
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next_dest.x = cur_pos.x - next_dir*dist_ratio*pos_diff.x; |
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next_dest.y = cur_pos.y - next_dir*dist_ratio*pos_diff.y; |
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return true; |
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} |
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// called by ZIGZAG case in RC_Channel.cpp
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// used to record point A, B and give the signal to fly to next destination automatically
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void Copter::ModeZigZag::receive_signal_from_auxsw(RC_Channel::aux_switch_pos_t aux_switch_position) |
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{ |
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// define point A and B
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if (stage == REQUIRE_A || stage == REQUIRE_B) { |
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if (aux_switch_position != RC_Channel::aux_switch_pos_t::MIDDLE) { |
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Vector3f cur_pos = inertial_nav.get_position(); |
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set_destination(cur_pos, aux_switch_position); |
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return; |
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} |
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} else {
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// A and B have been defined
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if (aux_switch_position != RC_Channel::aux_switch_pos_t::MIDDLE) { // switch position in HIGH or LOW
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// calculate next point A or B
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// need to judge if the drone's position is between A and B
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Vector3f next_dest; |
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if (calculate_next_dest(next_dest, aux_switch_position)) { |
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// initialise waypoint and spline controller
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wp_nav->wp_and_spline_init(); |
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set_destination(next_dest, aux_switch_position); |
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// initialise yaw
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auto_yaw.set_mode_to_default(false); |
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stage = AUTO; |
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zigzag_is_between_A_and_B = false; |
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} |
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} else { //switch in middle position, regain the control
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if (stage == AUTO) { |
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stage = MANUAL_REGAIN; |
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loiter_nav->init_target(); |
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zigzag_is_between_A_and_B = true; |
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} else { |
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zigzag_is_between_A_and_B = false; |
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} |
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} |
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} |
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} |
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// set_destination - sets zigzag mode's target destination
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// Returns true if the fence is enabled and guided waypoint is within the fence
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// else return false if the waypoint is outside the fence
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bool Copter::ModeZigZag::set_destination(const Vector3f& destination, RC_Channel::aux_switch_pos_t aux_switch_position) |
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{ |
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#if AC_FENCE == ENABLED |
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// reject destination if outside the fence
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Location_Class dest_loc(destination); |
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if (!copter.fence.check_destination_within_fence(dest_loc)) { |
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copter.Log_Write_Error(ERROR_SUBSYSTEM_NAVIGATION, ERROR_CODE_DEST_OUTSIDE_FENCE); |
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return false; |
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} |
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#endif |
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switch (stage) { |
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case REQUIRE_A: |
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// define point A
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zigzag_waypoint.A_pos.x = destination.x; |
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zigzag_waypoint.A_pos.y = destination.y; |
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zigzag_waypoint.switch_pos_A = aux_switch_position; |
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stage = REQUIRE_B; // next need to define point B
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point A stored"); |
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copter.Log_Write_Event(DATA_ZIGZAG_STORE_A); |
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return true; |
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case REQUIRE_B: |
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// point B will only be defined after A is defined
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// if user toggle to the switch position that were previously defined as A
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// exit the function and do nothing
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if (aux_switch_position == zigzag_waypoint.switch_pos_A) { |
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return true; |
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} |
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// define point B
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zigzag_waypoint.B_pos.x = destination.x; |
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zigzag_waypoint.B_pos.y = destination.y; |
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zigzag_waypoint.switch_pos_B = aux_switch_position; |
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stage = MANUAL_REGAIN; // user is still in manual control until he/she returns the switch again to point A position
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gcs().send_text(MAV_SEVERITY_INFO, "ZigZag: point B stored"); |
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copter.Log_Write_Event(DATA_ZIGZAG_STORE_B); |
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return true; |
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default: |
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// when both A and B are defined and switch in not in middle position, set waypoint destination
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// no need to check return status because terrain data is not used
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wp_nav->set_wp_destination(destination, false); |
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return true; |
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} |
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} |
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#endif // MODE_ZIGZAG_ENABLED == ENABLED
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