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@ -180,6 +180,7 @@ public:
@@ -180,6 +180,7 @@ public:
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// **NOTE** Using vector3f*deg(100) is more efficient than deg(vector3f)*100 or deg(vector3d*100) because it gives the
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// same result with the fewest multiplications. Even though it may look like a bug, it is intentional. See issue 4895.
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Vector3f get_att_target_euler_cd() const { return _attitude_target_euler_angle * degrees(100.0f); } |
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const Vector3f & get_att_target_euler_rad() const { return _attitude_target_euler_angle; } |
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// Return the body-to-NED target attitude used by the quadplane-specific attitude control input methods
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Quaternion get_attitude_target_quat() const { return _attitude_target_quat; } |
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