3 changed files with 220 additions and 21 deletions
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/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- |
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// acro_run - runs the acro controller |
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// should be called at 100hz or more |
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static void acro_run() |
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{ |
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} |
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// stabilize_run - runs the main stabilize controller |
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// should be called at 100hz or more |
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static void stabilize_run() |
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{ |
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Vector3f angle_target; // for roll and pitch angle targets |
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Vector3f rate_stab_ef_target; // for yaw rate target |
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int16_t target_roll, target_pitch; |
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// debug -- remove me! |
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cliSerial->printf_P(PSTR("\nstabilize_run!")); |
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// apply SIMPLE mode transform to pilot inputs |
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update_simple_mode(); |
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// convert pilot input to lean angles |
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// To-Do: convert get_pilot_desired_lean_angles to return angles as floats |
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get_pilot_desired_lean_angles(g.rc_1.control_in, g.rc_2.control_in, target_roll, target_pitch); |
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angle_target.x = target_roll; |
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angle_target.y = target_pitch; |
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// set earth-frame angular targets |
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attitude_control.angle_ef_targets(angle_target); |
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// convert earth-frame angle targets to earth-frame rate targets |
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attitude_control.angle_to_rate_ef_roll(); |
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attitude_control.angle_to_rate_ef_pitch(); |
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// get pilot's desired yaw rate |
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rate_stab_ef_target.z = get_pilot_desired_yaw_rate(g.rc_4.control_in); |
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// set earth-frame rate stabilize target for yaw with pilot's desired yaw |
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// To-Do: this is quite wasteful to update the entire target vector when only yaw is used |
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attitude_control.rate_stab_ef_targets(rate_stab_ef_target); |
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// convert earth-frame stabilize rate to regular rate target |
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// To-Do: replace G_Dt below |
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attitude_control.rate_stab_ef_to_rate_ef_yaw(G_Dt); |
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// convert earth-frame rates to body-frame rates |
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attitude_control.rate_ef_targets_to_bf(); |
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// body-frame rate controller is run directly from 100hz loop |
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// To-Do: add throttle control for stabilize mode here? |
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} |
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// althold_run - runs the althold controller |
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// should be called at 100hz or more |
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static void althold_run() |
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{ |
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} |
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// auto_run - runs the auto controller |
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// should be called at 100hz or more |
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static void auto_run() |
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{ |
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Vector3f angle_target; |
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// user input, although ignored is put into control_roll and pitch for reporting purposes |
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control_roll = g.rc_1.control_in; |
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control_pitch = g.rc_2.control_in; |
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// copy latest output from nav controller to stabilize controller |
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angle_target.x = wp_nav.get_desired_roll(); |
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angle_target.y = wp_nav.get_desired_pitch(); |
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// To-Do: handle yaw |
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angle_target.z = control_yaw; |
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// copy angle targets for reporting purposes |
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control_roll = angle_target.x; |
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control_pitch = angle_target.y; |
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// To-Do: shorten below by moving these often used steps into a single function in the AC_AttitudeControl lib |
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// set earth-frame angular targets |
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attitude_control.angle_ef_targets(angle_target); |
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// convert earth-frame angle targets to earth-frame rate targets |
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attitude_control.angle_to_rate_ef_roll(); |
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attitude_control.angle_to_rate_ef_pitch(); |
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attitude_control.angle_to_rate_ef_yaw(); |
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// convert earth-frame rates to body-frame rates |
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attitude_control.rate_ef_targets_to_bf(); |
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// body-frame rate controller is run directly from 100hz loop |
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} |
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// circle_run - runs the circle controller |
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// should be called at 100hz or more |
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static void circle_run() |
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{ |
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} |
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// loiter_run - runs the loiter controller |
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// should be called at 100hz or more |
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static void loiter_run() |
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{ |
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} |
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// guided_run - runs the guided controller |
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// should be called at 100hz or more |
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static void guided_run() |
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{ |
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} |
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// land_run - runs the land controller |
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// should be called at 100hz or more |
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static void land_run() |
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{ |
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verify_land(); |
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} |
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// rtl_run - runs the return-to-launch controller |
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// should be called at 100hz or more |
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static void rtl_run() |
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{ |
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verify_RTL(); |
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} |
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// ofloiter_run - runs the optical flow loiter controller |
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// should be called at 100hz or more |
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static void ofloiter_run() |
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{ |
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} |
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// drift_run - runs the drift controller |
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// should be called at 100hz or more |
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static void drift_run() |
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{ |
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} |
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// sport_run - runs the sport controller |
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// should be called at 100hz or more |
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static void sport_run() |
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{ |
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} |
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