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@ -81,18 +81,27 @@ public:
@@ -81,18 +81,27 @@ public:
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// get_accel_roll_max - gets the roll acceleration limit
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float get_accel_roll_max() { return _accel_roll_max; } |
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// set_accel_roll_max - sets the roll acceleration limit
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void set_accel_roll_max(float accel_roll_max) { _accel_roll_max = accel_roll_max; } |
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// save_accel_roll_max - sets and saves the roll acceleration limit
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void save_accel_roll_max(float accel_roll_max) { _accel_roll_max = accel_roll_max; _accel_roll_max.save(); } |
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// get_accel_pitch_max - gets the pitch acceleration limit
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float get_accel_pitch_max() { return _accel_pitch_max; } |
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// set_accel_pitch_max - sets the pitch acceleration limit
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void set_accel_pitch_max(float accel_pitch_max) { _accel_pitch_max = accel_pitch_max; } |
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// save_accel_pitch_max - sets and saves the pitch acceleration limit
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void save_accel_pitch_max(float accel_pitch_max) { _accel_pitch_max = accel_pitch_max; _accel_pitch_max.save(); } |
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// get_accel_yaw_max - gets the yaw acceleration limit
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float get_accel_yaw_max() { return _accel_yaw_max; } |
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// set_accel_yaw_max - sets the yaw acceleration limit
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void set_accel_yaw_max(float accel_yaw_max) { _accel_yaw_max = accel_yaw_max; } |
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// save_accel_yaw_max - sets and saves the yaw acceleration limit
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void save_accel_yaw_max(float accel_yaw_max) { _accel_yaw_max = accel_yaw_max; _accel_yaw_max.save(); } |
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