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AC_WPNav: move code to generate terrain following kinematic path

zr-v5.1
Leonard Hall 4 years ago committed by Randy Mackay
parent
commit
ec53ea7f8e
  1. 16
      libraries/AC_WPNav/AC_WPNav.cpp

16
libraries/AC_WPNav/AC_WPNav.cpp

@ -421,6 +421,14 @@ bool AC_WPNav::advance_wp_target_along_track(float dt) @@ -421,6 +421,14 @@ bool AC_WPNav::advance_wp_target_along_track(float dt)
return false;
}
// input shape the terrain offset
shape_pos_vel_accel(terr_offset, 0.0f, 0.0f,
_pos_terrain_offset, _vel_terrain_offset, _accel_terrain_offset,
0.0f, _pos_control.get_max_speed_down_cms(), _pos_control.get_max_speed_up_cms(),
-_pos_control.get_max_accel_z_cmss(), _pos_control.get_max_accel_z_cmss(), _pos_control.get_shaping_tc_z_s(), dt);
update_pos_vel_accel(_pos_terrain_offset, _vel_terrain_offset, _accel_terrain_offset, dt, 0.0f);
// get current position and adjust altitude to origin and destination's frame (i.e. _frame)
const Vector3f &curr_pos = _inav.get_position() - Vector3f{0, 0, terr_offset};
@ -465,14 +473,6 @@ bool AC_WPNav::advance_wp_target_along_track(float dt) @@ -465,14 +473,6 @@ bool AC_WPNav::advance_wp_target_along_track(float dt)
s_finished = _spline_this_leg.reached_destination();
}
// input shape the terrain offset
shape_pos_vel_accel(terr_offset, 0.0f, 0.0f,
_pos_terrain_offset, _vel_terrain_offset, _accel_terrain_offset,
0.0f, _pos_control.get_max_speed_down_cms(), _pos_control.get_max_speed_up_cms(),
-_pos_control.get_max_accel_z_cmss(), _pos_control.get_max_accel_z_cmss(), _pos_control.get_shaping_tc_z_s(), dt);
update_pos_vel_accel(_pos_terrain_offset, _vel_terrain_offset, _accel_terrain_offset, dt, 0.0f);
// convert final_target.z to altitude above the ekf origin
target_pos.z += _pos_terrain_offset;
target_vel.z += _vel_terrain_offset;

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