|
|
|
@ -117,7 +117,7 @@ void AC_AttitudeControl::angle_ef_roll_pitch_rate_ef_yaw_smooth(float roll_angle
@@ -117,7 +117,7 @@ void AC_AttitudeControl::angle_ef_roll_pitch_rate_ef_yaw_smooth(float roll_angle
|
|
|
|
|
_rate_ef_desired.x = constrain_float(rate_ef_desired, _rate_ef_desired.x-rate_change_limit, _rate_ef_desired.x+rate_change_limit); |
|
|
|
|
|
|
|
|
|
// update earth-frame roll angle target using desired roll rate
|
|
|
|
|
update_ef_roll_angle_and_error(_rate_ef_desired.x, angle_ef_error); |
|
|
|
|
update_ef_roll_angle_and_error(_rate_ef_desired.x, angle_ef_error, AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
|
|
|
|
|
// calculate earth-frame feed forward pitch rate using linear response when close to the target, sqrt response when we're further away
|
|
|
|
|
angle_to_target = pitch_angle_ef - _angle_ef_target.y; |
|
|
|
@ -131,7 +131,7 @@ void AC_AttitudeControl::angle_ef_roll_pitch_rate_ef_yaw_smooth(float roll_angle
@@ -131,7 +131,7 @@ void AC_AttitudeControl::angle_ef_roll_pitch_rate_ef_yaw_smooth(float roll_angle
|
|
|
|
|
_rate_ef_desired.y = constrain_float(rate_ef_desired, _rate_ef_desired.y-rate_change_limit, _rate_ef_desired.y+rate_change_limit); |
|
|
|
|
|
|
|
|
|
// update earth-frame pitch angle target using desired pitch rate
|
|
|
|
|
update_ef_pitch_angle_and_error(_rate_ef_desired.y, angle_ef_error); |
|
|
|
|
update_ef_pitch_angle_and_error(_rate_ef_desired.y, angle_ef_error, AC_ATTITUDE_RATE_STAB_PITCH_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
} else { |
|
|
|
|
// target roll and pitch to desired input roll and pitch
|
|
|
|
|
_angle_ef_target.x = roll_angle_ef; |
|
|
|
@ -156,12 +156,12 @@ void AC_AttitudeControl::angle_ef_roll_pitch_rate_ef_yaw_smooth(float roll_angle
@@ -156,12 +156,12 @@ void AC_AttitudeControl::angle_ef_roll_pitch_rate_ef_yaw_smooth(float roll_angle
|
|
|
|
|
rate_change = constrain_float(rate_change, -rate_change_limit, rate_change_limit); |
|
|
|
|
_rate_ef_desired.z += rate_change; |
|
|
|
|
// calculate yaw target angle and angle error
|
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error); |
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
} else { |
|
|
|
|
// set yaw feed forward to zero
|
|
|
|
|
_rate_ef_desired.z = yaw_rate_ef; |
|
|
|
|
// calculate yaw target angle and angle error
|
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error); |
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// convert earth-frame angle errors to body-frame angle errors
|
|
|
|
@ -210,12 +210,12 @@ void AC_AttitudeControl::angle_ef_roll_pitch_rate_ef_yaw(float roll_angle_ef, fl
@@ -210,12 +210,12 @@ void AC_AttitudeControl::angle_ef_roll_pitch_rate_ef_yaw(float roll_angle_ef, fl
|
|
|
|
|
rate_change = constrain_float(rate_change, -rate_change_limit, rate_change_limit); |
|
|
|
|
_rate_ef_desired.z += rate_change; |
|
|
|
|
// calculate yaw target angle and angle error
|
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error); |
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
} else { |
|
|
|
|
// set yaw feed forward to zero
|
|
|
|
|
_rate_ef_desired.z = yaw_rate_ef; |
|
|
|
|
// calculate yaw target angle and angle error
|
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error); |
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// convert earth-frame angle errors to body-frame angle errors
|
|
|
|
@ -299,9 +299,9 @@ void AC_AttitudeControl::rate_ef_roll_pitch_yaw(float roll_rate_ef, float pitch_
@@ -299,9 +299,9 @@ void AC_AttitudeControl::rate_ef_roll_pitch_yaw(float roll_rate_ef, float pitch_
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// update earth frame angle targets and errors
|
|
|
|
|
update_ef_roll_angle_and_error(_rate_ef_desired.x, angle_ef_error); |
|
|
|
|
update_ef_pitch_angle_and_error(_rate_ef_desired.y, angle_ef_error); |
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error); |
|
|
|
|
update_ef_roll_angle_and_error(_rate_ef_desired.x, angle_ef_error, AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
update_ef_pitch_angle_and_error(_rate_ef_desired.y, angle_ef_error, AC_ATTITUDE_RATE_STAB_PITCH_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
|
|
|
|
|
// constrain earth-frame angle targets
|
|
|
|
|
_angle_ef_target.x = constrain_float(_angle_ef_target.x, -_aparm.angle_max, _aparm.angle_max); |
|
|
|
@ -334,9 +334,9 @@ void AC_AttitudeControl::rate_bf_roll_pitch_yaw(float roll_rate_bf, float pitch_
@@ -334,9 +334,9 @@ void AC_AttitudeControl::rate_bf_roll_pitch_yaw(float roll_rate_bf, float pitch_
|
|
|
|
|
frame_conversion_bf_to_ef(_rate_bf_desired, _rate_ef_desired); |
|
|
|
|
|
|
|
|
|
// update earth frame angle targets and errors
|
|
|
|
|
update_ef_roll_angle_and_error(_rate_ef_desired.x, angle_ef_error); |
|
|
|
|
update_ef_pitch_angle_and_error(_rate_ef_desired.y, angle_ef_error); |
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error); |
|
|
|
|
update_ef_roll_angle_and_error(_rate_ef_desired.x, angle_ef_error, AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
update_ef_pitch_angle_and_error(_rate_ef_desired.y, angle_ef_error, AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
update_ef_yaw_angle_and_error(_rate_ef_desired.z, angle_ef_error, AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
|
|
|
|
|
// convert earth-frame angle errors to body-frame angle errors
|
|
|
|
|
frame_conversion_ef_to_bf(angle_ef_error, _angle_bf_error); |
|
|
|
@ -438,11 +438,11 @@ void AC_AttitudeControl::frame_conversion_bf_to_ef(const Vector3f& bf_vector, Ve
@@ -438,11 +438,11 @@ void AC_AttitudeControl::frame_conversion_bf_to_ef(const Vector3f& bf_vector, Ve
|
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
// update_ef_roll_angle_and_error - update _angle_ef_target.x using an earth frame roll rate request
|
|
|
|
|
void AC_AttitudeControl::update_ef_roll_angle_and_error(float roll_rate_ef, Vector3f &angle_ef_error) |
|
|
|
|
void AC_AttitudeControl::update_ef_roll_angle_and_error(float roll_rate_ef, Vector3f &angle_ef_error, float overshoot_max) |
|
|
|
|
{ |
|
|
|
|
// calculate angle error with maximum of +- max angle overshoot
|
|
|
|
|
angle_ef_error.x = wrap_180_cd(_angle_ef_target.x - _ahrs.roll_sensor); |
|
|
|
|
angle_ef_error.x = constrain_float(angle_ef_error.x, -AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX, AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
angle_ef_error.x = constrain_float(angle_ef_error.x, -overshoot_max, overshoot_max); |
|
|
|
|
|
|
|
|
|
// update roll angle target to be within max angle overshoot of our roll angle
|
|
|
|
|
_angle_ef_target.x = angle_ef_error.x + _ahrs.roll_sensor; |
|
|
|
@ -453,12 +453,12 @@ void AC_AttitudeControl::update_ef_roll_angle_and_error(float roll_rate_ef, Vect
@@ -453,12 +453,12 @@ void AC_AttitudeControl::update_ef_roll_angle_and_error(float roll_rate_ef, Vect
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// update_ef_pitch_angle_and_error - update _angle_ef_target.y using an earth frame pitch rate request
|
|
|
|
|
void AC_AttitudeControl::update_ef_pitch_angle_and_error(float pitch_rate_ef, Vector3f &angle_ef_error) |
|
|
|
|
void AC_AttitudeControl::update_ef_pitch_angle_and_error(float pitch_rate_ef, Vector3f &angle_ef_error, float overshoot_max) |
|
|
|
|
{ |
|
|
|
|
// calculate angle error with maximum of +- max angle overshoot
|
|
|
|
|
// To-Do: should we do something better as we cross 90 degrees?
|
|
|
|
|
angle_ef_error.y = wrap_180_cd(_angle_ef_target.y - _ahrs.pitch_sensor); |
|
|
|
|
angle_ef_error.y = constrain_float(angle_ef_error.y, -AC_ATTITUDE_RATE_STAB_PITCH_OVERSHOOT_ANGLE_MAX, AC_ATTITUDE_RATE_STAB_PITCH_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
angle_ef_error.y = constrain_float(angle_ef_error.y, -overshoot_max, overshoot_max); |
|
|
|
|
|
|
|
|
|
// update pitch angle target to be within max angle overshoot of our pitch angle
|
|
|
|
|
_angle_ef_target.y = angle_ef_error.y + _ahrs.pitch_sensor; |
|
|
|
@ -469,11 +469,11 @@ void AC_AttitudeControl::update_ef_pitch_angle_and_error(float pitch_rate_ef, Ve
@@ -469,11 +469,11 @@ void AC_AttitudeControl::update_ef_pitch_angle_and_error(float pitch_rate_ef, Ve
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// update_ef_yaw_angle_and_error - update _angle_ef_target.z using an earth frame yaw rate request
|
|
|
|
|
void AC_AttitudeControl::update_ef_yaw_angle_and_error(float yaw_rate_ef, Vector3f &angle_ef_error) |
|
|
|
|
void AC_AttitudeControl::update_ef_yaw_angle_and_error(float yaw_rate_ef, Vector3f &angle_ef_error, float overshoot_max) |
|
|
|
|
{ |
|
|
|
|
// calculate angle error with maximum of +- max angle overshoot
|
|
|
|
|
angle_ef_error.z = wrap_180_cd(_angle_ef_target.z - _ahrs.yaw_sensor); |
|
|
|
|
angle_ef_error.z = constrain_float(angle_ef_error.z, -AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
angle_ef_error.z = constrain_float(angle_ef_error.z, -overshoot_max, overshoot_max); |
|
|
|
|
|
|
|
|
|
// update yaw angle target to be within max angle overshoot of our current heading
|
|
|
|
|
_angle_ef_target.z = angle_ef_error.z + _ahrs.yaw_sensor; |
|
|
|
@ -491,19 +491,19 @@ void AC_AttitudeControl::integrate_bf_rate_error_to_angle_errors()
@@ -491,19 +491,19 @@ void AC_AttitudeControl::integrate_bf_rate_error_to_angle_errors()
|
|
|
|
|
// roll - calculate body-frame angle error by integrating body-frame rate error
|
|
|
|
|
_angle_bf_error.x += (_rate_bf_desired.x - (_ahrs.get_gyro().x * AC_ATTITUDE_CONTROL_DEGX100)) * _dt; |
|
|
|
|
// roll - limit maximum error
|
|
|
|
|
_angle_bf_error.x = constrain_float(_angle_bf_error.x, -AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX, AC_ATTITUDE_RATE_STAB_ROLL_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
_angle_bf_error.x = constrain_float(_angle_bf_error.x, -AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX, AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// pitch - calculate body-frame angle error by integrating body-frame rate error
|
|
|
|
|
_angle_bf_error.y += (_rate_bf_desired.y - (_ahrs.get_gyro().y * AC_ATTITUDE_CONTROL_DEGX100)) * _dt; |
|
|
|
|
// pitch - limit maximum error
|
|
|
|
|
_angle_bf_error.y = constrain_float(_angle_bf_error.y, -AC_ATTITUDE_RATE_STAB_PITCH_OVERSHOOT_ANGLE_MAX, AC_ATTITUDE_RATE_STAB_PITCH_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
_angle_bf_error.y = constrain_float(_angle_bf_error.y, -AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX, AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// yaw - calculate body-frame angle error by integrating body-frame rate error
|
|
|
|
|
_angle_bf_error.z += (_rate_bf_desired.z - (_ahrs.get_gyro().z * AC_ATTITUDE_CONTROL_DEGX100)) * _dt; |
|
|
|
|
// yaw - limit maximum error
|
|
|
|
|
_angle_bf_error.z = constrain_float(_angle_bf_error.z, -AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX, AC_ATTITUDE_RATE_STAB_YAW_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
_angle_bf_error.z = constrain_float(_angle_bf_error.z, -AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX, AC_ATTITUDE_RATE_STAB_ACRO_OVERSHOOT_ANGLE_MAX); |
|
|
|
|
|
|
|
|
|
// To-Do: handle case of motors being disarmed or g.rc_3.servo_out == 0 and set error to zero
|
|
|
|
|
} |
|
|
|
|