You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
162 lines
7.7 KiB
162 lines
7.7 KiB
#pragma once |
|
|
|
#include <AP_Common/AP_Common.h> |
|
#include <AP_Param/AP_Param.h> |
|
#include <AP_Math/AP_Math.h> |
|
#include <AP_InertialNav/AP_InertialNav.h> // Inertial Navigation library |
|
#include <AC_AttitudeControl/AC_PosControl.h> // Position control library |
|
|
|
// loiter maximum velocities and accelerations |
|
#define AC_CIRCLE_RADIUS_DEFAULT 1000.0f // radius of the circle in cm that the vehicle will fly |
|
#define AC_CIRCLE_RATE_DEFAULT 20.0f // turn rate in deg/sec. Positive to turn clockwise, negative for counter clockwise |
|
#define AC_CIRCLE_ANGULAR_ACCEL_MIN 2.0f // angular acceleration should never be less than 2deg/sec |
|
#define AC_CIRCLE_RADIUS_MAX 200000.0f // maximum allowed circle radius of 2km |
|
|
|
class AC_Circle |
|
{ |
|
public: |
|
|
|
/// Constructor |
|
AC_Circle(const AP_InertialNav& inav, const AP_AHRS_View& ahrs, AC_PosControl& pos_control); |
|
|
|
/// init - initialise circle controller setting center specifically |
|
/// set terrain_alt to true if center.z should be interpreted as an alt-above-terrain |
|
/// caller should set the position controller's x,y and z speeds and accelerations before calling this |
|
void init(const Vector3p& center, bool terrain_alt); |
|
|
|
/// init - initialise circle controller setting center using stopping point and projecting out based on the copter's heading |
|
/// caller should set the position controller's x,y and z speeds and accelerations before calling this |
|
void init(); |
|
|
|
/// set circle center to a Location |
|
void set_center(const Location& center); |
|
|
|
/// set_circle_center as a vector from ekf origin |
|
/// terrain_alt should be true if center.z is alt is above terrain |
|
void set_center(const Vector3f& center, bool terrain_alt) { _center = center.topostype(); _terrain_alt = terrain_alt; } |
|
|
|
/// get_circle_center in cm from home |
|
const Vector3p& get_center() const { return _center; } |
|
|
|
/// returns true if using terrain altitudes |
|
bool center_is_terrain_alt() const { return _terrain_alt; } |
|
|
|
/// get_radius - returns radius of circle in cm |
|
float get_radius() const { return is_positive(_radius)?_radius:_radius_parm; } |
|
|
|
/// set_radius_cm - sets circle radius in cm |
|
void set_radius_cm(float radius_cm); |
|
|
|
/// get_rate - returns target rate in deg/sec held in RATE parameter |
|
float get_rate() const { return _rate; } |
|
|
|
/// get_rate_current - returns actual calculated rate target in deg/sec, which may be less than _rate |
|
float get_rate_current() const { return ToDeg(_angular_vel); } |
|
|
|
/// set_rate - set circle rate in degrees per second |
|
void set_rate(float deg_per_sec); |
|
|
|
/// get_angle_total - return total angle in radians that vehicle has circled |
|
float get_angle_total() const { return _angle_total; } |
|
|
|
/// update - update circle controller |
|
/// returns false on failure which indicates a terrain failsafe |
|
bool update(float climb_rate_cms = 0.0f) WARN_IF_UNUSED; |
|
|
|
/// get desired roll, pitch which should be fed into stabilize controllers |
|
float get_roll() const { return _pos_control.get_roll_cd(); } |
|
float get_pitch() const { return _pos_control.get_pitch_cd(); } |
|
Vector3f get_thrust_vector() const { return _pos_control.get_thrust_vector(); } |
|
float get_yaw() const { return _yaw; } |
|
|
|
/// returns true if update has been run recently |
|
/// used by vehicle code to determine if get_yaw() is valid |
|
bool is_active() const; |
|
|
|
// get_closest_point_on_circle - returns closest point on the circle |
|
// circle's center should already have been set |
|
// closest point on the circle will be placed in result |
|
// result's altitude (i.e. z) will be set to the circle_center's altitude |
|
// if vehicle is at the center of the circle, the edge directly behind vehicle will be returned |
|
void get_closest_point_on_circle(Vector3f &result) const; |
|
|
|
/// get horizontal distance to loiter target in cm |
|
float get_distance_to_target() const { return _pos_control.get_pos_error_xy_cm(); } |
|
|
|
/// get bearing to target in centi-degrees |
|
int32_t get_bearing_to_target() const { return _pos_control.get_bearing_to_target_cd(); } |
|
|
|
/// true if pilot control of radius and turn rate is enabled |
|
bool pilot_control_enabled() const { return (_options.get() & CircleOptions::MANUAL_CONTROL) != 0; } |
|
|
|
/// provide rangefinder altitude |
|
void set_rangefinder_alt(bool use, bool healthy, float alt_cm) { _rangefinder_available = use; _rangefinder_healthy = healthy; _rangefinder_alt_cm = alt_cm; } |
|
|
|
/// check for a change in the radius params |
|
void check_param_change(); |
|
|
|
static const struct AP_Param::GroupInfo var_info[]; |
|
|
|
private: |
|
|
|
// calc_velocities - calculate angular velocity max and acceleration based on radius and rate |
|
// this should be called whenever the radius or rate are changed |
|
// initialises the yaw and current position around the circle |
|
// init_velocity should be set true if vehicle is just starting circle |
|
void calc_velocities(bool init_velocity); |
|
|
|
// init_start_angle - sets the starting angle around the circle and initialises the angle_total |
|
// if use_heading is true the vehicle's heading will be used to init the angle causing minimum yaw movement |
|
// if use_heading is false the vehicle's position from the center will be used to initialise the angle |
|
void init_start_angle(bool use_heading); |
|
|
|
// get expected source of terrain data |
|
enum class TerrainSource { |
|
TERRAIN_UNAVAILABLE, |
|
TERRAIN_FROM_RANGEFINDER, |
|
TERRAIN_FROM_TERRAINDATABASE, |
|
}; |
|
AC_Circle::TerrainSource get_terrain_source() const; |
|
|
|
// get terrain's altitude (in cm above the ekf origin) at the current position (+ve means terrain below vehicle is above ekf origin's altitude) |
|
bool get_terrain_offset(float& offset_cm); |
|
|
|
// flags structure |
|
struct circle_flags { |
|
uint8_t panorama : 1; // true if we are doing a panorama |
|
} _flags; |
|
|
|
// references to inertial nav and ahrs libraries |
|
const AP_InertialNav& _inav; |
|
const AP_AHRS_View& _ahrs; |
|
AC_PosControl& _pos_control; |
|
|
|
enum CircleOptions { |
|
MANUAL_CONTROL = 1U << 0, |
|
FACE_DIRECTION_OF_TRAVEL = 1U << 1, |
|
INIT_AT_CENTER = 1U << 2, // true then the circle center will be the current location, false and the center will be 1 radius ahead |
|
}; |
|
|
|
// parameters |
|
AP_Float _radius_parm; // radius of circle in cm loaded from params |
|
AP_Float _rate; // rotation speed in deg/sec |
|
AP_Int16 _options; // stick control enable/disable |
|
|
|
// internal variables |
|
Vector3p _center; // center of circle in cm from home |
|
float _radius; // radius of circle in cm |
|
float _yaw; // yaw heading (normally towards circle center) |
|
float _angle; // current angular position around circle in radians (0=directly north of the center of the circle) |
|
float _angle_total; // total angle traveled in radians |
|
float _angular_vel; // angular velocity in radians/sec |
|
float _angular_vel_max; // maximum velocity in radians/sec |
|
float _angular_accel; // angular acceleration in radians/sec/sec |
|
uint32_t _last_update_ms; // system time of last update |
|
float _last_radius_param; // last value of radius param, used to update radius on param change |
|
|
|
// terrain following variables |
|
bool _terrain_alt; // true if _center.z is alt-above-terrain, false if alt-above-ekf-origin |
|
bool _rangefinder_available; // true if range finder could be used |
|
bool _rangefinder_healthy; // true if range finder is healthy |
|
float _rangefinder_alt_cm; // latest rangefinder altitude |
|
};
|
|
|