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278 lines
16 KiB
278 lines
16 KiB
#pragma once |
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#include <AP_Common/AP_Common.h> |
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#include <AP_Param/AP_Param.h> |
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#include <AP_Math/AP_Math.h> |
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#include <AP_Math/SCurve.h> |
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#include <AP_Math/SplineCurve.h> |
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#include <AP_Common/Location.h> |
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#include <AP_InertialNav/AP_InertialNav.h> // Inertial Navigation library |
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#include <AC_AttitudeControl/AC_PosControl.h> // Position control library |
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#include <AC_AttitudeControl/AC_AttitudeControl.h> // Attitude control library |
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#include <AP_Terrain/AP_Terrain.h> |
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#include <AC_Avoidance/AC_Avoid.h> // Stop at fence library |
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class AC_WPNav |
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{ |
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public: |
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/// Constructor |
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AC_WPNav(const AP_InertialNav& inav, const AP_AHRS_View& ahrs, AC_PosControl& pos_control, const AC_AttitudeControl& attitude_control); |
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/// provide rangefinder altitude |
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void set_rangefinder_alt(bool use, bool healthy, float alt_cm) { _rangefinder_available = use; _rangefinder_healthy = healthy; _rangefinder_alt_cm = alt_cm; } |
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// return true if range finder may be used for terrain following |
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bool rangefinder_used() const { return _rangefinder_use; } |
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bool rangefinder_used_and_healthy() const { return _rangefinder_use && _rangefinder_healthy; } |
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// get expected source of terrain data if alt-above-terrain command is executed (used by Copter's ModeRTL) |
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enum class TerrainSource { |
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TERRAIN_UNAVAILABLE, |
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TERRAIN_FROM_RANGEFINDER, |
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TERRAIN_FROM_TERRAINDATABASE, |
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}; |
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AC_WPNav::TerrainSource get_terrain_source() const; |
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// get terrain's altitude (in cm above the ekf origin) at the current position (+ve means terrain below vehicle is above ekf origin's altitude) |
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bool get_terrain_offset(float& offset_cm); |
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// return terrain following altitude margin. vehicle will stop if distance from target altitude is larger than this margin |
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float get_terrain_margin() const { return MAX(_terrain_margin, 0.1); } |
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// convert location to vector from ekf origin. terrain_alt is set to true if resulting vector's z-axis should be treated as alt-above-terrain |
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// returns false if conversion failed (likely because terrain data was not available) |
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bool get_vector_NEU(const Location &loc, Vector3f &vec, bool &terrain_alt); |
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/// |
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/// waypoint controller |
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/// |
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/// wp_and_spline_init - initialise straight line and spline waypoint controllers |
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/// speed_cms is the desired max speed to travel between waypoints. should be a positive value or omitted to use the default speed |
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/// updates target roll, pitch targets and I terms based on vehicle lean angles |
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/// should be called once before the waypoint controller is used but does not need to be called before subsequent updates to destination |
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void wp_and_spline_init(float speed_cms = 0.0f, Vector3f stopping_point = Vector3f{}); |
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/// set current target horizontal speed during wp navigation |
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void set_speed_xy(float speed_cms); |
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/// set pause or resume during wp navigation |
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void set_pause() { _paused = true; } |
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void set_resume() { _paused = false; } |
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/// get paused status |
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bool paused() { return _paused; } |
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/// set current target climb or descent rate during wp navigation |
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void set_speed_up(float speed_up_cms); |
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void set_speed_down(float speed_down_cms); |
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/// get default target horizontal velocity during wp navigation |
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float get_default_speed_xy() const { return _wp_speed_cms; } |
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/// get default target climb speed in cm/s during missions |
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float get_default_speed_up() const { return _wp_speed_up_cms; } |
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/// get default target descent rate in cm/s during missions. Note: always positive |
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float get_default_speed_down() const { return fabsf(_wp_speed_down_cms); } |
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/// get_speed_z - returns target descent speed in cm/s during missions. Note: always positive |
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float get_accel_z() const { return _wp_accel_z_cmss; } |
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/// get_wp_acceleration - returns acceleration in cm/s/s during missions |
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float get_wp_acceleration() const { return _wp_accel_cmss.get(); } |
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/// get_wp_destination waypoint using position vector |
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/// x,y are distance from ekf origin in cm |
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/// z may be cm above ekf origin or terrain (see origin_and_destination_are_terrain_alt method) |
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const Vector3f &get_wp_destination() const { return _destination; } |
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/// get origin using position vector (distance from ekf origin in cm) |
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const Vector3f &get_wp_origin() const { return _origin; } |
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/// true if origin.z and destination.z are alt-above-terrain, false if alt-above-ekf-origin |
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bool origin_and_destination_are_terrain_alt() const { return _terrain_alt; } |
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/// set_wp_destination waypoint using location class |
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/// provide the next_destination if known |
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/// returns false if conversion from location to vector from ekf origin cannot be calculated |
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bool set_wp_destination_loc(const Location& destination); |
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bool set_wp_destination_next_loc(const Location& destination); |
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// get destination as a location. Altitude frame will be absolute (AMSL) or above terrain |
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// returns false if unable to return a destination (for example if origin has not yet been set) |
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bool get_wp_destination_loc(Location& destination) const; |
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// returns object avoidance adjusted destination which is always the same as get_wp_destination |
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// having this function unifies the AC_WPNav_OA and AC_WPNav interfaces making vehicle code simpler |
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virtual bool get_oa_wp_destination(Location& destination) const { return get_wp_destination_loc(destination); } |
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/// set_wp_destination waypoint using position vector (distance from ekf origin in cm) |
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/// terrain_alt should be true if destination.z is a desired altitude above terrain |
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virtual bool set_wp_destination(const Vector3f& destination, bool terrain_alt = false); |
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bool set_wp_destination_next(const Vector3f& destination, bool terrain_alt = false); |
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/// set waypoint destination using NED position vector from ekf origin in meters |
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/// provide next_destination_NED if known |
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bool set_wp_destination_NED(const Vector3f& destination_NED); |
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bool set_wp_destination_next_NED(const Vector3f& destination_NED); |
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/// shifts the origin and destination horizontally to the current position |
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/// used to reset the track when taking off without horizontal position control |
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/// relies on set_wp_destination or set_wp_origin_and_destination having been called first |
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void shift_wp_origin_and_destination_to_current_pos_xy(); |
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/// shifts the origin and destination horizontally to the achievable stopping point |
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/// used to reset the track when horizontal navigation is enabled after having been disabled (see Copter's wp_navalt_min) |
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/// relies on set_wp_destination or set_wp_origin_and_destination having been called first |
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void shift_wp_origin_and_destination_to_stopping_point_xy(); |
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/// get_wp_stopping_point_xy - calculates stopping point based on current position, velocity, waypoint acceleration |
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/// results placed in stopping_position vector |
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void get_wp_stopping_point_xy(Vector2f& stopping_point) const; |
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void get_wp_stopping_point(Vector3f& stopping_point) const; |
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/// get_wp_distance_to_destination - get horizontal distance to destination in cm |
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virtual float get_wp_distance_to_destination() const; |
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/// get_bearing_to_destination - get bearing to next waypoint in centi-degrees |
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virtual int32_t get_wp_bearing_to_destination() const; |
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/// reached_destination - true when we have come within RADIUS cm of the waypoint |
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virtual bool reached_wp_destination() const { return _flags.reached_destination; } |
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// reached_wp_destination_xy - true if within RADIUS_CM of waypoint in x/y |
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bool reached_wp_destination_xy() const { |
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return get_wp_distance_to_destination() < _wp_radius_cm; |
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} |
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// get wp_radius parameter value in cm |
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float get_wp_radius_cm() const { return _wp_radius_cm; } |
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/// update_wpnav - run the wp controller - should be called at 100hz or higher |
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virtual bool update_wpnav(); |
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// returns true if update_wpnav has been run very recently |
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bool is_active() const; |
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/// |
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/// spline methods |
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/// |
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/// set_spline_destination waypoint using location class |
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/// returns false if conversion from location to vector from ekf origin cannot be calculated |
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/// next_destination should be the next segment's destination |
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/// next_is_spline should be true if next_destination is a spline segment |
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bool set_spline_destination_loc(const Location& destination, const Location& next_destination, bool next_is_spline); |
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/// set next destination (e.g. the one after the current destination) as a spline segment specified as a location |
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/// returns false if conversion from location to vector from ekf origin cannot be calculated |
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/// next_next_destination should be the next segment's destination |
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/// next_next_is_spline should be true if next_next_destination is a spline segment |
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bool set_spline_destination_next_loc(const Location& next_destination, const Location& next_next_destination, bool next_next_is_spline); |
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/// set_spline_destination waypoint using position vector (distance from ekf origin in cm) |
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/// terrain_alt should be true if destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin) |
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/// next_destination is the next segment's destination |
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/// next_terrain_alt should be true if next_destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin) |
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/// next_destination.z must be in the same "frame" as destination.z (i.e. if destination is a alt-above-terrain, next_destination must be too) |
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/// next_is_spline should be true if next_destination is a spline segment |
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bool set_spline_destination(const Vector3f& destination, bool terrain_alt, const Vector3f& next_destination, bool next_terrain_alt, bool next_is_spline); |
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/// set next destination (e.g. the one after the current destination) as an offset (in cm, NEU frame) from the EKF origin |
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/// next_terrain_alt should be true if next_destination.z is a desired altitude above terrain (false if its desired altitudes above ekf origin) |
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/// next_next_destination is the next segment's destination |
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/// next_next_terrain_alt should be true if next_next_destination.z is a desired altitude above terrain (false if it is desired altitude above ekf origin) |
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/// next_next_destination.z must be in the same "frame" as destination.z (i.e. if next_destination is a alt-above-terrain, next_next_destination must be too) |
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/// next_next_is_spline should be true if next_next_destination is a spline segment |
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bool set_spline_destination_next(const Vector3f& next_destination, bool next_terrain_alt, const Vector3f& next_next_destination, bool next_next_terrain_alt, bool next_next_is_spline); |
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/// |
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/// shared methods |
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/// |
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/// get desired roll, pitch which should be fed into stabilize controllers |
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float get_roll() const { return _pos_control.get_roll_cd(); } |
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float get_pitch() const { return _pos_control.get_pitch_cd(); } |
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Vector3f get_thrust_vector() const { return _pos_control.get_thrust_vector(); } |
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// get target yaw in centi-degrees |
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float get_yaw() const { return _pos_control.get_yaw_cd(); } |
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/// advance_wp_target_along_track - move target location along track from origin to destination |
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bool advance_wp_target_along_track(float dt); |
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/// recalculate path with update speed and/or acceleration limits |
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void update_track_with_speed_accel_limits(); |
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/// return the crosstrack_error - horizontal error of the actual position vs the desired position |
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float crosstrack_error() const { return _pos_control.crosstrack_error();} |
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static const struct AP_Param::GroupInfo var_info[]; |
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protected: |
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// flags structure |
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struct wpnav_flags { |
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uint8_t reached_destination : 1; // true if we have reached the destination |
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uint8_t fast_waypoint : 1; // true if we should ignore the waypoint radius and consider the waypoint complete once the intermediate target has reached the waypoint |
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uint8_t wp_yaw_set : 1; // true if yaw target has been set |
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} _flags; |
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// helper function to calculate scurve jerk and jerk_time values |
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// updates _scurve_jerk and _scurve_snap |
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void calc_scurve_jerk_and_snap(); |
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// references and pointers to external libraries |
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const AP_InertialNav& _inav; |
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const AP_AHRS_View& _ahrs; |
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AC_PosControl& _pos_control; |
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const AC_AttitudeControl& _attitude_control; |
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// parameters |
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AP_Float _wp_speed_cms; // default maximum horizontal speed in cm/s during missions |
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AP_Float _wp_speed_up_cms; // default maximum climb rate in cm/s |
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AP_Float _wp_speed_down_cms; // default maximum descent rate in cm/s |
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AP_Float _wp_radius_cm; // distance from a waypoint in cm that, when crossed, indicates the wp has been reached |
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AP_Float _wp_accel_cmss; // horizontal acceleration in cm/s/s during missions |
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AP_Float _wp_accel_z_cmss; // vertical acceleration in cm/s/s during missions |
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AP_Float _wp_jerk; // maximum jerk used to generate scurve trajectories in m/s/s/s |
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AP_Float _terrain_margin; // terrain following altitude margin. vehicle will stop if distance from target altitude is larger than this margin |
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float _last_wp_speed_cms; // last recorded WPNAV_SPEED, used for changing speed in-flight |
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float _last_wp_speed_up_cms; // last recorded WPNAV_SPEED_UP, used for changing speed in-flight |
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float _last_wp_speed_down_cms; // last recorded WPNAV_SPEED_DN, used for changing speed in-flight |
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// scurve |
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SCurve _scurve_prev_leg; // previous scurve trajectory used to blend with current scurve trajectory |
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SCurve _scurve_this_leg; // current scurve trajectory |
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SCurve _scurve_next_leg; // next scurve trajectory used to blend with current scurve trajectory |
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float _scurve_accel_corner; // scurve maximum corner acceleration in m/s/s |
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float _scurve_jerk; // scurve jerk max in m/s/s/s |
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float _scurve_snap; // scurve snap in m/s/s/s/s |
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// spline curves |
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SplineCurve _spline_this_leg; // spline curve for current segment |
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SplineCurve _spline_next_leg; // spline curve for next segment |
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// the type of this leg |
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bool _this_leg_is_spline; // true if this leg is a spline |
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bool _next_leg_is_spline; // true if the next leg is a spline |
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// waypoint controller internal variables |
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uint32_t _wp_last_update; // time of last update_wpnav call |
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float _wp_desired_speed_xy_cms; // desired wp speed in cm/sec |
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Vector3f _origin; // starting point of trip to next waypoint in cm from ekf origin |
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Vector3f _destination; // target destination in cm from ekf origin |
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float _track_scalar_dt; // time compression multiplier to slow the progress along the track |
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float _offset_vel; // horizontal velocity reference used to slow the aircraft for pause and to ensure the aircraft can maintain height above terrain |
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float _offset_accel; // horizontal acceleration reference used to slow the aircraft for pause and to ensure the aircraft can maintain height above terrain |
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bool _paused; // flag for pausing waypoint controller |
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// terrain following variables |
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bool _terrain_alt; // true if origin and destination.z are alt-above-terrain, false if alt-above-ekf-origin |
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bool _rangefinder_available; // true if rangefinder is enabled (user switch can turn this true/false) |
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AP_Int8 _rangefinder_use; // parameter that specifies if the range finder should be used for terrain following commands |
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bool _rangefinder_healthy; // true if rangefinder distance is healthy (i.e. between min and maximum) |
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float _rangefinder_alt_cm; // latest distance from the rangefinder |
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};
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