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689 lines
24 KiB
689 lines
24 KiB
#include "AP_Avoidance.h" |
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#if HAL_ADSB_ENABLED |
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extern const AP_HAL::HAL& hal; |
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#include <limits> |
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#include <AP_AHRS/AP_AHRS.h> |
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#include <GCS_MAVLink/GCS.h> |
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#define AVOIDANCE_DEBUGGING 0 |
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#if APM_BUILD_TYPE(APM_BUILD_ArduPlane) |
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#define AP_AVOIDANCE_WARN_TIME_DEFAULT 30 |
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#define AP_AVOIDANCE_FAIL_TIME_DEFAULT 30 |
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#define AP_AVOIDANCE_WARN_DISTANCE_XY_DEFAULT 1000 |
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#define AP_AVOIDANCE_WARN_DISTANCE_Z_DEFAULT 300 |
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#define AP_AVOIDANCE_FAIL_DISTANCE_XY_DEFAULT 300 |
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#define AP_AVOIDANCE_FAIL_DISTANCE_Z_DEFAULT 100 |
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#define AP_AVOIDANCE_RECOVERY_DEFAULT RecoveryAction::RESUME_IF_AUTO_ELSE_LOITER |
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#define AP_AVOIDANCE_FAIL_ACTION_DEFAULT MAV_COLLISION_ACTION_REPORT |
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#else // APM_BUILD_TYPE(APM_BUILD_ArduCopter),Heli, Rover, Boat |
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#define AP_AVOIDANCE_WARN_TIME_DEFAULT 30 |
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#define AP_AVOIDANCE_FAIL_TIME_DEFAULT 30 |
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#define AP_AVOIDANCE_WARN_DISTANCE_XY_DEFAULT 300 |
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#define AP_AVOIDANCE_WARN_DISTANCE_Z_DEFAULT 300 |
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#define AP_AVOIDANCE_FAIL_DISTANCE_XY_DEFAULT 100 |
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#define AP_AVOIDANCE_FAIL_DISTANCE_Z_DEFAULT 100 |
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#define AP_AVOIDANCE_RECOVERY_DEFAULT RecoveryAction::RTL |
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#define AP_AVOIDANCE_FAIL_ACTION_DEFAULT MAV_COLLISION_ACTION_REPORT |
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#endif |
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#if AVOIDANCE_DEBUGGING |
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#include <stdio.h> |
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#define debug(fmt, args ...) do {::fprintf(stderr,"%s:%d: " fmt "\n", __FUNCTION__, __LINE__, ## args); } while(0) |
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#else |
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#define debug(fmt, args ...) |
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#endif |
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// table of user settable parameters |
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const AP_Param::GroupInfo AP_Avoidance::var_info[] = { |
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// @Param: ENABLE |
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// @DisplayName: Enable Avoidance using ADSB |
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// @Description: Enable Avoidance using ADSB |
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// @Values: 0:Disabled,1:Enabled |
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// @User: Advanced |
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AP_GROUPINFO_FLAGS("ENABLE", 1, AP_Avoidance, _enabled, 0, AP_PARAM_FLAG_ENABLE), |
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// @Param: F_ACTION |
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// @DisplayName: Collision Avoidance Behavior |
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// @Description: Specifies aircraft behaviour when a collision is imminent |
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// @Values: 0:None,1:Report,2:Climb Or Descend,3:Move Horizontally,4:Move Perpendicularly in 3D,5:RTL,6:Hover |
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// @User: Advanced |
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AP_GROUPINFO("F_ACTION", 2, AP_Avoidance, _fail_action, AP_AVOIDANCE_FAIL_ACTION_DEFAULT), |
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// @Param: W_ACTION |
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// @DisplayName: Collision Avoidance Behavior - Warn |
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// @Description: Specifies aircraft behaviour when a collision may occur |
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// @Values: 0:None,1:Report |
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// @User: Advanced |
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AP_GROUPINFO("W_ACTION", 3, AP_Avoidance, _warn_action, MAV_COLLISION_ACTION_REPORT), |
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// @Param: F_RCVRY |
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// @DisplayName: Recovery behaviour after a fail event |
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// @Description: Determines what the aircraft will do after a fail event is resolved |
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// @Values: 0:Remain in AVOID_ADSB,1:Resume previous flight mode,2:RTL,3:Resume if AUTO else Loiter |
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// @User: Advanced |
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AP_GROUPINFO("F_RCVRY", 4, AP_Avoidance, _fail_recovery, uint8_t(AP_AVOIDANCE_RECOVERY_DEFAULT)), |
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// @Param: OBS_MAX |
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// @DisplayName: Maximum number of obstacles to track |
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// @Description: Maximum number of obstacles to track |
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// @User: Advanced |
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AP_GROUPINFO("OBS_MAX", 5, AP_Avoidance, _obstacles_max, 20), |
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// @Param: W_TIME |
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// @DisplayName: Time Horizon Warn |
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// @Description: Aircraft velocity vectors are multiplied by this time to determine closest approach. If this results in an approach closer than W_DIST_XY or W_DIST_Z then W_ACTION is undertaken (assuming F_ACTION is not undertaken) |
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// @Units: s |
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// @User: Advanced |
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AP_GROUPINFO("W_TIME", 6, AP_Avoidance, _warn_time_horizon, AP_AVOIDANCE_WARN_TIME_DEFAULT), |
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// @Param: F_TIME |
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// @DisplayName: Time Horizon Fail |
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// @Description: Aircraft velocity vectors are multiplied by this time to determine closest approach. If this results in an approach closer than F_DIST_XY or F_DIST_Z then F_ACTION is undertaken |
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// @Units: s |
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// @User: Advanced |
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AP_GROUPINFO("F_TIME", 7, AP_Avoidance, _fail_time_horizon, AP_AVOIDANCE_FAIL_TIME_DEFAULT), |
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// @Param: W_DIST_XY |
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// @DisplayName: Distance Warn XY |
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// @Description: Closest allowed projected distance before W_ACTION is undertaken |
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// @Units: m |
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// @User: Advanced |
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AP_GROUPINFO("W_DIST_XY", 8, AP_Avoidance, _warn_distance_xy, AP_AVOIDANCE_WARN_DISTANCE_XY_DEFAULT), |
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// @Param: F_DIST_XY |
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// @DisplayName: Distance Fail XY |
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// @Description: Closest allowed projected distance before F_ACTION is undertaken |
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// @Units: m |
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// @User: Advanced |
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AP_GROUPINFO("F_DIST_XY", 9, AP_Avoidance, _fail_distance_xy, AP_AVOIDANCE_FAIL_DISTANCE_XY_DEFAULT), |
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// @Param: W_DIST_Z |
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// @DisplayName: Distance Warn Z |
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// @Description: Closest allowed projected distance before BEHAVIOUR_W is undertaken |
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// @Units: m |
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// @User: Advanced |
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AP_GROUPINFO("W_DIST_Z", 10, AP_Avoidance, _warn_distance_z, AP_AVOIDANCE_WARN_DISTANCE_Z_DEFAULT), |
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// @Param: F_DIST_Z |
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// @DisplayName: Distance Fail Z |
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// @Description: Closest allowed projected distance before BEHAVIOUR_F is undertaken |
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// @Units: m |
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// @User: Advanced |
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AP_GROUPINFO("F_DIST_Z", 11, AP_Avoidance, _fail_distance_z, AP_AVOIDANCE_FAIL_DISTANCE_Z_DEFAULT), |
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// @Param: F_ALT_MIN |
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// @DisplayName: ADS-B avoidance minimum altitude |
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// @Description: Minimum AMSL (above mean sea level) altitude for ADS-B avoidance. If the vehicle is below this altitude, no avoidance action will take place. Useful to prevent ADS-B avoidance from activating while below the tree line or around structures. Default of 0 is no minimum. |
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// @Units: m |
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// @User: Advanced |
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AP_GROUPINFO("F_ALT_MIN", 12, AP_Avoidance, _fail_altitude_minimum, 0), |
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AP_GROUPEND |
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}; |
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AP_Avoidance::AP_Avoidance(AP_ADSB &adsb) : |
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_adsb(adsb) |
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{ |
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AP_Param::setup_object_defaults(this, var_info); |
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if (_singleton != nullptr) { |
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AP_HAL::panic("AP_Avoidance must be singleton"); |
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} |
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_singleton = this; |
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} |
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/* |
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* Initialize variables and allocate memory for array |
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*/ |
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void AP_Avoidance::init(void) |
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{ |
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debug("ADSB initialisation: %d obstacles", _obstacles_max.get()); |
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if (_obstacles == nullptr) { |
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_obstacles = new AP_Avoidance::Obstacle[_obstacles_max]; |
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if (_obstacles == nullptr) { |
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// dynamic RAM allocation of _obstacles[] failed, disable gracefully |
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DEV_PRINTF("Unable to initialize Avoidance obstacle list\n"); |
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// disable ourselves to avoid repeated allocation attempts |
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_enabled.set(0); |
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return; |
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} |
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_obstacles_allocated = _obstacles_max; |
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} |
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_obstacle_count = 0; |
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_last_state_change_ms = 0; |
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_threat_level = MAV_COLLISION_THREAT_LEVEL_NONE; |
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_gcs_cleared_messages_first_sent = std::numeric_limits<uint32_t>::max(); |
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_current_most_serious_threat = -1; |
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} |
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/* |
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* de-initialize and free up some memory |
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*/ |
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void AP_Avoidance::deinit(void) |
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{ |
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if (_obstacles != nullptr) { |
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delete [] _obstacles; |
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_obstacles = nullptr; |
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_obstacles_allocated = 0; |
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handle_recovery(RecoveryAction::RTL); |
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} |
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_obstacle_count = 0; |
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} |
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bool AP_Avoidance::check_startup() |
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{ |
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if (!_enabled) { |
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if (_obstacles != nullptr) { |
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deinit(); |
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} |
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// nothing to do |
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return false; |
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} |
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if (_obstacles == nullptr) { |
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init(); |
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} |
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return _obstacles != nullptr; |
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} |
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// vel is north/east/down! |
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void AP_Avoidance::add_obstacle(const uint32_t obstacle_timestamp_ms, |
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const MAV_COLLISION_SRC src, |
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const uint32_t src_id, |
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const Location &loc, |
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const Vector3f &vel_ned) |
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{ |
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if (! check_startup()) { |
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return; |
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} |
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uint32_t oldest_timestamp = std::numeric_limits<uint32_t>::max(); |
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uint8_t oldest_index = 255; // avoid compiler warning with initialisation |
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int16_t index = -1; |
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uint8_t i; |
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for (i=0; i<_obstacle_count; i++) { |
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if (_obstacles[i].src_id == src_id && |
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_obstacles[i].src == src) { |
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// pre-existing obstacle found; we will update its information |
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index = i; |
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break; |
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} |
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if (_obstacles[i].timestamp_ms < oldest_timestamp) { |
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oldest_timestamp = _obstacles[i].timestamp_ms; |
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oldest_index = i; |
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} |
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} |
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WITH_SEMAPHORE(_rsem); |
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if (index == -1) { |
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// existing obstacle not found. See if we can store it anyway: |
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if (i <_obstacles_allocated) { |
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// have room to store more vehicles... |
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index = _obstacle_count++; |
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} else if (oldest_timestamp < obstacle_timestamp_ms) { |
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// replace this very old entry with this new data |
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index = oldest_index; |
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} else { |
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// no room for this (old?!) data |
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return; |
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} |
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_obstacles[index].src = src; |
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_obstacles[index].src_id = src_id; |
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} |
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_obstacles[index]._location = loc; |
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_obstacles[index]._velocity = vel_ned; |
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_obstacles[index].timestamp_ms = obstacle_timestamp_ms; |
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} |
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void AP_Avoidance::add_obstacle(const uint32_t obstacle_timestamp_ms, |
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const MAV_COLLISION_SRC src, |
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const uint32_t src_id, |
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const Location &loc, |
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const float cog, |
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const float hspeed, |
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const float vspeed) |
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{ |
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Vector3f vel; |
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vel[0] = hspeed * cosf(radians(cog)); |
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vel[1] = hspeed * sinf(radians(cog)); |
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vel[2] = vspeed; |
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// debug("cog=%f hspeed=%f veln=%f vele=%f", cog, hspeed, vel[0], vel[1]); |
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return add_obstacle(obstacle_timestamp_ms, src, src_id, loc, vel); |
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} |
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uint32_t AP_Avoidance::src_id_for_adsb_vehicle(const AP_ADSB::adsb_vehicle_t &vehicle) const |
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{ |
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// TODO: need to include squawk code and callsign |
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return vehicle.info.ICAO_address; |
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} |
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void AP_Avoidance::get_adsb_samples() |
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{ |
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AP_ADSB::adsb_vehicle_t vehicle; |
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while (_adsb.next_sample(vehicle)) { |
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uint32_t src_id = src_id_for_adsb_vehicle(vehicle); |
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Location loc = _adsb.get_location(vehicle); |
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add_obstacle(vehicle.last_update_ms, |
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MAV_COLLISION_SRC_ADSB, |
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src_id, |
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loc, |
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vehicle.info.heading * 0.01, |
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vehicle.info.hor_velocity * 0.01, |
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-vehicle.info.ver_velocity * 0.01); // convert cm-up to m-down |
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} |
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} |
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float closest_approach_xy(const Location &my_loc, |
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const Vector3f &my_vel, |
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const Location &obstacle_loc, |
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const Vector3f &obstacle_vel, |
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const uint8_t time_horizon) |
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{ |
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Vector2f delta_vel_ne = Vector2f(obstacle_vel[0] - my_vel[0], obstacle_vel[1] - my_vel[1]); |
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const Vector2f delta_pos_ne = obstacle_loc.get_distance_NE(my_loc); |
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Vector2f line_segment_ne = delta_vel_ne * time_horizon; |
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float ret = Vector2<float>::closest_distance_between_radial_and_point |
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(line_segment_ne, |
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delta_pos_ne); |
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debug(" time_horizon: (%d)", time_horizon); |
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debug(" delta pos: (y=%f,x=%f)", delta_pos_ne[0], delta_pos_ne[1]); |
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debug(" delta vel: (y=%f,x=%f)", delta_vel_ne[0], delta_vel_ne[1]); |
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debug(" line segment: (y=%f,x=%f)", line_segment_ne[0], line_segment_ne[1]); |
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debug(" closest: (%f)", ret); |
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return ret; |
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} |
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// returns the closest these objects will get in the body z axis (in metres) |
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float closest_approach_z(const Location &my_loc, |
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const Vector3f &my_vel, |
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const Location &obstacle_loc, |
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const Vector3f &obstacle_vel, |
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const uint8_t time_horizon) |
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{ |
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float delta_vel_d = obstacle_vel[2] - my_vel[2]; |
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float delta_pos_d = obstacle_loc.alt - my_loc.alt; |
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float ret; |
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if (delta_pos_d >= 0 && delta_vel_d >= 0) { |
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ret = delta_pos_d; |
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} else if (delta_pos_d <= 0 && delta_vel_d <= 0) { |
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ret = fabsf(delta_pos_d); |
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} else { |
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ret = fabsf(delta_pos_d - delta_vel_d * time_horizon); |
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} |
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debug(" time_horizon: (%d)", time_horizon); |
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debug(" delta pos: (%f) metres", delta_pos_d/100.0f); |
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debug(" delta vel: (%f) m/s", delta_vel_d); |
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debug(" closest: (%f) metres", ret/100.0f); |
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return ret/100.0f; |
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} |
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void AP_Avoidance::update_threat_level(const Location &my_loc, |
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const Vector3f &my_vel, |
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AP_Avoidance::Obstacle &obstacle) |
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{ |
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Location &obstacle_loc = obstacle._location; |
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Vector3f &obstacle_vel = obstacle._velocity; |
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obstacle.threat_level = MAV_COLLISION_THREAT_LEVEL_NONE; |
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const uint32_t obstacle_age = AP_HAL::millis() - obstacle.timestamp_ms; |
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float closest_xy = closest_approach_xy(my_loc, my_vel, obstacle_loc, obstacle_vel, _fail_time_horizon + obstacle_age/1000); |
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if (closest_xy < _fail_distance_xy) { |
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obstacle.threat_level = MAV_COLLISION_THREAT_LEVEL_HIGH; |
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} else { |
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closest_xy = closest_approach_xy(my_loc, my_vel, obstacle_loc, obstacle_vel, _warn_time_horizon + obstacle_age/1000); |
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if (closest_xy < _warn_distance_xy) { |
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obstacle.threat_level = MAV_COLLISION_THREAT_LEVEL_LOW; |
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} |
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} |
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// check for vertical separation; our threat level is the minimum |
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// of vertical and horizontal threat levels |
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float closest_z = closest_approach_z(my_loc, my_vel, obstacle_loc, obstacle_vel, _warn_time_horizon + obstacle_age/1000); |
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if (obstacle.threat_level != MAV_COLLISION_THREAT_LEVEL_NONE) { |
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if (closest_z > _warn_distance_z) { |
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obstacle.threat_level = MAV_COLLISION_THREAT_LEVEL_NONE; |
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} else { |
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closest_z = closest_approach_z(my_loc, my_vel, obstacle_loc, obstacle_vel, _fail_time_horizon + obstacle_age/1000); |
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if (closest_z > _fail_distance_z) { |
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obstacle.threat_level = MAV_COLLISION_THREAT_LEVEL_LOW; |
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} |
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} |
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} |
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// If we haven't heard from a vehicle then assume it is no threat |
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if (obstacle_age > MAX_OBSTACLE_AGE_MS) { |
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obstacle.threat_level = MAV_COLLISION_THREAT_LEVEL_NONE; |
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} |
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// could optimise this to not calculate a lot of this if threat |
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// level is none - but only *once the GCS has been informed*! |
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obstacle.closest_approach_xy = closest_xy; |
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obstacle.closest_approach_z = closest_z; |
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float current_distance = my_loc.get_distance(obstacle_loc); |
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obstacle.distance_to_closest_approach = current_distance - closest_xy; |
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Vector2f net_velocity_ne = Vector2f(my_vel[0] - obstacle_vel[0], my_vel[1] - obstacle_vel[1]); |
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obstacle.time_to_closest_approach = 0.0f; |
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if (!is_zero(obstacle.distance_to_closest_approach) && |
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! is_zero(net_velocity_ne.length())) { |
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obstacle.time_to_closest_approach = obstacle.distance_to_closest_approach / net_velocity_ne.length(); |
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} |
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} |
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MAV_COLLISION_THREAT_LEVEL AP_Avoidance::current_threat_level() const { |
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if (_obstacles == nullptr) { |
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return MAV_COLLISION_THREAT_LEVEL_NONE; |
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} |
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if (_current_most_serious_threat == -1) { |
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return MAV_COLLISION_THREAT_LEVEL_NONE; |
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} |
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return _obstacles[_current_most_serious_threat].threat_level; |
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} |
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void AP_Avoidance::send_collision_all(const AP_Avoidance::Obstacle &threat, MAV_COLLISION_ACTION behaviour) const |
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{ |
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const mavlink_collision_t packet{ |
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id: threat.src_id, |
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time_to_minimum_delta: threat.time_to_closest_approach, |
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altitude_minimum_delta: threat.closest_approach_z, |
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horizontal_minimum_delta: threat.closest_approach_xy, |
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src: MAV_COLLISION_SRC_ADSB, |
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action: (uint8_t)behaviour, |
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threat_level: (uint8_t)threat.threat_level, |
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}; |
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gcs().send_to_active_channels(MAVLINK_MSG_ID_COLLISION, (const char *)&packet); |
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} |
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void AP_Avoidance::handle_threat_gcs_notify(AP_Avoidance::Obstacle *threat) |
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{ |
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if (threat == nullptr) { |
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return; |
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} |
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uint32_t now = AP_HAL::millis(); |
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if (threat->threat_level == MAV_COLLISION_THREAT_LEVEL_NONE) { |
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// only send cleared messages for a few seconds: |
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if (_gcs_cleared_messages_first_sent == 0) { |
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_gcs_cleared_messages_first_sent = now; |
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} |
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if (now - _gcs_cleared_messages_first_sent > _gcs_cleared_messages_duration * 1000) { |
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return; |
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} |
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} else { |
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_gcs_cleared_messages_first_sent = 0; |
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} |
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if (now - threat->last_gcs_report_time > _gcs_notify_interval * 1000) { |
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send_collision_all(*threat, mav_avoidance_action()); |
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threat->last_gcs_report_time = now; |
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} |
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} |
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bool AP_Avoidance::obstacle_is_more_serious_threat(const AP_Avoidance::Obstacle &obstacle) const |
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{ |
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if (_current_most_serious_threat == -1) { |
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// any threat is more of a threat than no threat |
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return true; |
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} |
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const AP_Avoidance::Obstacle ¤t = _obstacles[_current_most_serious_threat]; |
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if (obstacle.threat_level > current.threat_level) { |
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// threat_level is updated by update_threat_level |
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return true; |
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} |
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if (obstacle.threat_level == current.threat_level && |
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obstacle.time_to_closest_approach < current.time_to_closest_approach) { |
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return true; |
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} |
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return false; |
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} |
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void AP_Avoidance::check_for_threats() |
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{ |
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const AP_AHRS &_ahrs = AP::ahrs(); |
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Location my_loc; |
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if (!_ahrs.get_location(my_loc)) { |
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// if we don't know our own location we can't determine any threat level |
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return; |
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} |
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Vector3f my_vel; |
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if (!_ahrs.get_velocity_NED(my_vel)) { |
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// assuming our own velocity to be zero here may cause us to |
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// fly into something. Better not to attempt to avoid in this |
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// case. |
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return; |
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} |
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// we always check all obstacles to see if they are threats since it |
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// is most likely our own position and/or velocity have changed |
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// determine the current most-serious-threat |
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_current_most_serious_threat = -1; |
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for (uint8_t i=0; i<_obstacle_count; i++) { |
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AP_Avoidance::Obstacle &obstacle = _obstacles[i]; |
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const uint32_t obstacle_age = AP_HAL::millis() - obstacle.timestamp_ms; |
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debug("i=%d src_id=%d timestamp=%u age=%d", i, obstacle.src_id, obstacle.timestamp_ms, obstacle_age); |
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update_threat_level(my_loc, my_vel, obstacle); |
|
debug(" threat-level=%d", obstacle.threat_level); |
|
|
|
// ignore any really old data: |
|
if (obstacle_age > MAX_OBSTACLE_AGE_MS) { |
|
// shrink list if this is the last entry: |
|
if (i == _obstacle_count-1) { |
|
_obstacle_count -= 1; |
|
} |
|
continue; |
|
} |
|
|
|
if (obstacle_is_more_serious_threat(obstacle)) { |
|
_current_most_serious_threat = i; |
|
} |
|
} |
|
if (_current_most_serious_threat != -1) { |
|
debug("Current most serious threat: %d level=%d", _current_most_serious_threat, _obstacles[_current_most_serious_threat].threat_level); |
|
} |
|
} |
|
|
|
|
|
AP_Avoidance::Obstacle *AP_Avoidance::most_serious_threat() |
|
{ |
|
if (_current_most_serious_threat < 0) { |
|
// we *really_ should not have been called! |
|
return nullptr; |
|
} |
|
return &_obstacles[_current_most_serious_threat]; |
|
} |
|
|
|
|
|
void AP_Avoidance::update() |
|
{ |
|
if (!check_startup()) { |
|
return; |
|
} |
|
|
|
if (_adsb.enabled()) { |
|
get_adsb_samples(); |
|
} |
|
|
|
check_for_threats(); |
|
|
|
// avoid object (if necessary) |
|
handle_avoidance_local(most_serious_threat()); |
|
|
|
// notify GCS of most serious thread |
|
handle_threat_gcs_notify(most_serious_threat()); |
|
} |
|
|
|
void AP_Avoidance::handle_avoidance_local(AP_Avoidance::Obstacle *threat) |
|
{ |
|
MAV_COLLISION_THREAT_LEVEL new_threat_level = MAV_COLLISION_THREAT_LEVEL_NONE; |
|
MAV_COLLISION_ACTION action = MAV_COLLISION_ACTION_NONE; |
|
|
|
if (threat != nullptr) { |
|
new_threat_level = threat->threat_level; |
|
if (new_threat_level == MAV_COLLISION_THREAT_LEVEL_HIGH) { |
|
action = (MAV_COLLISION_ACTION)_fail_action.get(); |
|
Location my_loc; |
|
if (action != MAV_COLLISION_ACTION_NONE && _fail_altitude_minimum > 0 && |
|
AP::ahrs().get_location(my_loc) && ((my_loc.alt*0.01f) < _fail_altitude_minimum)) { |
|
// disable avoidance when close to ground, report only |
|
action = MAV_COLLISION_ACTION_REPORT; |
|
} |
|
} |
|
} |
|
|
|
uint32_t now = AP_HAL::millis(); |
|
|
|
if (new_threat_level != _threat_level) { |
|
// transition to higher states immediately, recovery to lower states more slowly |
|
if (((now - _last_state_change_ms) > AP_AVOIDANCE_STATE_RECOVERY_TIME_MS) || (new_threat_level > _threat_level)) { |
|
// handle recovery from high threat level |
|
if (_threat_level == MAV_COLLISION_THREAT_LEVEL_HIGH) { |
|
handle_recovery(RecoveryAction(_fail_recovery.get())); |
|
_latest_action = MAV_COLLISION_ACTION_NONE; |
|
} |
|
|
|
// update state |
|
_last_state_change_ms = now; |
|
_threat_level = new_threat_level; |
|
} |
|
} |
|
|
|
// handle ongoing threat by calling vehicle specific handler |
|
if ((threat != nullptr) && (_threat_level == MAV_COLLISION_THREAT_LEVEL_HIGH) && (action > MAV_COLLISION_ACTION_REPORT)) { |
|
_latest_action = handle_avoidance(threat, action); |
|
} |
|
} |
|
|
|
|
|
void AP_Avoidance::handle_msg(const mavlink_message_t &msg) |
|
{ |
|
if (!check_startup()) { |
|
// avoidance is not active / allocated |
|
return; |
|
} |
|
|
|
if (msg.msgid != MAVLINK_MSG_ID_GLOBAL_POSITION_INT) { |
|
// we only take position from GLOBAL_POSITION_INT |
|
return; |
|
} |
|
|
|
if (msg.sysid == mavlink_system.sysid) { |
|
// we do not obstruct ourselves.... |
|
return; |
|
} |
|
|
|
// inform AP_Avoidance we have a new player |
|
mavlink_global_position_int_t packet; |
|
mavlink_msg_global_position_int_decode(&msg, &packet); |
|
const Location loc { |
|
packet.lat, |
|
packet.lon, |
|
int32_t(packet.alt * 0.1), // mm -> cm |
|
Location::AltFrame::ABSOLUTE |
|
}; |
|
const Vector3f vel { |
|
packet.vx * 0.01f, // cm to m |
|
packet.vy * 0.01f, |
|
packet.vz * 0.01f |
|
}; |
|
add_obstacle(AP_HAL::millis(), |
|
MAV_COLLISION_SRC_MAVLINK_GPS_GLOBAL_INT, |
|
msg.sysid, |
|
loc, |
|
vel); |
|
} |
|
|
|
// get unit vector away from the nearest obstacle |
|
bool AP_Avoidance::get_vector_perpendicular(const AP_Avoidance::Obstacle *obstacle, Vector3f &vec_neu) const |
|
{ |
|
if (obstacle == nullptr) { |
|
// why where we called?! |
|
return false; |
|
} |
|
|
|
Location my_abs_pos; |
|
if (!AP::ahrs().get_location(my_abs_pos)) { |
|
// we should not get to here! If we don't know our position |
|
// we can't know if there are any threats, for starters! |
|
return false; |
|
} |
|
|
|
// if their velocity is moving around close to zero then flying |
|
// perpendicular to that velocity may mean we do weird things. |
|
// Instead, we will fly directly away from them |
|
if (obstacle->_velocity.length() < _low_velocity_threshold) { |
|
const Vector2f delta_pos_xy = obstacle->_location.get_distance_NE(my_abs_pos); |
|
const float delta_pos_z = my_abs_pos.alt - obstacle->_location.alt; |
|
Vector3f delta_pos_xyz = Vector3f(delta_pos_xy.x, delta_pos_xy.y, delta_pos_z); |
|
// avoid div by zero |
|
if (delta_pos_xyz.is_zero()) { |
|
return false; |
|
} |
|
delta_pos_xyz.normalize(); |
|
vec_neu = delta_pos_xyz; |
|
return true; |
|
} else { |
|
vec_neu = perpendicular_xyz(obstacle->_location, obstacle->_velocity, my_abs_pos); |
|
// avoid div by zero |
|
if (vec_neu.is_zero()) { |
|
return false; |
|
} |
|
vec_neu.normalize(); |
|
return true; |
|
} |
|
} |
|
|
|
// helper functions to calculate 3D destination to get us away from obstacle |
|
// v1 is NED |
|
Vector3f AP_Avoidance::perpendicular_xyz(const Location &p1, const Vector3f &v1, const Location &p2) |
|
{ |
|
const Vector2f delta_p_2d = p1.get_distance_NE(p2); |
|
Vector3f delta_p_xyz = Vector3f(delta_p_2d[0],delta_p_2d[1],(p2.alt-p1.alt)/100.0f); //check this line |
|
Vector3f v1_xyz = Vector3f(v1[0], v1[1], -v1[2]); |
|
Vector3f ret = Vector3f::perpendicular(delta_p_xyz, v1_xyz); |
|
return ret; |
|
} |
|
|
|
// helper functions to calculate horizontal destination to get us away from obstacle |
|
// v1 is NED |
|
Vector2f AP_Avoidance::perpendicular_xy(const Location &p1, const Vector3f &v1, const Location &p2) |
|
{ |
|
const Vector2f delta_p = p1.get_distance_NE(p2); |
|
Vector2f delta_p_n = Vector2f(delta_p[0],delta_p[1]); |
|
Vector2f v1n(v1[0],v1[1]); |
|
Vector2f ret_xy = Vector2f::perpendicular(delta_p_n, v1n); |
|
return ret_xy; |
|
} |
|
|
|
|
|
// singleton instance |
|
AP_Avoidance *AP_Avoidance::_singleton; |
|
|
|
namespace AP { |
|
|
|
AP_Avoidance *ap_avoidance() |
|
{ |
|
return AP_Avoidance::get_singleton(); |
|
} |
|
|
|
} |
|
|
|
#endif // HAL_ADSB_ENABLED
|
|
|