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68 lines
3.8 KiB
68 lines
3.8 KiB
#pragma once |
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#include <AP_Common/AP_Common.h> |
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class SplineCurve { |
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public: |
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// set maximum speed and acceleration |
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void set_speed_accel(float speed_xy, float speed_up, float speed_down, |
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float accel_xy, float accel_z); |
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// set origin and destination using position vectors (offset from EKF origin) |
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// origin_vel is vehicle velocity at origin (in NEU frame) |
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// destination_vel is vehicle velocity at destination (in NEU frame) |
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void set_origin_and_destination(const Vector3f &origin, const Vector3f &destination, const Vector3f &origin_vel, const Vector3f &destination_vel); |
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// move target location along track from origin to destination |
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// target_pos is updated with the target position from EKF origin in NEU frame |
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// target_vel is updated with the target velocity in NEU frame |
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void advance_target_along_track(float dt, Vector3f &target_pos, Vector3f &target_vel); |
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// returns true if vehicle has reached destination |
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bool reached_destination() const WARN_IF_UNUSED { return _reached_destination; } |
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// returns the unscaled destination velocity vector |
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const Vector3f& get_destination_vel() WARN_IF_UNUSED { return _destination_vel; } |
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// returns maximum speed at origin |
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float get_origin_speed_max() const WARN_IF_UNUSED { return _origin_speed_max; } |
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// get or set maximum speed at destination |
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float get_destination_speed_max() const WARN_IF_UNUSED { return _destination_speed_max; } |
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void set_destination_speed_max(float destination_speed_max) { _destination_speed_max = MIN(_destination_speed_max, destination_speed_max); } |
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private: |
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// calculate the spline delta time for a given delta distance |
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// returns the spline position and velocity and maximum speed and acceleration the vehicle can travel without exceeding acceleration limits |
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void calc_dt_speed_max(float time, float distance_delta, float &spline_dt, Vector3f &target_pos, Vector3f &spline_vel_unit, float &speed_max, float &accel_max); |
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// recalculate hermite_spline_solution grid |
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void update_solution(const Vector3f &origin, const Vector3f &dest, const Vector3f &origin_vel, const Vector3f &dest_vel); |
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// calculate target position and velocity from given spline time |
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// time is a value from 0 to 1 |
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// position is updated with target position as an offset from EKF origin in NEU frame |
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// velocity is updated with the unscaled velocity |
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// relies on set_origin_and_destination having been called to update_solution |
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void calc_target_pos_vel(float time, Vector3f &position, Vector3f &velocity, Vector3f &acceleration, Vector3f &jerk); |
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// interval variables |
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Vector3f _origin; // origin offset (in NEU frame) from EKF |
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Vector3f _destination; // destination offset (in NEU frame) from EKF |
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Vector3f _origin_vel; // the target velocity vector in NEU frame at the origin of the spline segment |
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Vector3f _destination_vel; // the target velocity vector in NEU frame at the destination point of the spline segment |
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Vector3f _hermite_solution[4]; // array describing path between origin and destination |
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float _time; // current spline time (between 0 and 1) between origin and destination |
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float _speed_xy; // maximum horizontal speed |
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float _speed_up; // maximum speed upwards |
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float _speed_down; // maximum speed downwards |
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float _accel_xy; // maximum horizontal acceleration |
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float _accel_z; // maximum vertical acceleration |
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float _origin_speed_max; // maximum speed at origin |
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float _destination_speed_max; // maximum speed at destination |
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bool _reached_destination; // true once vehicle has reached destination |
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bool _zero_length; // true if spline is zero length |
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};
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