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140 lines
4.9 KiB
140 lines
4.9 KiB
/* |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "AP_Proximity_Backend.h" |
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#if HAL_PROXIMITY_ENABLED |
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#include <AP_Common/Location.h> |
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#include <AP_AHRS/AP_AHRS.h> |
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#include <AC_Avoidance/AP_OADatabase.h> |
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/* |
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base class constructor. |
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This incorporates initialisation as well. |
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*/ |
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AP_Proximity_Backend::AP_Proximity_Backend(AP_Proximity& _frontend, AP_Proximity::Proximity_State& _state, AP_Proximity_Params& _params) : |
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frontend(_frontend), |
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state(_state), |
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params(_params) |
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{ |
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} |
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static_assert(PROXIMITY_MAX_DIRECTION <= 8, |
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"get_horizontal_distances assumes 8-bits is enough for validity bitmask"); |
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// set status and update valid count |
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void AP_Proximity_Backend::set_status(AP_Proximity::Status status) |
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{ |
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state.status = status; |
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} |
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// correct an angle (in degrees) based on the orientation and yaw correction parameters |
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float AP_Proximity_Backend::correct_angle_for_orientation(float angle_degrees) const |
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{ |
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const float angle_sign = (params.orientation == 1) ? -1.0f : 1.0f; |
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return wrap_360(angle_degrees * angle_sign + params.yaw_correction); |
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} |
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// check if a reading should be ignored because it falls into an ignore area (check_for_ign_area should be sent as false if this check is not needed) |
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// pitch is the vertical body-frame angle (in degrees) to the obstacle (0=directly ahead, 90 is above the vehicle) |
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// yaw is the horizontal body-frame angle (in degrees) to the obstacle (0=directly ahead of the vehicle, 90 is to the right of the vehicle) |
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// Also checks if obstacle is near land or out of range |
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// angles should be in degrees and in the range of 0 to 360, distance should be in meteres |
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bool AP_Proximity_Backend::ignore_reading(float pitch, float yaw, float distance_m, bool check_for_ign_area) const |
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{ |
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// check if distances are supposed to be in a particular range |
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if (!is_zero(params.max_m)) { |
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if (distance_m > params.max_m) { |
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// too far away |
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return true; |
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} |
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} |
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if (!is_zero(params.min_m)) { |
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if (distance_m < params.min_m) { |
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// too close |
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return true; |
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} |
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} |
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if (check_for_ign_area) { |
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// check angle vs each ignore area |
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for (uint8_t i=0; i < PROXIMITY_MAX_IGNORE; i++) { |
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if (params.ignore_width_deg[i] != 0) { |
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if (abs(yaw - params.ignore_angle_deg[i]) <= (params.ignore_width_deg[i]/2)) { |
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return true; |
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} |
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} |
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} |
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} |
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// check if obstacle is near land |
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return frontend.check_obstacle_near_ground(pitch, yaw, distance_m); |
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} |
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// returns true if database is ready to be pushed to and all cached data is ready |
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bool AP_Proximity_Backend::database_prepare_for_push(Vector3f ¤t_pos, Matrix3f &body_to_ned) |
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{ |
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AP_OADatabase *oaDb = AP::oadatabase(); |
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if (oaDb == nullptr || !oaDb->healthy()) { |
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return false; |
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} |
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if (!AP::ahrs().get_relative_position_NED_origin(current_pos)) { |
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return false; |
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} |
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body_to_ned = AP::ahrs().get_rotation_body_to_ned(); |
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return true; |
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} |
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// update Object Avoidance database with Earth-frame point |
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void AP_Proximity_Backend::database_push(float angle, float distance) |
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{ |
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Vector3f current_pos; |
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Matrix3f body_to_ned; |
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if (database_prepare_for_push(current_pos, body_to_ned)) { |
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database_push(angle, distance, AP_HAL::millis(), current_pos, body_to_ned); |
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} |
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} |
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// update Object Avoidance database with Earth-frame point |
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// pitch can be optionally provided if needed |
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void AP_Proximity_Backend::database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned) |
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{ |
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AP_OADatabase *oaDb = AP::oadatabase(); |
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if (oaDb == nullptr || !oaDb->healthy()) { |
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return; |
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} |
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if ((pitch > 90.0f) || (pitch < -90.0f)) { |
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// sanity check on pitch |
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return; |
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} |
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//Assume object is angle and pitch bearing and distance meters away from the vehicle |
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Vector3f object_3D; |
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object_3D.offset_bearing(wrap_180(angle), (pitch * -1.0f), distance); |
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const Vector3f rotated_object_3D = body_to_ned * object_3D; |
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//Calculate the position vector from origin |
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Vector3f temp_pos = current_pos + rotated_object_3D; |
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//Convert the vector to a NEU frame from NED |
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temp_pos.z = temp_pos.z * -1.0f; |
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oaDb->queue_push(temp_pos, timestamp_ms, distance); |
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} |
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#endif // HAL_PROXIMITY_ENABLED
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