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127 lines
3.7 KiB
127 lines
3.7 KiB
/* |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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/* |
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simple plane simulator class |
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*/ |
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#pragma once |
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#include "SIM_Aircraft.h" |
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#include "SIM_ICEngine.h" |
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#include <Filter/LowPassFilter.h> |
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namespace SITL { |
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/* |
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a very simple plane simulator |
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*/ |
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class Plane : public Aircraft { |
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public: |
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Plane(const char *frame_str); |
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/* update model by one time step */ |
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virtual void update(const struct sitl_input &input) override; |
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/* static object creator */ |
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static Aircraft *create(const char *frame_str) { |
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return new Plane(frame_str); |
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} |
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protected: |
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const float hover_throttle = 0.7f; |
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const float air_density = 1.225; // kg/m^3 at sea level, ISA conditions |
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float angle_of_attack; |
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float beta; |
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struct { |
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// from last_letter skywalker_2013/aerodynamics.yaml |
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// thanks to Georacer! |
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float s = 0.45; |
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float b = 1.88; |
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float c = 0.24; |
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float c_lift_0 = 0.56; |
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float c_lift_deltae = 0; |
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float c_lift_a = 6.9; |
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float c_lift_q = 0; |
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float mcoeff = 50; |
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float oswald = 0.9; |
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float alpha_stall = 0.4712; |
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float c_drag_q = 0; |
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float c_drag_deltae = 0.0; |
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float c_drag_p = 0.1; |
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float c_y_0 = 0; |
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float c_y_b = -0.98; |
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float c_y_p = 0; |
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float c_y_r = 0; |
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float c_y_deltaa = 0; |
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float c_y_deltar = -0.2; |
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float c_l_0 = 0; |
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float c_l_p = -1.0; |
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float c_l_b = -0.12; |
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float c_l_r = 0.14; |
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float c_l_deltaa = 0.25; |
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float c_l_deltar = -0.037; |
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float c_m_0 = 0.045; |
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float c_m_a = -0.7; |
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float c_m_q = -20; |
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float c_m_deltae = 1.0; |
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float c_n_0 = 0; |
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float c_n_b = 0.25; |
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float c_n_p = 0.022; |
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float c_n_r = -1; |
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float c_n_deltaa = 0.00; |
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float c_n_deltar = 0.1; |
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float deltaa_max = 0.3491; |
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float deltae_max = 0.3491; |
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float deltar_max = 0.3491; |
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// the X CoG offset should be -0.02, but that makes the plane too tail heavy |
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// in manual flight. Adjusted to -0.15 gives reasonable flight |
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Vector3f CGOffset{-0.15, 0, -0.05}; |
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} coefficient; |
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float thrust_scale; |
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bool reverse_thrust; |
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bool elevons; |
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bool vtail; |
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bool dspoilers; |
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bool reverse_elevator_rudder; |
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bool ice_engine; |
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bool tailsitter; |
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bool have_launcher; |
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float launch_accel; |
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float launch_time; |
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uint64_t launch_start_ms; |
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const uint8_t throttle_servo = 2; |
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const int8_t choke_servo = 14; |
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const int8_t ignition_servo = 12; |
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const int8_t starter_servo = 13; |
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const float slewrate = 100; |
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ICEngine icengine{ |
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throttle_servo, |
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choke_servo, |
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ignition_servo, |
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starter_servo, |
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slewrate |
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}; |
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float liftCoeff(float alpha) const; |
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float dragCoeff(float alpha) const; |
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Vector3f getForce(float inputAileron, float inputElevator, float inputRudder) const; |
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Vector3f getTorque(float inputAileron, float inputElevator, float inputRudder, float inputThrust, const Vector3f &force) const; |
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void calculate_forces(const struct sitl_input &input, Vector3f &rot_accel); |
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}; |
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} // namespace SITL
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