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147 lines
3.8 KiB
147 lines
3.8 KiB
/* |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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// Copyright 2012 Andrew Tridgell, all rights reserved. |
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// Refactored by Jonathan Challinger |
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#pragma once |
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#include <cmath> |
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#if MATH_CHECK_INDEXES |
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#include <assert.h> |
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#endif |
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#include <math.h> |
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class Quaternion { |
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public: |
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float q1, q2, q3, q4; |
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// constructor creates a quaternion equivalent |
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// to roll=0, pitch=0, yaw=0 |
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Quaternion() |
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{ |
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q1 = 1; |
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q2 = q3 = q4 = 0; |
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} |
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// setting constructor |
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Quaternion(const float _q1, const float _q2, const float _q3, const float _q4) : |
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q1(_q1), q2(_q2), q3(_q3), q4(_q4) |
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{ |
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} |
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// setting constructor |
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Quaternion(const float _q[4]) : |
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q1(_q[0]), q2(_q[1]), q3(_q[2]), q4(_q[3]) |
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{ |
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} |
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// function call operator |
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void operator()(const float _q1, const float _q2, const float _q3, const float _q4) |
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{ |
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q1 = _q1; |
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q2 = _q2; |
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q3 = _q3; |
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q4 = _q4; |
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} |
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// check if any elements are NAN |
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bool is_nan(void) const WARN_IF_UNUSED |
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{ |
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return isnan(q1) || isnan(q2) || isnan(q3) || isnan(q4); |
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} |
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// return the rotation matrix equivalent for this quaternion |
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void rotation_matrix(Matrix3f &m) const; |
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// return the rotation matrix equivalent for this quaternion after normalization |
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void rotation_matrix_norm(Matrix3f &m) const; |
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void from_rotation_matrix(const Matrix3f &m); |
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// convert a vector from earth to body frame |
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void earth_to_body(Vector3f &v) const; |
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// create a quaternion from Euler angles |
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void from_euler(float roll, float pitch, float yaw); |
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void from_vector312(float roll ,float pitch, float yaw); |
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void to_axis_angle(Vector3f &v); |
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void from_axis_angle(Vector3f v); |
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void from_axis_angle(const Vector3f &axis, float theta); |
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void rotate(const Vector3f &v); |
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void from_axis_angle_fast(Vector3f v); |
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void from_axis_angle_fast(const Vector3f &axis, float theta); |
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void rotate_fast(const Vector3f &v); |
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// get euler roll angle |
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float get_euler_roll() const; |
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// get euler pitch angle |
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float get_euler_pitch() const; |
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// get euler yaw angle |
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float get_euler_yaw() const; |
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// create eulers from a quaternion |
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void to_euler(float &roll, float &pitch, float &yaw) const; |
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// create eulers from a quaternion |
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Vector3f to_vector312(void) const; |
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float length(void) const; |
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void normalize(); |
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// initialise the quaternion to no rotation |
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void initialise() |
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{ |
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q1 = 1.0f; |
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q2 = q3 = q4 = 0.0f; |
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} |
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Quaternion inverse(void) const; |
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// allow a quaternion to be used as an array, 0 indexed |
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float & operator[](uint8_t i) |
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{ |
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float *_v = &q1; |
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#if MATH_CHECK_INDEXES |
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assert(i < 4); |
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#endif |
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return _v[i]; |
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} |
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const float & operator[](uint8_t i) const |
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{ |
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const float *_v = &q1; |
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#if MATH_CHECK_INDEXES |
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assert(i < 4); |
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#endif |
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return _v[i]; |
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} |
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Quaternion operator*(const Quaternion &v) const; |
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Quaternion &operator*=(const Quaternion &v); |
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Quaternion operator/(const Quaternion &v) const; |
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// angular difference between quaternions |
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Quaternion angular_difference(const Quaternion &v) const; |
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};
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