You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
361 lines
13 KiB
361 lines
13 KiB
#include <AP_gtest.h> |
|
#define ALLOW_DOUBLE_MATH_FUNCTIONS |
|
#include <AP_Math/AP_Math.h> |
|
|
|
TEST(Vector3Test, Operator) |
|
{ |
|
Vector3f v_float0{1.0f, 1.0f,1.0f}; |
|
EXPECT_FALSE(v_float0.is_zero()); |
|
v_float0 = Vector3f(); |
|
EXPECT_TRUE(v_float0.is_zero()); |
|
v_float0[1] = 1.0f; |
|
EXPECT_FALSE(v_float0.is_zero()); |
|
const float testf1 = v_float0[1]; |
|
EXPECT_TRUE(is_equal(testf1, 1.0f)); |
|
v_float0.zero(); |
|
EXPECT_TRUE(v_float0.is_zero()); |
|
|
|
Vector3i v_inti1{1, 1, 1}; |
|
EXPECT_FALSE(v_inti1.is_zero()); |
|
v_inti1 = Vector3i(); |
|
EXPECT_TRUE(v_inti1.is_zero()); |
|
v_inti1[0] = 1; |
|
EXPECT_FALSE(v_inti1.is_zero()); |
|
const int16_t testi1 = v_inti1[0]; |
|
EXPECT_TRUE(1 == testi1); |
|
v_inti1.zero(); |
|
EXPECT_TRUE(v_inti1.is_zero()); |
|
|
|
Vector3ui v_uinti1{1u, 1u, 1u}; |
|
EXPECT_FALSE(v_uinti1.is_zero()); |
|
v_uinti1 = Vector3ui(); |
|
EXPECT_TRUE(v_uinti1.is_zero()); |
|
v_uinti1[0] = 1u; |
|
EXPECT_FALSE(v_uinti1.is_zero()); |
|
const uint16_t testui1 = v_uinti1[0]; |
|
EXPECT_TRUE(1u == testui1); |
|
v_uinti1.zero(); |
|
EXPECT_TRUE(v_uinti1.is_zero()); |
|
|
|
Vector3l v_intl1{1, 1, 1}; |
|
EXPECT_FALSE(v_intl1.is_zero()); |
|
v_intl1 = Vector3l(); |
|
EXPECT_TRUE(v_intl1.is_zero()); |
|
v_intl1[0] = 1; |
|
EXPECT_FALSE(v_intl1.is_zero()); |
|
const int32_t testl1 = v_intl1[0]; |
|
EXPECT_TRUE(1 == testl1); |
|
v_intl1.zero(); |
|
EXPECT_TRUE(v_intl1.is_zero()); |
|
|
|
Vector3ul v_uint1l{1, 1, 1}; |
|
EXPECT_FALSE(v_uint1l.is_zero()); |
|
v_uint1l = Vector3ul(); |
|
EXPECT_TRUE(v_uint1l.is_zero()); |
|
v_uint1l[0] = 1; |
|
EXPECT_FALSE(v_uint1l.is_zero()); |
|
const uint32_t testul1 = v_uint1l[0]; |
|
EXPECT_TRUE(1 == testul1); |
|
v_uint1l.zero(); |
|
EXPECT_TRUE(v_uint1l.is_zero()); |
|
|
|
Vector3f v_float1(1.0f, 1.0f, 1.0f); |
|
Vector3f v_float2(1.0f, 1.0f, 0.0f); |
|
EXPECT_FLOAT_EQ(2.0f, v_float1 * v_float2); |
|
EXPECT_TRUE(Vector3f(-1.0f, 1.0f, 0.0f) == v_float1 % v_float2); |
|
v_float1 *= 2.0f; |
|
EXPECT_TRUE(Vector3f(2.0f, 2.0f, 2.0f) == v_float1); |
|
v_float1 /= 2.0f; |
|
EXPECT_TRUE(Vector3f(1.0f, 1.0f, 1.0f) == v_float1); |
|
v_float1 -= v_float2; |
|
EXPECT_TRUE(Vector3f(0.0f, 0.0f, 1.0f) == v_float1); |
|
v_float1 += v_float2; |
|
EXPECT_TRUE(Vector3f(1.0f, 1.0f, 1.0f) == v_float1); |
|
EXPECT_TRUE(Vector3f(nanf("0x4152"), 1.0f, 1.0f).is_nan()); |
|
EXPECT_TRUE(Vector3f(1.0f / 0.0f, 1.0f, 1.0f).is_inf()); |
|
EXPECT_TRUE(Vector3f(2.0f, 2.0f, 2.0f) / 2.0f == v_float1); |
|
EXPECT_TRUE(Vector3f(2.0f, 2.0f, 2.0f) == v_float1 * 2.0f); |
|
EXPECT_TRUE(Vector3f(2.0f, 2.0f, 2.0f) - v_float1 == v_float1); |
|
EXPECT_TRUE(Vector3f(2.0f, 2.0f, 2.0f) == v_float1 + v_float1); |
|
EXPECT_TRUE(Vector3f(-1.0f, -1.0f, -1.0f) == -v_float1); |
|
v_float1.zero(); |
|
EXPECT_TRUE(v_float1.is_zero()); |
|
} |
|
|
|
TEST(Vector3Test, OperatorDouble) |
|
{ |
|
Vector3d v_double0{1.0, 1.0,1.0}; |
|
EXPECT_FALSE(v_double0.is_zero()); |
|
v_double0 = Vector3d(); |
|
EXPECT_TRUE(v_double0.is_zero()); |
|
v_double0[1] = 1.0; |
|
EXPECT_FALSE(v_double0.is_zero()); |
|
const double testf1 = v_double0[1]; |
|
EXPECT_TRUE(is_equal(testf1, 1.0)); |
|
v_double0.zero(); |
|
EXPECT_TRUE(v_double0.is_zero()); |
|
|
|
Vector3d v_double1(1.0, 1.0, 1.0); |
|
Vector3d v_double2(1.0, 1.0, 0.0); |
|
EXPECT_FLOAT_EQ(2.0, v_double1 * v_double2); |
|
EXPECT_TRUE(Vector3d(-1.0, 1.0, 0.0) == v_double1 % v_double2); |
|
v_double1 *= 2.0; |
|
EXPECT_TRUE(Vector3d(2.0, 2.0, 2.0) == v_double1); |
|
v_double1 /= 2.0; |
|
EXPECT_TRUE(Vector3d(1.0, 1.0, 1.0) == v_double1); |
|
v_double1 -= v_double2; |
|
EXPECT_TRUE(Vector3d(0.0, 0.0, 1.0) == v_double1); |
|
v_double1 += v_double2; |
|
EXPECT_TRUE(Vector3d(1.0, 1.0, 1.0) == v_double1); |
|
EXPECT_TRUE(Vector3d(nan("0x4152"), 1.0, 1.0).is_nan()); |
|
EXPECT_TRUE(Vector3d(1.0 / 0.0, 1.0, 1.0).is_inf()); |
|
EXPECT_TRUE(Vector3d(2.0, 2.0, 2.0) / 2.0 == v_double1); |
|
EXPECT_TRUE(Vector3d(2.0, 2.0, 2.0) == v_double1 * 2.0); |
|
EXPECT_TRUE(Vector3d(2.0, 2.0, 2.0) - v_double1 == v_double1); |
|
EXPECT_TRUE(Vector3d(2.0, 2.0, 2.0) == v_double1 + v_double1); |
|
EXPECT_TRUE(Vector3d(-1.0, -1.0, -1.0) == -v_double1); |
|
v_double1.zero(); |
|
EXPECT_TRUE(v_double1.is_zero()); |
|
} |
|
|
|
TEST(Vector3Test, IsEqual) |
|
{ |
|
Vector3f v_float1(1.0f, 1.0f, 1.0f); |
|
Vector3f v_float2(1.0f, 1.0f, 0.0f); |
|
|
|
EXPECT_FALSE(v_float1 == v_float2); |
|
EXPECT_TRUE(v_float1 == v_float1); |
|
EXPECT_TRUE(v_float1 != v_float2); |
|
EXPECT_FALSE(v_float1 != v_float1); |
|
|
|
Vector3d v_double1(1.0, 1.0, 1.0); |
|
Vector3d v_double2(1.0, 1.0, 0.0); |
|
|
|
EXPECT_FALSE(v_double1 == v_double2); |
|
EXPECT_TRUE(v_double1 == v_double1); |
|
EXPECT_TRUE(v_double1 != v_double2); |
|
EXPECT_FALSE(v_double1 != v_double1); |
|
} |
|
/* |
|
TEST(Vector3Test, angle) |
|
{ |
|
EXPECT_FLOAT_EQ(M_PI/2, Vector3f(0.0f, 1.0f).angle(Vector3f(1.0f, 0.0f))); |
|
EXPECT_FLOAT_EQ(0.0f, Vector3f(0.5f, 0.5f).angle(Vector3f(0.5f, 0.5f))); |
|
EXPECT_FLOAT_EQ(M_PI, Vector3f(0.5f, -0.5f).angle(Vector3f(-0.5f, 0.5f))); |
|
|
|
EXPECT_FLOAT_EQ(0.0f, Vector3f(-0.0f, 0).angle(Vector3f(0.0f, 1.0f))); |
|
} |
|
*/ |
|
TEST(Vector3Test, length) |
|
{ |
|
EXPECT_FLOAT_EQ(12, Vector3f(2, 2, 2).length_squared()); |
|
EXPECT_FLOAT_EQ(sqrtf(12), Vector3f(2, 2, 2).length()); |
|
Vector3f v_float1(1.0f, 1.0f, 1.0f); |
|
EXPECT_TRUE(v_float1.limit_length_xy(1.0f)); |
|
EXPECT_FALSE(Vector3f(-0.0f, -0.0f, -0.0f).limit_length_xy(1.0f)); |
|
|
|
EXPECT_DOUBLE_EQ(12, Vector3d(2, 2, 2).length_squared()); |
|
EXPECT_FLOAT_EQ(sqrt(12), Vector3d(2, 2, 2).length()); |
|
Vector3d v_double1(1.0, 1.0, 1.0); |
|
EXPECT_TRUE(v_double1.limit_length_xy(1.0)); |
|
EXPECT_FALSE(Vector3d(-0.0, -0.0, -0.0).limit_length_xy(1.0)); |
|
} |
|
|
|
TEST(Vector3Test, normalized) |
|
{ |
|
Vector3f v_float1(3.0f, 3.0f, 3.0f); |
|
v_float1.normalize(); |
|
EXPECT_EQ(Vector3f(3.0f, 3.0f, 3.0f).normalized(), v_float1); |
|
EXPECT_EQ(Vector3f(1 / sqrtf(3), 1 / sqrtf(3), 1 / sqrtf(3)), Vector3f(2, 2, 2).normalized()); |
|
EXPECT_EQ(Vector3f(3, 3, 3).normalized(), Vector3f(5, 5, 5).normalized()); |
|
EXPECT_EQ(Vector3f(-3, 3, 3).normalized(), Vector3f(-5, 5, 5).normalized()); |
|
EXPECT_NE(Vector3f(-3, 3, 3).normalized(), Vector3f(5, 5, 5).normalized()); |
|
} |
|
/* |
|
TEST(Vector3Test, Project) |
|
{ |
|
Vector3f v_float1(1.0f, 1.0f, 1.0f); |
|
Vector3f v_float2(2.0f, 2.0f, 1.0f); |
|
v_float1.project(v_float2); |
|
EXPECT_EQ(Vector3f(1.0f, 1.0f, 1.0f).projected(v_float2), v_float1); |
|
} |
|
|
|
TEST(Vector3Test, reflect) |
|
{ |
|
Vector3f reflected1 = Vector3f(3, 3, 8); |
|
reflected1.reflect(Vector3f(0, 0, 1)); |
|
EXPECT_EQ(reflected1, Vector3f(-3, -3, 8)); |
|
|
|
// colinear vectors |
|
Vector3f reflected2 = Vector3f(3, 3, 3); |
|
reflected2.reflect(Vector3f(1, 1, 1)); |
|
EXPECT_EQ(reflected2, Vector3f(3, 3, 3)); |
|
|
|
// orthogonal vectors |
|
Vector3f reflected3 = Vector3f(3, 3, 3); |
|
reflected3.reflect(Vector3f(1, 1, -1)); |
|
EXPECT_EQ(reflected3, Vector3f(-3, -3, -3)); |
|
|
|
// rotation |
|
Vector3f base = Vector3f(2, 2, 1); |
|
base.rotate(radians(90)); |
|
EXPECT_FLOAT_EQ(base.x, -1); |
|
EXPECT_FLOAT_EQ(base.y, 2); |
|
EXPECT_FLOAT_EQ(base.z, 2); |
|
} |
|
|
|
TEST(Vector3Test, Offset_bearing) |
|
{ |
|
Vector3f v_float1(1.0f, 0.0f); |
|
v_float1.offset_bearing(0.0f, 1.0f); |
|
EXPECT_EQ(Vector3f(2.0f, 0.0f), v_float1); |
|
} |
|
|
|
TEST(Vector3Test, Perpendicular) |
|
{ |
|
Vector3f v_float1(1.0f, 1.0f); |
|
EXPECT_EQ(Vector3f(0.0f, 2.0f), v_float1.perpendicular(v_float1, Vector3f(2.0f, 0.0f))); |
|
EXPECT_EQ(Vector3f(2.0f, 0.0f), v_float1.perpendicular(v_float1, Vector3f(0.0f, 2.0f))); |
|
} |
|
|
|
TEST(Vector3Test, closest_point) |
|
{ |
|
// closest_point is (p, v,w) |
|
|
|
// the silly case: |
|
EXPECT_EQ((Vector3f{0, 0}), |
|
(Vector3f::closest_point(Vector3f{0, 0}, Vector3f{0, 0}, Vector3f{0, 0}))); |
|
// on line: |
|
EXPECT_EQ((Vector3f{0, 0}), |
|
(Vector3f::closest_point(Vector3f{0, 0}, Vector3f{0, 0}, Vector3f{1, 1}))); |
|
EXPECT_EQ((Vector3f{5, 5}), |
|
(Vector3f::closest_point(Vector3f{5, 5}, Vector3f{0, 0}, Vector3f{5, 5}))); |
|
// on line but not segment: |
|
EXPECT_EQ((Vector3f{5, 5}), |
|
(Vector3f::closest_point(Vector3f{6, 6}, Vector3f{0, 0}, Vector3f{5, 5}))); |
|
|
|
EXPECT_EQ((Vector3f{0.5, 0.5}), |
|
(Vector3f::closest_point(Vector3f{1,0}, Vector3f{0, 0}, Vector3f{5, 5}))); |
|
EXPECT_EQ((Vector3f{0, 1}), |
|
(Vector3f::closest_point(Vector3f{0,0}, Vector3f{-1, 1}, Vector3f{1, 1}))); |
|
|
|
// to (0,w) |
|
// the silly case: |
|
EXPECT_EQ((Vector3f{0, 0}), |
|
(Vector3f::closest_point(Vector3f{0, 0}, Vector3f{0, 0}))); |
|
// on line: |
|
EXPECT_EQ((Vector3f{0, 0}), |
|
(Vector3f::closest_point(Vector3f{0, 0}, Vector3f{1, 1}))); |
|
EXPECT_EQ((Vector3f{5, 5}), |
|
(Vector3f::closest_point(Vector3f{5, 5}, Vector3f{5, 5}))); |
|
// on line but not segment: |
|
EXPECT_EQ((Vector3f{5, 5}), |
|
(Vector3f::closest_point(Vector3f{6, 6}, Vector3f{5, 5}))); |
|
|
|
EXPECT_EQ((Vector3f{0.5, 0.5}), |
|
(Vector3f::closest_point(Vector3f{1,0}, Vector3f{5, 5}))); |
|
EXPECT_EQ((Vector3f{0, 0}), |
|
(Vector3f::closest_point(Vector3f{0,0}, Vector3f{1, 1}))); |
|
} |
|
|
|
TEST(Vector3Test, closest_distance) |
|
{ |
|
EXPECT_FLOAT_EQ(1.0f, Vector3f::closest_distance_between_line_and_point_squared(Vector3f{0,0}, Vector3f{1, 0}, Vector3f{0, 1})); |
|
EXPECT_FLOAT_EQ(1.0f, Vector3f::closest_distance_between_line_and_point(Vector3f{0,0}, Vector3f{1, 0}, Vector3f{0, 1})); |
|
EXPECT_FLOAT_EQ(1.0f, Vector3f::closest_distance_between_lines_squared(Vector3f{0,0}, Vector3f{1, 0}, Vector3f{0, 1}, Vector3f{1, 1})); |
|
EXPECT_FLOAT_EQ(1.0f, Vector3f::closest_distance_between_radial_and_point_squared(Vector3f{0, 1}, Vector3f{1, 1})); |
|
EXPECT_FLOAT_EQ(1.0f, Vector3f::closest_distance_between_radial_and_point(Vector3f{0, 1}, Vector3f{1, 1})); |
|
} |
|
|
|
TEST(Vector3Test, segment_intersectionx) |
|
{ |
|
Vector3f intersection; |
|
EXPECT_EQ(Vector3f::segment_intersection( |
|
Vector3f{-1.0f, 0.0f}, // seg start |
|
Vector3f{1.0f, 0.0f}, // seg end |
|
Vector3f{0.0f, -1.0f}, // seg start |
|
Vector3f{0.0f, 1.0f}, // seg end |
|
intersection // return value for intersection point |
|
), true); |
|
EXPECT_EQ(intersection, Vector3f(0.0f, 0.0f)); |
|
EXPECT_EQ(Vector3f::segment_intersection( |
|
Vector3f{1.0f, 0.0f}, // seg start |
|
Vector3f{2.0f, 0.0f}, // seg end |
|
Vector3f{0.0f, -1.0f}, // seg start |
|
Vector3f{0.0f, 1.0f}, // seg end |
|
intersection // return value for intersection point |
|
), false); |
|
EXPECT_EQ(Vector3f::segment_intersection( |
|
Vector3f{1.0f, 0.0f}, // seg start |
|
Vector3f{2.0f, 0.0f}, // seg end |
|
Vector3f{1.0f, 1.0f}, // seg start |
|
Vector3f{2.0f, 1.0f}, // seg end |
|
intersection // return value for intersection point |
|
), false); |
|
} |
|
|
|
TEST(Vector3Test, circle_segment_intersectionx) |
|
{ |
|
Vector3f intersection; |
|
EXPECT_EQ(Vector3f::circle_segment_intersection( |
|
Vector3f{0,0}, // seg start |
|
Vector3f{1,1}, // seg end |
|
Vector3f{0,0}, // circle center |
|
0.5, // circle radius |
|
intersection // return value for intersection point |
|
), true); |
|
EXPECT_EQ(intersection, Vector3f(sqrtf(0.5)/2,sqrtf(0.5)/2)); |
|
|
|
EXPECT_EQ(Vector3f::circle_segment_intersection( |
|
Vector3f{std::numeric_limits<float>::quiet_NaN(), |
|
std::numeric_limits<float>::quiet_NaN()}, // seg start |
|
Vector3f{1,1}, // seg end |
|
Vector3f{0,0}, // circle center |
|
0.5, // circle radius |
|
intersection // return value for intersection point |
|
), false); |
|
|
|
} |
|
|
|
TEST(Vector3Test, point_on_segmentx) |
|
{ |
|
EXPECT_EQ(Vector3f::point_on_segment( |
|
Vector3f{0.0f, 1.0f}, // point |
|
Vector3f{0.0f, 0.0f}, // seg start |
|
Vector3f{0.0f, 2.0f} // seg end |
|
), true); |
|
EXPECT_EQ(Vector3f::point_on_segment( |
|
Vector3f{1.0f, 1.0f}, // point |
|
Vector3f{0.0f, 0.0f}, // seg start |
|
Vector3f{0.0f, 2.0f} // seg end |
|
), false); |
|
EXPECT_EQ(Vector3f::point_on_segment( |
|
Vector3f{1.0f, 1.0f}, // point |
|
Vector3f{0.0f, 0.0f}, // seg start |
|
Vector3f{3.0f, 1.0f} // seg end |
|
), false); |
|
printf("4\n"); |
|
EXPECT_EQ(Vector3f::point_on_segment( |
|
Vector3f{1.0f, 0.0f}, // point |
|
Vector3f{2.0f, 1.0f}, // seg start |
|
Vector3f{3.0f, 2.0f} // seg end |
|
), false); |
|
EXPECT_EQ(Vector3f::point_on_segment( |
|
Vector3f{5.0f, 0.0f}, // point |
|
Vector3f{4.0f, 1.0f}, // seg start |
|
Vector3f{3.0f, 2.0f} // seg end |
|
), false); |
|
EXPECT_EQ(Vector3f::point_on_segment( |
|
Vector3f{3.0f, 0.0f}, // point |
|
Vector3f{3.0f, 1.0f}, // seg start |
|
Vector3f{3.0f, 2.0f} // seg end |
|
), false); |
|
EXPECT_EQ(Vector3f::point_on_segment( |
|
Vector3f{3.0f, 0.0f}, // point |
|
Vector3f{3.0f, 2.0f}, // seg start |
|
Vector3f{3.0f, 1.0f} // seg end |
|
), false); |
|
|
|
} |
|
*/ |
|
AP_GTEST_MAIN()
|
|
|