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508 lines
18 KiB
508 lines
18 KiB
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- |
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#include <AP_HAL.h> |
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#include <AC_WPNav.h> |
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extern const AP_HAL::HAL& hal; |
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const AP_Param::GroupInfo AC_WPNav::var_info[] PROGMEM = { |
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// index 0 was used for the old orientation matrix |
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// @Param: SPEED |
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// @DisplayName: Waypoint Horizontal Speed Target |
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// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain horizontally during a WP mission |
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// @Units: Centimeters/Second |
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// @Range: 0 1000 |
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// @Increment: 50 |
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// @User: Standard |
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AP_GROUPINFO("SPEED", 0, AC_WPNav, _speed_xy_cms, WPNAV_WP_SPEED), |
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// @Param: RADIUS |
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// @DisplayName: Waypoint Radius |
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// @Description: Defines the distance from a waypoint, that when crossed indicates the wp has been hit. |
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// @Units: Centimeters |
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// @Range: 100 1000 |
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// @Increment: 1 |
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// @User: Standard |
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AP_GROUPINFO("RADIUS", 1, AC_WPNav, _wp_radius_cm, WPNAV_WP_RADIUS), |
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// @Param: SPEED_UP |
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// @DisplayName: Waypoint Climb Speed Target |
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// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while climbing during a WP mission |
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// @Units: Centimeters/Second |
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// @Range: 0 1000 |
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// @Increment: 50 |
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// @User: Standard |
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AP_GROUPINFO("SPEED_UP", 2, AC_WPNav, _speed_up_cms, WPNAV_WP_SPEED_UP), |
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// @Param: SPEED_DN |
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// @DisplayName: Waypoint Descent Speed Target |
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// @Description: Defines the speed in cm/s which the aircraft will attempt to maintain while descending during a WP mission |
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// @Units: Centimeters/Second |
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// @Range: 0 1000 |
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// @Increment: 50 |
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// @User: Standard |
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AP_GROUPINFO("SPEED_DN", 3, AC_WPNav, _speed_down_cms, WPNAV_WP_SPEED_DOWN), |
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AP_GROUPEND |
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}; |
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// Default constructor. |
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// Note that the Vector/Matrix constructors already implicitly zero |
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// their values. |
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// |
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AC_WPNav::AC_WPNav(AP_InertialNav* inav, APM_PI* pid_pos_lat, APM_PI* pid_pos_lon, AC_PID* pid_rate_lat, AC_PID* pid_rate_lon) : |
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_inav(inav), |
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_pid_pos_lat(pid_pos_lat), |
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_pid_pos_lon(pid_pos_lon), |
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_pid_rate_lat(pid_rate_lat), |
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_pid_rate_lon(pid_rate_lon), |
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_lean_angle_max(MAX_LEAN_ANGLE) |
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{ |
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AP_Param::setup_object_defaults(this, var_info); |
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} |
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/// |
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/// simple loiter controller |
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/// |
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/// project_stopping_point - returns vector to stopping point based on a horizontal position and velocity |
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void AC_WPNav::project_stopping_point(const Vector3f& position, const Vector3f& velocity, Vector3f &target) |
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{ |
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float linear_distance; // half the distace we swap between linear and sqrt and the distace we offset sqrt. |
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float linear_velocity; // the velocity we swap between linear and sqrt. |
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float vel_total; |
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float target_dist; |
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// avoid divide by zero |
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if( _pid_pos_lat->kP() <= 0.1 ) { |
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target = position; |
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return; |
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} |
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// calculate point at which velocity switches from linear to sqrt |
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linear_velocity = MAX_LOITER_POS_ACCEL/_pid_pos_lat->kP(); |
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// calculate total current velocity |
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vel_total = safe_sqrt(velocity.x*velocity.x + velocity.y*velocity.y); |
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// calculate distance within which we can stop |
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if (vel_total < linear_velocity) { |
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target_dist = vel_total/_pid_pos_lat->kP(); |
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} else { |
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linear_distance = MAX_LOITER_POS_ACCEL/(2*_pid_pos_lat->kP()*_pid_pos_lat->kP()); |
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target_dist = linear_distance + (vel_total*vel_total)/(2*MAX_LOITER_POS_ACCEL); |
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} |
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target_dist = constrain_float(target_dist, 0, MAX_LOITER_OVERSHOOT); |
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target.x = position.x + (target_dist * velocity.x / vel_total); |
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target.y = position.y + (target_dist * velocity.y / vel_total); |
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target.z = position.z; |
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} |
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/// set_loiter_target - set initial loiter target based on current position and velocity |
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void AC_WPNav::set_loiter_target(const Vector3f& position, const Vector3f& velocity) |
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{ |
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Vector3f target; |
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project_stopping_point(position, velocity, target); |
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_target.x = target.x; |
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_target.y = target.y; |
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} |
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/// move_loiter_target - move loiter target by velocity provided in front/right directions in cm/s |
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void AC_WPNav::move_loiter_target(float control_roll, float control_pitch, float dt) |
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{ |
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// convert pilot input to desired velocity in cm/s |
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_pilot_vel_forward_cms = -control_pitch * MAX_LOITER_POS_VELOCITY / 4500.0f; |
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_pilot_vel_right_cms = control_roll * MAX_LOITER_POS_VELOCITY / 4500.0f; |
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} |
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/// translate_loiter_target_movements - consumes adjustments created by move_loiter_target |
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void AC_WPNav::translate_loiter_target_movements(float nav_dt) |
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{ |
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Vector2f target_vel_adj; |
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float vel_delta_total; |
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float vel_max; |
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float vel_total; |
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// range check nav_dt |
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if( nav_dt < 0 ) { |
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return; |
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} |
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// rotate pilot input to lat/lon frame |
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target_vel_adj.x = (_pilot_vel_forward_cms*_cos_yaw - _pilot_vel_right_cms*_sin_yaw) - _target_vel.x; |
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target_vel_adj.y = (_pilot_vel_forward_cms*_sin_yaw + _pilot_vel_right_cms*_cos_yaw) - _target_vel.y; |
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// constrain the velocity vector and scale if necessary |
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vel_delta_total = safe_sqrt(target_vel_adj.x*target_vel_adj.x + target_vel_adj.y*target_vel_adj.y); |
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vel_max = MAX_LOITER_POS_ACCEL*nav_dt; |
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if( vel_delta_total > vel_max) { |
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target_vel_adj.x = vel_max * target_vel_adj.x/vel_delta_total; |
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target_vel_adj.y = vel_max * target_vel_adj.y/vel_delta_total; |
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} |
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// add desired change in velocity to current target velocity |
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_target_vel.x += target_vel_adj.x; |
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_target_vel.y += target_vel_adj.y; |
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// constrain the velocity vector and scale if necessary |
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vel_total = safe_sqrt(_target_vel.x*_target_vel.x + _target_vel.y*_target_vel.y); |
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if( vel_total > MAX_LOITER_POS_VELOCITY ) { |
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_target_vel.x = MAX_LOITER_POS_VELOCITY * _target_vel.x/vel_total; |
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_target_vel.y = MAX_LOITER_POS_VELOCITY * _target_vel.y/vel_total; |
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} |
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// update target position |
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_target.x += _target_vel.x * nav_dt; |
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_target.y += _target_vel.y * nav_dt; |
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// constrain target position to within reasonable distance of current location |
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Vector3f curr_pos = _inav->get_position(); |
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Vector3f distance_err = _target - curr_pos; |
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float distance = safe_sqrt(distance_err.x*distance_err.x + distance_err.y*distance_err.y); |
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if( distance > MAX_LOITER_OVERSHOOT ) { |
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_target.x = curr_pos.x + MAX_LOITER_OVERSHOOT * distance_err.x/distance; |
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_target.y = curr_pos.y + MAX_LOITER_OVERSHOOT * distance_err.y/distance; |
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} |
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} |
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/// get_distance_to_target - get horizontal distance to loiter target in cm |
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float AC_WPNav::get_distance_to_target() const |
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{ |
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return _distance_to_target; |
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} |
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/// get_bearing_to_target - get bearing to loiter target in centi-degrees |
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int32_t AC_WPNav::get_bearing_to_target() const |
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{ |
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return get_bearing_cd(_inav->get_position(), _target); |
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} |
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/// update_loiter - run the loiter controller - should be called at 10hz |
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void AC_WPNav::update_loiter() |
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{ |
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uint32_t now = hal.scheduler->millis(); |
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float dt = (now - _loiter_last_update) / 1000.0f; |
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_loiter_last_update = now; |
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// catch if we've just been started |
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if( dt >= 1.0 ) { |
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dt = 0.0; |
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reset_I(); |
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} |
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// translate any adjustments from pilot to loiter target |
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translate_loiter_target_movements(dt); |
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// run loiter position controller |
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get_loiter_position_to_velocity(dt); |
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} |
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/// |
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/// waypoint navigation |
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/// |
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/// set_destination - set destination using cm from home |
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void AC_WPNav::set_destination(const Vector3f& destination) |
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{ |
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// if waypoint controlls is active and copter has reached the previous waypoint use it for the origin |
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if( _reached_destination && ((hal.scheduler->millis() - _wpnav_last_update) < 1000) ) { |
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_origin = _destination; |
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}else{ |
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// otherwise calculate origin from the current position and velocity |
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project_stopping_point(_inav->get_position(), _inav->get_velocity(), _origin); |
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} |
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// set origin and destination |
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set_origin_and_destination(_origin, destination); |
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} |
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/// set_origin_and_destination - set origin and destination using lat/lon coordinates |
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void AC_WPNav::set_origin_and_destination(const Vector3f& origin, const Vector3f& destination) |
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{ |
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_origin = origin; |
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_destination = destination; |
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Vector3f pos_delta = _destination - _origin; |
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bool climb = pos_delta.z >= 0; // climb vs descending lead to different leash lengths because speed_up_cms and speed_down_cms can be different |
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calculate_leash_length(climb); // update leash lengths and _vert_track_scale |
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pos_delta.z = pos_delta.z * _vert_track_scale; |
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_track_length = pos_delta.length(); |
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_pos_delta_unit = pos_delta/_track_length; |
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_track_desired = 0; |
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_reached_destination = false; |
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} |
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/// advance_target_along_track - move target location along track from origin to destination |
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void AC_WPNav::advance_target_along_track(float dt) |
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{ |
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float track_covered; |
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float track_error; |
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float track_desired_max; |
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float track_desired_temp = _track_desired; |
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float track_extra_max; |
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float curr_delta_length; |
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// get current location |
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Vector3f curr_pos = _inav->get_position(); |
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Vector3f curr_delta = curr_pos - _origin; |
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curr_delta.z = curr_delta.z * _vert_track_scale; |
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curr_delta_length = curr_delta.length(); |
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// increase intermediate target point's velocity if not yet at target speed |
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if(dt > 0 && _limited_speed_xy_cms < _speed_xy_cms) { |
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_limited_speed_xy_cms += WPNAV_WP_ACCELERATION * dt; |
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} |
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if(_limited_speed_xy_cms > _speed_xy_cms) { |
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_limited_speed_xy_cms = _speed_xy_cms; |
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} |
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// calculate how far along the track we are |
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track_covered = curr_delta.x * _pos_delta_unit.x + curr_delta.y * _pos_delta_unit.y + curr_delta.z * _pos_delta_unit.z; |
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track_error = safe_sqrt(curr_delta_length*curr_delta_length - track_covered*track_covered); |
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// calculate how far along the track we could move the intermediate target before reaching the end of the leash |
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track_extra_max = safe_sqrt(_leash_xy*_leash_xy - track_error*track_error); |
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track_desired_max = track_covered + track_extra_max; |
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// advance the current target |
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track_desired_temp += _limited_speed_xy_cms * dt; |
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// constrain the target from moving too far |
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if( track_desired_temp > track_desired_max ) { |
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track_desired_temp = track_desired_max; |
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} |
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// do not let desired point go past the end of the segment |
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track_desired_temp = constrain_float(track_desired_temp, 0, _track_length); |
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_track_desired = max(_track_desired, track_desired_temp); |
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// recalculate the desired position |
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_target.x = _origin.x + _pos_delta_unit.x * _track_desired; |
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_target.y = _origin.y + _pos_delta_unit.y * _track_desired; |
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_target.z = _origin.z + (_pos_delta_unit.z * _track_desired)/_vert_track_scale; |
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// check if we've reached the waypoint |
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if( !_reached_destination ) { |
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if( _track_desired >= _track_length ) { |
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Vector3f dist_to_dest = curr_pos - _destination; |
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dist_to_dest.z *=_vert_track_scale; |
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if( dist_to_dest.length() <= _wp_radius_cm ) { |
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_reached_destination = true; |
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} |
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} |
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} |
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} |
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/// get_distance_to_destination - get horizontal distance to destination in cm |
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float AC_WPNav::get_distance_to_destination() |
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{ |
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// get current location |
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Vector3f curr = _inav->get_position(); |
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return pythagorous2(_destination.x-curr.x,_destination.y-curr.y); |
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} |
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/// get_bearing_to_destination - get bearing to next waypoint in centi-degrees |
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int32_t AC_WPNav::get_bearing_to_destination() |
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{ |
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return get_bearing_cd(_inav->get_position(), _destination); |
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} |
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/// update_wpnav - run the wp controller - should be called at 10hz |
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void AC_WPNav::update_wpnav() |
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{ |
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uint32_t now = hal.scheduler->millis(); |
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float dt = (now - _wpnav_last_update) / 1000.0f; |
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_wpnav_last_update = now; |
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// catch if we've just been started |
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if( dt >= 1.0 ) { |
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dt = 0.0; |
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reset_I(); |
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}else{ |
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// advance the target if necessary |
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advance_target_along_track(dt); |
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} |
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// run loiter position controller |
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get_loiter_position_to_velocity(dt); |
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} |
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/// |
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/// shared methods |
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/// |
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/// get_loiter_position_to_velocity - loiter position controller |
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/// converts desired position held in _target vector to desired velocity |
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void AC_WPNav::get_loiter_position_to_velocity(float dt) |
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{ |
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Vector3f curr = _inav->get_position(); |
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float dist_error_total; |
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float vel_sqrt; |
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float vel_total; |
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float linear_distance; // the distace we swap between linear and sqrt. |
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// calculate distance error |
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dist_error.x = _target.x - curr.x; |
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dist_error.y = _target.y - curr.y; |
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linear_distance = MAX_LOITER_POS_ACCEL/(2*_pid_pos_lat->kP()*_pid_pos_lat->kP()); |
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_distance_to_target = linear_distance; // for reporting purposes |
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dist_error_total = safe_sqrt(dist_error.x*dist_error.x + dist_error.y*dist_error.y); |
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if( dist_error_total > 2*linear_distance ) { |
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vel_sqrt = constrain_float(safe_sqrt(2*MAX_LOITER_POS_ACCEL*(dist_error_total-linear_distance)),0,1000); |
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desired_vel.x = vel_sqrt * dist_error.x/dist_error_total; |
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desired_vel.y = vel_sqrt * dist_error.y/dist_error_total; |
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}else{ |
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desired_vel.x = _pid_pos_lat->get_p(dist_error.x); |
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desired_vel.y = _pid_pos_lon->get_p(dist_error.y); |
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} |
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vel_total = safe_sqrt(desired_vel.x*desired_vel.x + desired_vel.y*desired_vel.y); |
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if( vel_total > MAX_LOITER_POS_VELOCITY ) { |
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desired_vel.x = MAX_LOITER_POS_VELOCITY * desired_vel.x/vel_total; |
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desired_vel.y = MAX_LOITER_POS_VELOCITY * desired_vel.y/vel_total; |
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} |
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// call velocity to acceleration controller |
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get_loiter_velocity_to_acceleration(desired_vel.x, desired_vel.y, dt); |
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} |
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/// get_loiter_velocity_to_acceleration - loiter velocity controller |
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/// converts desired velocities in lat/lon directions to accelerations in lat/lon frame |
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void AC_WPNav::get_loiter_velocity_to_acceleration(float vel_lat, float vel_lon, float dt) |
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{ |
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Vector3f vel_curr = _inav->get_velocity(); // current velocity in cm/s |
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Vector3f vel_error; // The velocity error in cm/s. |
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float accel_total; // total acceleration in cm/s/s |
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// reset last velocity if this controller has just been engaged or dt is zero |
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if( dt == 0.0 ) { |
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desired_accel.x = 0; |
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desired_accel.y = 0; |
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} else { |
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// feed forward desired acceleration calculation |
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desired_accel.x = (vel_lat - _vel_last.x)/dt; |
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desired_accel.y = (vel_lon - _vel_last.y)/dt; |
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} |
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// store this iteration's velocities for the next iteration |
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_vel_last.x = vel_lat; |
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_vel_last.y = vel_lon; |
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// calculate velocity error |
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vel_error.x = vel_lat - vel_curr.x; |
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vel_error.y = vel_lon - vel_curr.y; |
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// combine feed foward accel with PID outpu from velocity error |
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desired_accel.x += _pid_rate_lat->get_pid(vel_error.x, dt); |
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desired_accel.y += _pid_rate_lon->get_pid(vel_error.y, dt); |
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// scale desired acceleration if it's beyond acceptable limit |
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accel_total = safe_sqrt(desired_accel.x*desired_accel.x + desired_accel.y*desired_accel.y); |
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if( accel_total > MAX_LOITER_VEL_ACCEL ) { |
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desired_accel.x = MAX_LOITER_VEL_ACCEL * desired_accel.x/accel_total; |
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desired_accel.y = MAX_LOITER_VEL_ACCEL * desired_accel.y/accel_total; |
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} |
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// call accel based controller with desired acceleration |
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get_loiter_acceleration_to_lean_angles(desired_accel.x, desired_accel.y); |
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} |
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/// get_loiter_acceleration_to_lean_angles - loiter acceleration controller |
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/// converts desired accelerations provided in lat/lon frame to roll/pitch angles |
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void AC_WPNav::get_loiter_acceleration_to_lean_angles(float accel_lat, float accel_lon) |
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{ |
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float z_accel_meas = -GRAVITY_MSS * 100; // gravity in cm/s/s |
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float accel_forward; |
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float accel_right; |
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// To-Do: add 1hz filter to accel_lat, accel_lon |
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// rotate accelerations into body forward-right frame |
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accel_forward = accel_lat*_cos_yaw + accel_lon*_sin_yaw; |
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accel_right = -accel_lat*_sin_yaw + accel_lon*_cos_yaw; |
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// update angle targets that will be passed to stabilize controller |
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_desired_roll = constrain_float((accel_right*_cos_pitch/(-z_accel_meas))*(18000/M_PI), -_lean_angle_max, _lean_angle_max); |
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_desired_pitch = constrain_float((-accel_forward/(-z_accel_meas))*(18000/M_PI), -_lean_angle_max, _lean_angle_max); |
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} |
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// get_bearing_cd - return bearing in centi-degrees between two positions |
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// To-Do: move this to math library |
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float AC_WPNav::get_bearing_cd(const Vector3f &origin, const Vector3f &destination) const |
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{ |
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float bearing = 9000 + atan2f(-(destination.x-origin.x), destination.y-origin.y) * 5729.57795f; |
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if (bearing < 0) { |
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bearing += 36000; |
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} |
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return bearing; |
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} |
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/// reset_I - clears I terms from loiter PID controller |
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void AC_WPNav::reset_I() |
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{ |
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_pid_pos_lon->reset_I(); |
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_pid_pos_lat->reset_I(); |
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_pid_rate_lon->reset_I(); |
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_pid_rate_lat->reset_I(); |
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// set last velocity to current velocity |
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_vel_last = _inav->get_velocity(); |
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// reset target velocity - only used by loiter controller's interpretation of pilot input |
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_target_vel.x = 0; |
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_target_vel.y = 0; |
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// reset limited speed to zero to slow initial acceleration |
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_limited_speed_xy_cms = 0; |
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} |
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/// calculate_leash_length - calculates horizontal and vertical leash lengths for waypoint controller |
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void AC_WPNav::calculate_leash_length(bool climb) |
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{ |
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// get loiter position P |
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float kP = _pid_pos_lat->kP(); |
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// calculate horiztonal leash length |
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if(_speed_xy_cms <= MAX_LOITER_POS_ACCEL / kP) { |
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// linear leash length based on speed close in |
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_leash_xy = _speed_xy_cms / kP; |
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}else{ |
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// leash length grows at sqrt of speed further out |
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_leash_xy = (MAX_LOITER_POS_ACCEL / (2.0*kP*kP)) + (_speed_xy_cms*_speed_xy_cms / (2*MAX_LOITER_POS_ACCEL)); |
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} |
|
|
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// ensure leash is at least 1m long |
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if( _leash_xy < 100 ) { |
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_leash_xy = 100; |
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} |
|
|
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// calculate vertical leash length |
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float speed_vert, leash_z; |
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if( climb ) { |
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speed_vert = _speed_up_cms; |
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}else{ |
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speed_vert = _speed_down_cms; |
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} |
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if(speed_vert <= WPNAV_ALT_HOLD_ACCEL_MAX / WPNAV_ALT_HOLD_P) { |
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// linear leash length based on speed close in |
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leash_z = speed_vert / WPNAV_ALT_HOLD_P; |
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}else{ |
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// leash length grows at sqrt of speed further out |
|
leash_z = (WPNAV_ALT_HOLD_ACCEL_MAX / (2.0*WPNAV_ALT_HOLD_P*WPNAV_ALT_HOLD_P)) + (speed_vert*speed_vert / (2*WPNAV_ALT_HOLD_ACCEL_MAX)); |
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} |
|
|
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// ensure leash is at least 1m long |
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if( leash_z < 100 ) { |
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leash_z = 100; |
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} |
|
|
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// calculate vertical track scale used to give altitude equal weighting to horizontal position |
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_vert_track_scale = _leash_xy / leash_z; |
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}
|
|
|