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40 lines
1.4 KiB
40 lines
1.4 KiB
// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: t -*- |
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// Assorted useful math operations for ArduPilot(Mega) |
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#include <AP_Common.h> |
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#include <stdint.h> |
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#include "vector2.h" |
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#include "vector3.h" |
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#include "matrix3.h" |
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#include "quaternion.h" |
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#include "polygon.h" |
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// define AP_Param types AP_Vector3f and Ap_Matrix3f |
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AP_PARAMDEFV(Matrix3f, Matrix3f, AP_PARAM_MATRIX3F); |
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AP_PARAMDEFV(Vector3f, Vector3f, AP_PARAM_VECTOR3F); |
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// a varient of asin() that always gives a valid answer. |
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float safe_asin(float v); |
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// a varient of sqrt() that always gives a valid answer. |
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float safe_sqrt(float v); |
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// create a rotation matrix given some euler angles |
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void rotation_matrix_from_euler(Matrix3f &m, float roll, float pitch, float yaw); |
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// calculate euler angles from a rotation matrix |
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void calculate_euler_angles(const Matrix3f &m, float *roll, float *pitch, float *yaw); |
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// create a quaternion from Euler angles |
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void quaternion_from_euler(Quaternion &q, float roll, float pitch, float yaw); |
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// create eulers from a quaternion |
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void euler_from_quaternion(const Quaternion &q, float *roll, float *pitch, float *yaw); |
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// convert a quaternion to a rotation matrix |
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void quaternion_to_rotation_matrix(const Quaternion &q, Matrix3f &m); |
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// convert a vector in earth frame to a vector in body frame, |
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// assuming body current rotation is given by a quaternion |
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void quaternion_earth_to_body(const Quaternion &q, Vector3f &v);
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