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129 lines
6.6 KiB
129 lines
6.6 KiB
/* |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#pragma once |
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#include "AP_Proximity.h" |
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#if HAL_PROXIMITY_ENABLED |
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#include <AP_Common/AP_Common.h> |
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#include "AP_Proximity_Boundary_3D.h" |
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#define PROXIMITY_GND_DETECT_THRESHOLD 1.0f // set ground detection threshold to be 1 meters |
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#define PROXIMITY_ALT_DETECT_TIMEOUT_MS 500 // alt readings should arrive within this much time |
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#define PROXIMITY_BOUNDARY_3D_TIMEOUT_MS 750 // we should check the 3D boundary faces after every this many ms |
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class AP_Proximity_Backend |
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{ |
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public: |
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// constructor. This incorporates initialisation as well. |
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AP_Proximity_Backend(AP_Proximity &_frontend, AP_Proximity::Proximity_State &_state); |
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// we declare a virtual destructor so that Proximity drivers can |
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// override with a custom destructor if need be |
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virtual ~AP_Proximity_Backend(void) {} |
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// update the state structure |
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virtual void update() = 0; |
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// timeout faces that have not received data recently and update filter frequencies |
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void boundary_3D_checks(); |
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// get maximum and minimum distances (in meters) of sensor |
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virtual float distance_max() const = 0; |
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virtual float distance_min() const = 0; |
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// get distance upwards in meters. returns true on success |
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virtual bool get_upward_distance(float &distance) const { return false; } |
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// handle mavlink DISTANCE_SENSOR messages |
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virtual void handle_msg(const mavlink_message_t &msg) {} |
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// get total number of obstacles, used in GPS based Simple Avoidance |
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uint8_t get_obstacle_count() { return boundary.get_obstacle_count(); } |
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// get vector to obstacle based on obstacle_num passed, used in GPS based Simple Avoidance |
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bool get_obstacle(uint8_t obstacle_num, Vector3f& vec_to_obstacle) const { return boundary.get_obstacle(obstacle_num, vec_to_obstacle); } |
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// returns shortest distance to "obstacle_num" obstacle, from a line segment formed between "seg_start" and "seg_end" |
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// used in GPS based Simple Avoidance |
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bool closest_point_from_segment_to_obstacle(const uint8_t obstacle_num, const Vector3f& seg_start, const Vector3f& seg_end, Vector3f& closest_point) const { return boundary.closest_point_from_segment_to_obstacle(obstacle_num , seg_start, seg_end, closest_point); } |
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// get distance and angle to closest object (used for pre-arm check) |
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// returns true on success, false if no valid readings |
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bool get_closest_object(float& angle_deg, float &distance) const { return boundary.get_closest_object(angle_deg, distance); } |
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// get number of objects, angle and distance - used for non-GPS avoidance |
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uint8_t get_horizontal_object_count() const {return boundary.get_horizontal_object_count(); } |
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bool get_horizontal_object_angle_and_distance(uint8_t object_number, float& angle_deg, float &distance) const { return boundary.get_horizontal_object_angle_and_distance(object_number, angle_deg, distance); } |
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// get distances in 8 directions. used for sending distances to ground station |
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bool get_horizontal_distances(AP_Proximity::Proximity_Distance_Array &prx_dist_array) const; |
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// get raw and filtered distances in 8 directions per layer. used for logging |
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bool get_active_layer_distances(uint8_t layer, AP_Proximity::Proximity_Distance_Array &prx_dist_array, AP_Proximity::Proximity_Distance_Array &prx_filt_dist_array) const; |
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// get number of layers |
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uint8_t get_num_layers() const { return boundary.get_num_layers(); } |
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// store rangefinder values |
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void set_rangefinder_alt(bool use, bool healthy, float alt_cm); |
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protected: |
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// set status and update valid_count |
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void set_status(AP_Proximity::Status status); |
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// correct an angle (in degrees) based on the orientation and yaw correction parameters |
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float correct_angle_for_orientation(float angle_degrees) const; |
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// check if a reading should be ignored because it falls into an ignore area (check_for_ign_area should be sent as false if this check is not needed) |
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// pitch is the vertical body-frame angle (in degrees) to the obstacle (0=directly ahead, 90 is above the vehicle) |
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// yaw is the horizontal body-frame angle (in degrees) to the obstacle (0=directly ahead of the vehicle, 90 is to the right of the vehicle) |
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// Also checks if obstacle is near land or out of range |
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// angles should be in degrees and in the range of 0 to 360, distance should be in meteres |
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bool ignore_reading(float pitch, float yaw, float distance_m, bool check_for_ign_area = true) const; |
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bool ignore_reading(float yaw, float distance_m, bool check_for_ign_area = true) const { return ignore_reading(0.0f, yaw, distance_m, check_for_ign_area); } |
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// get alt from rangefinder in meters. This reading is corrected for vehicle tilt |
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bool get_rangefinder_alt(float &alt_m) const; |
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// Check if Obstacle defined by body-frame yaw and pitch is near ground |
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bool check_obstacle_near_ground(float pitch, float yaw, float distance) const; |
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// database helpers. All angles are in degrees |
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static bool database_prepare_for_push(Vector3f ¤t_pos, Matrix3f &body_to_ned); |
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// Note: "angle" refers to yaw (in body frame) towards the obstacle |
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static void database_push(float angle, float distance); |
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static void database_push(float angle, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned) { |
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database_push(angle, 0.0f, distance, timestamp_ms, current_pos, body_to_ned); |
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}; |
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static void database_push(float angle, float pitch, float distance, uint32_t timestamp_ms, const Vector3f ¤t_pos, const Matrix3f &body_to_ned); |
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uint32_t _last_timeout_check_ms; // time when boundary was checked for non-updated valid faces |
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// used for ground detection |
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uint32_t _last_downward_update_ms; |
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bool _rangefinder_use; |
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bool _rangefinder_healthy; |
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float _rangefinder_alt; |
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AP_Proximity &frontend; |
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AP_Proximity::Proximity_State &state; // reference to this instances state |
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// Methods to manipulate 3D boundary in this class |
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AP_Proximity_Boundary_3D boundary; |
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}; |
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#endif // HAL_PROXIMITY_ENABLED
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