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191 lines
4.8 KiB
191 lines
4.8 KiB
/// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- |
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/* |
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* vector3.cpp |
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* Copyright (C) Andrew Tridgell 2012 |
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* |
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* This file is free software: you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This file is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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* See the GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License along |
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* with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "AP_Math.h" |
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#define HALF_SQRT_2 0.70710678118654757f |
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// rotate a vector by a standard rotation, attempting |
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// to use the minimum number of floating point operations |
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template <typename T> |
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void Vector3<T>::rotate(enum Rotation rotation) |
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{ |
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T tmp; |
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switch (rotation) { |
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case ROTATION_NONE: |
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case ROTATION_MAX: |
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return; |
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case ROTATION_YAW_45: { |
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tmp = HALF_SQRT_2*(x - y); |
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y = HALF_SQRT_2*(x + y); |
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x = tmp; |
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return; |
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} |
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case ROTATION_YAW_90: { |
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tmp = x; x = -y; y = tmp; |
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return; |
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} |
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case ROTATION_YAW_135: { |
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tmp = -HALF_SQRT_2*(x + y); |
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y = HALF_SQRT_2*(x - y); |
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x = tmp; |
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return; |
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} |
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case ROTATION_YAW_180: |
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x = -x; y = -y; |
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return; |
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case ROTATION_YAW_225: { |
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tmp = HALF_SQRT_2*(y - x); |
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y = -HALF_SQRT_2*(x + y); |
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x = tmp; |
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return; |
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} |
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case ROTATION_YAW_270: { |
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tmp = x; x = y; y = -tmp; |
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return; |
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} |
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case ROTATION_YAW_315: { |
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tmp = HALF_SQRT_2*(x + y); |
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y = HALF_SQRT_2*(y - x); |
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x = tmp; |
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return; |
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} |
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case ROTATION_ROLL_180: { |
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y = -y; z = -z; |
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return; |
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} |
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case ROTATION_ROLL_180_YAW_45: { |
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tmp = HALF_SQRT_2*(x + y); |
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y = HALF_SQRT_2*(x - y); |
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x = tmp; z = -z; |
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return; |
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} |
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case ROTATION_ROLL_180_YAW_90: { |
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tmp = x; x = y; y = tmp; z = -z; |
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return; |
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} |
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case ROTATION_ROLL_180_YAW_135: { |
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tmp = HALF_SQRT_2*(y - x); |
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y = HALF_SQRT_2*(y + x); |
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x = tmp; z = -z; |
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return; |
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} |
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case ROTATION_PITCH_180: { |
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x = -x; z = -z; |
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return; |
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} |
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case ROTATION_ROLL_180_YAW_225: { |
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tmp = -HALF_SQRT_2*(x + y); |
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y = HALF_SQRT_2*(y - x); |
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x = tmp; z = -z; |
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return; |
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} |
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case ROTATION_ROLL_180_YAW_270: { |
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tmp = x; x = -y; y = -tmp; z = -z; |
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return; |
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} |
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case ROTATION_ROLL_180_YAW_315: { |
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tmp = HALF_SQRT_2*(x - y); |
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y = -HALF_SQRT_2*(x + y); |
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x = tmp; z = -z; |
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return; |
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} |
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case ROTATION_ROLL_90: { |
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tmp = z; z = y; y = -tmp; |
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return; |
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} |
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case ROTATION_ROLL_90_YAW_45: { |
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tmp = z; z = y; y = -tmp; |
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tmp = HALF_SQRT_2*(x - y); |
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y = HALF_SQRT_2*(x + y); |
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x = tmp; |
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return; |
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} |
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case ROTATION_ROLL_90_YAW_90: { |
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tmp = z; z = y; y = -tmp; |
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tmp = x; x = -y; y = tmp; |
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return; |
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} |
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case ROTATION_ROLL_90_YAW_135: { |
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tmp = z; z = y; y = -tmp; |
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tmp = -HALF_SQRT_2*(x + y); |
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y = HALF_SQRT_2*(x - y); |
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x = tmp; |
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return; |
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} |
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case ROTATION_ROLL_270: { |
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tmp = z; z = -y; y = tmp; |
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return; |
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} |
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case ROTATION_ROLL_270_YAW_45: { |
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tmp = z; z = -y; y = tmp; |
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tmp = HALF_SQRT_2*(x - y); |
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y = HALF_SQRT_2*(x + y); |
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x = tmp; |
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return; |
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} |
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case ROTATION_ROLL_270_YAW_90: { |
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tmp = z; z = -y; y = tmp; |
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tmp = x; x = -y; y = tmp; |
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return; |
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} |
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case ROTATION_ROLL_270_YAW_135: { |
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tmp = z; z = -y; y = tmp; |
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tmp = -HALF_SQRT_2*(x + y); |
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y = HALF_SQRT_2*(x - y); |
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x = tmp; |
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return; |
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} |
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case ROTATION_PITCH_90: { |
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tmp = z; z = -x; x = tmp; |
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return; |
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} |
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case ROTATION_PITCH_270: { |
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tmp = z; z = x; x = -tmp; |
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return; |
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} |
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} |
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} |
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// vector cross product |
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template <typename T> |
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Vector3<T> Vector3<T>::operator %(const Vector3<T> &v) const |
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{ |
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Vector3<T> temp(y*v.z - z*v.y, z*v.x - x*v.z, x*v.y - y*v.x); |
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return temp; |
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} |
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// dot product |
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template <typename T> |
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T Vector3<T>::operator *(const Vector3<T> &v) const |
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{ |
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return x*v.x + y*v.y + z*v.z; |
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} |
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template <typename T> |
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float Vector3<T>::length(void) const |
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{ |
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return pythagorous3(x, y, z); |
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} |
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// only define for signed numbers |
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template void Vector3<float>::rotate(enum Rotation); |
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template float Vector3<float>::length(void) const; |
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template Vector3<float> Vector3<float>::operator %(const Vector3<float> &v) const; |
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template float Vector3<float>::operator *(const Vector3<float> &v) const;
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