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206 lines
6.4 KiB
206 lines
6.4 KiB
/* |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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// Copyright 2012 Andrew Tridgell, all rights reserved. |
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// Refactored by Jonathan Challinger |
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#pragma once |
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#include "definitions.h" |
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#include "matrix3.h" |
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#include <cmath> |
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#if MATH_CHECK_INDEXES |
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#include <assert.h> |
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#endif |
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#include <math.h> |
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template <typename T> |
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class QuaternionT { |
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public: |
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T q1, q2, q3, q4; |
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// constructor creates a quaternion equivalent |
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// to roll=0, pitch=0, yaw=0 |
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QuaternionT() |
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{ |
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q1 = 1; |
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q2 = q3 = q4 = 0; |
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} |
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// setting constructor |
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QuaternionT(const T _q1, const T _q2, const T _q3, const T _q4) : |
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q1(_q1), q2(_q2), q3(_q3), q4(_q4) |
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{ |
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} |
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// setting constructor |
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QuaternionT(const T _q[4]) : |
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q1(_q[0]), q2(_q[1]), q3(_q[2]), q4(_q[3]) |
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{ |
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} |
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// function call operator |
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void operator()(const T _q1, const T _q2, const T _q3, const T _q4) |
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{ |
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q1 = _q1; |
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q2 = _q2; |
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q3 = _q3; |
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q4 = _q4; |
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} |
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// check if any elements are NAN |
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bool is_nan(void) const WARN_IF_UNUSED |
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{ |
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return isnan(q1) || isnan(q2) || isnan(q3) || isnan(q4); |
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} |
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// populate the supplied rotation matrix equivalent from this quaternion |
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void rotation_matrix(Matrix3f &m) const; |
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void rotation_matrix(Matrix3d &m) const; |
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// make this quaternion equivalent to the supplied matrix |
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void from_rotation_matrix(const Matrix3<T> &m); |
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// create a quaternion from a given rotation |
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void from_rotation(enum Rotation rotation); |
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// rotate this quaternion by the given rotation |
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void rotate(enum Rotation rotation); |
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// convert a vector from earth to body frame |
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void earth_to_body(Vector3<T> &v) const; |
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// create a quaternion from Euler angles |
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void from_euler(T roll, T pitch, T yaw); |
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void from_euler(const Vector3<T> &v); |
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// create a quaternion from Euler angles applied in yaw, roll, pitch order |
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// instead of the normal yaw, pitch, roll order |
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void from_vector312(T roll, T pitch, T yaw); |
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// convert this quaternion to a rotation vector where the direction of the vector represents |
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// the axis of rotation and the length of the vector represents the angle of rotation |
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void to_axis_angle(Vector3<T> &v) const; |
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// create a quaternion from a rotation vector where the direction of the vector represents |
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// the axis of rotation and the length of the vector represents the angle of rotation |
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void from_axis_angle(Vector3<T> v); |
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// create a quaternion from its axis-angle representation |
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// the axis vector must be length 1. the rotation angle theta is in radians |
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void from_axis_angle(const Vector3<T> &axis, T theta); |
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// rotate by the provided rotation vector |
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void rotate(const Vector3<T> &v); |
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// create a quaternion from a rotation vector |
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// only use with small angles. I.e. length of v should less than 0.17 radians (i.e. 10 degrees) |
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void from_axis_angle_fast(Vector3<T> v); |
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// create a quaternion from its axis-angle representation |
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// the axis vector must be length 1, theta should less than 0.17 radians (i.e. 10 degrees) |
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void from_axis_angle_fast(const Vector3<T> &axis, T theta); |
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// rotate by the provided rotation vector |
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// only use with small angles. I.e. length of v should less than 0.17 radians (i.e. 10 degrees) |
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void rotate_fast(const Vector3<T> &v); |
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// get euler roll angle |
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T get_euler_roll() const; |
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// get euler pitch angle |
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T get_euler_pitch() const; |
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// get euler yaw angle |
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T get_euler_yaw() const; |
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// create eulers from a quaternion |
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void to_euler(float &roll, float &pitch, float &yaw) const; |
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void to_euler(double &roll, double &pitch, double &yaw) const; |
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// create eulers from a quaternion |
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Vector3<T> to_vector312(void) const; |
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T length_squared(void) const; |
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T length(void) const; |
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void normalize(); |
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// Checks if each element of the quaternion is zero |
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bool is_zero(void) const; |
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// zeros the quaternion to [0, 0, 0, 0], an invalid quaternion |
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// See initialize() if you want the zero rotation quaternion |
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void zero(void); |
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// Checks if the quaternion is unit_length within a tolerance |
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// Returns True: if its magnitude is close to unit length +/- 1E-3 |
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// This limit is somewhat greater than sqrt(FLT_EPSL) |
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bool is_unit_length(void) const; |
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// initialise the quaternion to no rotation |
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void initialise() |
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{ |
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q1 = 1.0f; |
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q2 = q3 = q4 = 0.0f; |
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} |
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QuaternionT<T> inverse(void) const; |
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// reverse the rotation of this quaternion |
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void invert(); |
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// allow a quaternion to be used as an array, 0 indexed |
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T & operator[](uint8_t i) |
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{ |
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T *_v = &q1; |
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#if MATH_CHECK_INDEXES |
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assert(i < 4); |
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#endif |
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return _v[i]; |
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} |
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const T & operator[](uint8_t i) const |
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{ |
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const T *_v = &q1; |
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#if MATH_CHECK_INDEXES |
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assert(i < 4); |
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#endif |
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return _v[i]; |
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} |
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QuaternionT<T> operator*(const QuaternionT<T> &v) const; |
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Vector3<T> operator*(const Vector3<T> &v) const; |
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QuaternionT<T> &operator*=(const QuaternionT<T> &v); |
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QuaternionT<T> operator/(const QuaternionT<T> &v) const; |
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// angular difference between quaternions |
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QuaternionT<T> angular_difference(const QuaternionT<T> &v) const; |
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// absolute (e.g. always positive) earth-frame roll-pitch difference (in radians) between this Quaternion and another |
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T roll_pitch_difference(const QuaternionT<T> &v) const; |
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// double/float conversion |
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QuaternionT<double> todouble(void) const { |
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return QuaternionT<double>(q1,q2,q3,q4); |
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} |
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QuaternionT<float> tofloat(void) const { |
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return QuaternionT<float>(q1,q2,q3,q4); |
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} |
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}; |
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typedef QuaternionT<float> Quaternion; |
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typedef QuaternionT<double> QuaternionD; |
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