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135 lines
4.7 KiB
135 lines
4.7 KiB
/* |
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ADC.cpp - Analog Digital Converter Base Class for Ardupilot Mega |
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Code by James Goppert. DIYDrones.com |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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*/ |
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#include "AP_OpticalFlow.h" |
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#define FORTYFIVE_DEGREES 0.78539816 |
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// init - initCommAPI parameter controls whether I2C/SPI interface is initialised (set to false if other devices are on the I2C/SPI bus and have already initialised the interface) |
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bool |
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AP_OpticalFlow::init(bool initCommAPI) |
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{ |
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_orientation_matrix = Matrix3f(1, 0, 0, 0, 1, 0, 0, 0, 1); |
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update_conversion_factors(); |
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return true; // just return true by default |
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} |
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// set_orientation - Rotation vector to transform sensor readings to the body frame. |
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void |
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AP_OpticalFlow::set_orientation(const Matrix3f &rotation_matrix) |
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{ |
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_orientation_matrix = rotation_matrix; |
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} |
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// read latest values from sensor and fill in x,y and totals |
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int AP_OpticalFlow::read() |
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{ |
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return 0; |
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} |
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// reads a value from the sensor (will be sensor specific) |
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byte |
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AP_OpticalFlow::read_register(byte address) |
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{ |
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return 0; |
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} |
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// writes a value to one of the sensor's register (will be sensor specific) |
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void |
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AP_OpticalFlow::write_register(byte address, byte value) |
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{ |
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} |
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// rotate raw values to arrive at final x,y,dx and dy values |
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void |
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AP_OpticalFlow::apply_orientation_matrix() |
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{ |
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Vector3f rot_vector; |
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// next rotate dx and dy |
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rot_vector = _orientation_matrix * Vector3f(raw_dx, raw_dy, 0); |
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dx = rot_vector.x; |
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dy = rot_vector.y; |
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// add rotated values to totals (perhaps this is pointless as we need to take into account yaw, roll, pitch) |
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x += dx; |
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y += dy; |
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} |
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// updatse conversion factors that are dependent upon field_of_view |
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void |
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AP_OpticalFlow::update_conversion_factors() |
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{ |
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conv_factor = (1.0 / (float)(num_pixels * scaler)) * 2.0 * tan(field_of_view / 2.0); // multiply this number by altitude and pixel change to get horizontal move (in same units as altitude) |
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// 0.00615 |
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radians_to_pixels = (num_pixels * scaler) / field_of_view; |
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// 162.99 |
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} |
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// updates internal lon and lat with estimation based on optical flow |
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void |
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AP_OpticalFlow::update_position(float roll, float pitch, float cos_yaw_x, float sin_yaw_y, float altitude) |
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{ |
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float diff_roll = roll - _last_roll; |
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float diff_pitch = pitch - _last_pitch; |
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// only update position if surface quality is good and angle is not over 45 degrees |
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if( surface_quality >= 10 && fabs(roll) <= FORTYFIVE_DEGREES && fabs(pitch) <= FORTYFIVE_DEGREES ) { |
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altitude = max(altitude, 0); |
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// calculate expected x,y diff due to roll and pitch change |
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exp_change_x = diff_roll * radians_to_pixels; |
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exp_change_y = -diff_pitch * radians_to_pixels; |
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// real estimated raw change from mouse |
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change_x = dx - exp_change_x; |
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change_y = dy - exp_change_y; |
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float avg_altitude = (altitude + _last_altitude)*0.5; |
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// convert raw change to horizontal movement in cm |
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x_cm = -change_x * avg_altitude * conv_factor; // perhaps this altitude should actually be the distance to the ground? i.e. if we are very rolled over it should be longer? |
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y_cm = -change_y * avg_altitude * conv_factor; // for example if you are leaned over at 45 deg the ground will appear farther away and motion from opt flow sensor will be less |
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vlon = x_cm * sin_yaw_y - y_cm * cos_yaw_x; |
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vlat = y_cm * sin_yaw_y - x_cm * cos_yaw_x; |
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} |
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_last_altitude = altitude; |
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_last_roll = roll; |
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_last_pitch = pitch; |
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} |
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/* |
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{ |
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// only update position if surface quality is good and angle is not over 45 degrees |
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if( surface_quality >= 10 && fabs(_dcm->roll) <= FORTYFIVE_DEGREES && fabs(_dcm->pitch) <= FORTYFIVE_DEGREES ) { |
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altitude = max(altitude, 0); |
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Vector3f omega = _dcm->get_gyro(); |
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// calculate expected x,y diff due to roll and pitch change |
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float exp_change_x = omega.x * radians_to_pixels; |
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float exp_change_y = -omega.y * radians_to_pixels; |
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// real estimated raw change from mouse |
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float change_x = dx - exp_change_x; |
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float change_y = dy - exp_change_y; |
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// convert raw change to horizontal movement in cm |
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float x_cm = -change_x * altitude * conv_factor; // perhaps this altitude should actually be the distance to the ground? i.e. if we are very rolled over it should be longer? |
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float y_cm = -change_y * altitude * conv_factor; // for example if you are leaned over at 45 deg the ground will appear farther away and motion from opt flow sensor will be less |
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vlon = (float)x_cm * sin_yaw_y - (float)y_cm * cos_yaw_x; |
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vlat = (float)y_cm * sin_yaw_y - (float)x_cm * cos_yaw_x; |
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} |
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} |
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*/
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