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383 lines
13 KiB
383 lines
13 KiB
#include <AP_HAL/AP_HAL.h> |
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#include <AP_Math/AP_Math.h> |
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#include <AP_Terrain/AP_Terrain.h> |
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#include "AC_Circle.h" |
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#include <AP_Logger/AP_Logger.h> |
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extern const AP_HAL::HAL& hal; |
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const AP_Param::GroupInfo AC_Circle::var_info[] = { |
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// @Param: RADIUS |
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// @DisplayName: Circle Radius |
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// @Description: Defines the radius of the circle the vehicle will fly when in Circle flight mode |
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// @Units: cm |
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// @Range: 0 200000 |
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// @Increment: 100 |
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// @User: Standard |
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AP_GROUPINFO("RADIUS", 0, AC_Circle, _radius_parm, AC_CIRCLE_RADIUS_DEFAULT), |
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// @Param: RATE |
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// @DisplayName: Circle rate |
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// @Description: Circle mode's turn rate in deg/sec. Positive to turn clockwise, negative for counter clockwise |
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// @Units: deg/s |
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// @Range: -90 90 |
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// @Increment: 1 |
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// @User: Standard |
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AP_GROUPINFO("RATE", 1, AC_Circle, _rate, AC_CIRCLE_RATE_DEFAULT), |
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// @Param: OPTIONS |
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// @DisplayName: Circle options |
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// @Description: 0:Enable or disable using the pitch/roll stick control circle mode's radius and rate |
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// @Bitmask: 0:manual control, 1:face direction of travel, 2:Start at center rather than on perimeter |
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// @User: Standard |
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AP_GROUPINFO("OPTIONS", 2, AC_Circle, _options, 1), |
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AP_GROUPEND |
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}; |
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// Default constructor. |
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// Note that the Vector/Matrix constructors already implicitly zero |
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// their values. |
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// |
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AC_Circle::AC_Circle(const AP_InertialNav& inav, const AP_AHRS_View& ahrs, AC_PosControl& pos_control) : |
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_inav(inav), |
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_ahrs(ahrs), |
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_pos_control(pos_control), |
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_yaw(0.0f), |
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_angle(0.0f), |
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_angle_total(0.0f), |
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_angular_vel(0.0f), |
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_angular_vel_max(0.0f), |
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_angular_accel(0.0f) |
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{ |
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AP_Param::setup_object_defaults(this, var_info); |
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// init flags |
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_flags.panorama = false; |
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} |
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/// init - initialise circle controller setting center specifically |
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/// set terrain_alt to true if center.z should be interpreted as an alt-above-terrain |
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/// caller should set the position controller's x,y and z speeds and accelerations before calling this |
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void AC_Circle::init(const Vector3p& center, bool terrain_alt) |
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{ |
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_center = center; |
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_terrain_alt = terrain_alt; |
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// initialise position controller (sets target roll angle, pitch angle and I terms based on vehicle current lean angles) |
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_pos_control.init_xy_controller_stopping_point(); |
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_pos_control.init_z_controller_stopping_point(); |
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// calculate velocities |
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calc_velocities(true); |
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// set start angle from position |
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init_start_angle(false); |
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} |
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/// init - initialise circle controller setting center using stopping point and projecting out based on the copter's heading |
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/// caller should set the position controller's x,y and z speeds and accelerations before calling this |
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void AC_Circle::init() |
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{ |
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// initialize radius from params |
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_radius = _radius_parm; |
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_last_radius_param = _radius_parm; |
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// initialise position controller (sets target roll angle, pitch angle and I terms based on vehicle current lean angles) |
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_pos_control.init_xy_controller_stopping_point(); |
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_pos_control.init_z_controller_stopping_point(); |
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// get stopping point |
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const Vector3p& stopping_point = _pos_control.get_pos_target_cm(); |
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// set circle center to circle_radius ahead of stopping point |
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_center = stopping_point; |
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if ((_options.get() & CircleOptions::INIT_AT_CENTER) == 0) { |
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_center.x += _radius * _ahrs.cos_yaw(); |
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_center.y += _radius * _ahrs.sin_yaw(); |
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} |
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_terrain_alt = false; |
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// calculate velocities |
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calc_velocities(true); |
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// set starting angle from vehicle heading |
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init_start_angle(true); |
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} |
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/// set circle center to a Location |
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void AC_Circle::set_center(const Location& center) |
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{ |
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if (center.get_alt_frame() == Location::AltFrame::ABOVE_TERRAIN) { |
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// convert Location with terrain altitude |
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Vector2f center_xy; |
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int32_t terr_alt_cm; |
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if (center.get_vector_xy_from_origin_NE(center_xy) && center.get_alt_cm(Location::AltFrame::ABOVE_TERRAIN, terr_alt_cm)) { |
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set_center(Vector3f(center_xy.x, center_xy.y, terr_alt_cm), true); |
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} else { |
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// failed to convert location so set to current position and log error |
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set_center(_inav.get_position_neu_cm(), false); |
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AP::logger().Write_Error(LogErrorSubsystem::NAVIGATION, LogErrorCode::FAILED_CIRCLE_INIT); |
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} |
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} else { |
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// convert Location with alt-above-home, alt-above-origin or absolute alt |
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Vector3f circle_center_neu; |
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if (!center.get_vector_from_origin_NEU(circle_center_neu)) { |
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// default to current position and log error |
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circle_center_neu = _inav.get_position_neu_cm(); |
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AP::logger().Write_Error(LogErrorSubsystem::NAVIGATION, LogErrorCode::FAILED_CIRCLE_INIT); |
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} |
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set_center(circle_center_neu, false); |
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} |
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} |
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/// set_circle_rate - set circle rate in degrees per second |
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void AC_Circle::set_rate(float deg_per_sec) |
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{ |
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if (!is_equal(deg_per_sec, _rate.get())) { |
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_rate = deg_per_sec; |
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} |
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} |
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/// set_circle_rate - set circle rate in degrees per second |
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void AC_Circle::set_radius_cm(float radius_cm) |
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{ |
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_radius = constrain_float(radius_cm, 0, AC_CIRCLE_RADIUS_MAX); |
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} |
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/// returns true if update has been run recently |
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/// used by vehicle code to determine if get_yaw() is valid |
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bool AC_Circle::is_active() const |
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{ |
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return (AP_HAL::millis() - _last_update_ms < 200); |
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} |
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/// update - update circle controller |
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bool AC_Circle::update(float climb_rate_cms) |
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{ |
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calc_velocities(false); |
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// calculate dt |
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const float dt = _pos_control.get_dt(); |
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// ramp angular velocity to maximum |
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if (_angular_vel < _angular_vel_max) { |
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_angular_vel += fabsf(_angular_accel) * dt; |
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_angular_vel = MIN(_angular_vel, _angular_vel_max); |
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} |
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if (_angular_vel > _angular_vel_max) { |
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_angular_vel -= fabsf(_angular_accel) * dt; |
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_angular_vel = MAX(_angular_vel, _angular_vel_max); |
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} |
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// update the target angle and total angle traveled |
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float angle_change = _angular_vel * dt; |
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_angle += angle_change; |
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_angle = wrap_PI(_angle); |
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_angle_total += angle_change; |
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// calculate terrain adjustments |
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float terr_offset = 0.0f; |
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if (_terrain_alt && !get_terrain_offset(terr_offset)) { |
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return false; |
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} |
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// calculate z-axis target |
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float target_z_cm; |
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if (_terrain_alt) { |
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target_z_cm = _center.z + terr_offset; |
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} else { |
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target_z_cm = _pos_control.get_pos_target_z_cm(); |
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} |
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// if the circle_radius is zero we are doing panorama so no need to update loiter target |
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Vector3p target { |
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_center.x, |
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_center.y, |
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target_z_cm |
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}; |
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if (!is_zero(_radius)) { |
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// calculate target position |
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target.x += _radius * cosf(-_angle); |
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target.y += - _radius * sinf(-_angle); |
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// heading is from vehicle to center of circle |
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_yaw = get_bearing_cd(_inav.get_position_xy_cm(), _center.tofloat().xy()); |
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if ((_options.get() & CircleOptions::FACE_DIRECTION_OF_TRAVEL) != 0) { |
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_yaw += is_positive(_rate)?-9000.0f:9000.0f; |
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_yaw = wrap_360_cd(_yaw); |
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} |
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} else { |
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// heading is same as _angle but converted to centi-degrees |
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_yaw = _angle * DEGX100; |
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} |
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// update position controller target |
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Vector2f zero; |
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_pos_control.input_pos_vel_accel_xy(target.xy(), zero, zero); |
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if (_terrain_alt) { |
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float zero2 = 0; |
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float target_zf = target.z; |
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_pos_control.input_pos_vel_accel_z(target_zf, zero2, 0); |
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} else { |
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_pos_control.set_pos_target_z_from_climb_rate_cm(climb_rate_cms); |
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} |
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// update position controller |
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_pos_control.update_xy_controller(); |
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// set update time |
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_last_update_ms = AP_HAL::millis(); |
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return true; |
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} |
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// get_closest_point_on_circle - returns closest point on the circle |
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// circle's center should already have been set |
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// closest point on the circle will be placed in result |
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// result's altitude (i.e. z) will be set to the circle_center's altitude |
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// if vehicle is at the center of the circle, the edge directly behind vehicle will be returned |
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void AC_Circle::get_closest_point_on_circle(Vector3f &result) const |
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{ |
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// return center if radius is zero |
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if (_radius <= 0) { |
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result = _center.tofloat(); |
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return; |
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} |
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// get current position |
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Vector2p stopping_point; |
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_pos_control.get_stopping_point_xy_cm(stopping_point); |
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// calc vector from stopping point to circle center |
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Vector2f vec = (stopping_point - _center.xy()).tofloat(); |
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float dist = vec.length(); |
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// if current location is exactly at the center of the circle return edge directly behind vehicle |
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if (is_zero(dist)) { |
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result.x = _center.x - _radius * _ahrs.cos_yaw(); |
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result.y = _center.y - _radius * _ahrs.sin_yaw(); |
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result.z = _center.z; |
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return; |
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} |
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// calculate closest point on edge of circle |
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result.x = _center.x + vec.x / dist * _radius; |
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result.y = _center.y + vec.y / dist * _radius; |
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result.z = _center.z; |
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} |
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// calc_velocities - calculate angular velocity max and acceleration based on radius and rate |
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// this should be called whenever the radius or rate are changed |
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// initialises the yaw and current position around the circle |
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void AC_Circle::calc_velocities(bool init_velocity) |
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{ |
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// if we are doing a panorama set the circle_angle to the current heading |
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if (_radius <= 0) { |
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_angular_vel_max = ToRad(_rate); |
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_angular_accel = MAX(fabsf(_angular_vel_max),ToRad(AC_CIRCLE_ANGULAR_ACCEL_MIN)); // reach maximum yaw velocity in 1 second |
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}else{ |
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// calculate max velocity based on waypoint speed ensuring we do not use more than half our max acceleration for accelerating towards the center of the circle |
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float velocity_max = MIN(_pos_control.get_max_speed_xy_cms(), safe_sqrt(0.5f*_pos_control.get_max_accel_xy_cmss()*_radius)); |
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// angular_velocity in radians per second |
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_angular_vel_max = velocity_max/_radius; |
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_angular_vel_max = constrain_float(ToRad(_rate),-_angular_vel_max,_angular_vel_max); |
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// angular_velocity in radians per second |
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_angular_accel = MAX(_pos_control.get_max_accel_xy_cmss()/_radius, ToRad(AC_CIRCLE_ANGULAR_ACCEL_MIN)); |
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} |
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// initialise angular velocity |
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if (init_velocity) { |
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_angular_vel = 0; |
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} |
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} |
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// init_start_angle - sets the starting angle around the circle and initialises the angle_total |
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// if use_heading is true the vehicle's heading will be used to init the angle causing minimum yaw movement |
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// if use_heading is false the vehicle's position from the center will be used to initialise the angle |
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void AC_Circle::init_start_angle(bool use_heading) |
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{ |
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// initialise angle total |
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_angle_total = 0; |
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// if the radius is zero we are doing panorama so init angle to the current heading |
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if (_radius <= 0) { |
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_angle = _ahrs.yaw; |
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return; |
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} |
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// if use_heading is true |
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if (use_heading) { |
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_angle = wrap_PI(_ahrs.yaw-M_PI); |
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} else { |
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// if we are exactly at the center of the circle, init angle to directly behind vehicle (so vehicle will backup but not change heading) |
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const Vector3f &curr_pos = _inav.get_position_neu_cm(); |
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if (is_equal(curr_pos.x,float(_center.x)) && is_equal(curr_pos.y,float(_center.y))) { |
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_angle = wrap_PI(_ahrs.yaw-M_PI); |
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} else { |
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// get bearing from circle center to vehicle in radians |
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float bearing_rad = atan2f(curr_pos.y-_center.y,curr_pos.x-_center.x); |
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_angle = wrap_PI(bearing_rad); |
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} |
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} |
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} |
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// get expected source of terrain data |
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AC_Circle::TerrainSource AC_Circle::get_terrain_source() const |
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{ |
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// use range finder if connected |
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if (_rangefinder_available) { |
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return AC_Circle::TerrainSource::TERRAIN_FROM_RANGEFINDER; |
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} |
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#if AP_TERRAIN_AVAILABLE |
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const AP_Terrain *terrain = AP_Terrain::get_singleton(); |
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if ((terrain != nullptr) && terrain->enabled()) { |
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return AC_Circle::TerrainSource::TERRAIN_FROM_TERRAINDATABASE; |
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} else { |
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return AC_Circle::TerrainSource::TERRAIN_UNAVAILABLE; |
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} |
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#else |
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return AC_Circle::TerrainSource::TERRAIN_UNAVAILABLE; |
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#endif |
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} |
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// get terrain's altitude (in cm above the ekf origin) at the current position (+ve means terrain below vehicle is above ekf origin's altitude) |
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bool AC_Circle::get_terrain_offset(float& offset_cm) |
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{ |
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// calculate offset based on source (rangefinder or terrain database) |
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switch (get_terrain_source()) { |
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case AC_Circle::TerrainSource::TERRAIN_UNAVAILABLE: |
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return false; |
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case AC_Circle::TerrainSource::TERRAIN_FROM_RANGEFINDER: |
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if (_rangefinder_healthy) { |
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offset_cm = _inav.get_position_z_up_cm() - _rangefinder_alt_cm; |
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return true; |
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} |
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return false; |
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case AC_Circle::TerrainSource::TERRAIN_FROM_TERRAINDATABASE: |
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#if AP_TERRAIN_AVAILABLE |
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float terr_alt = 0.0f; |
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AP_Terrain *terrain = AP_Terrain::get_singleton(); |
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if (terrain != nullptr && terrain->height_above_terrain(terr_alt, true)) { |
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offset_cm = _inav.get_position_z_up_cm() - (terr_alt * 100.0); |
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return true; |
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} |
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#endif |
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return false; |
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} |
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// we should never get here but just in case |
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return false; |
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} |
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void AC_Circle::check_param_change() |
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{ |
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if (!is_equal(_last_radius_param,_radius_parm.get())) { |
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_radius = _radius_parm; |
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_last_radius_param = _radius_parm; |
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} |
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}
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