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274 lines
10 KiB
274 lines
10 KiB
/* |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "AP_Proximity_MAV.h" |
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#if HAL_PROXIMITY_ENABLED |
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#include <AP_HAL/AP_HAL.h> |
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#include <ctype.h> |
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#include <stdio.h> |
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extern const AP_HAL::HAL& hal; |
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#define PROXIMITY_MAV_TIMEOUT_MS 500 // distance messages must arrive within this many milliseconds |
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#define PROXIMITY_TIMESTAMP_MSG_TIMEOUT_MS 50 // obstacles will be transferred from temp boundary to actual boundary if mavlink message does not arrive within this many milliseconds |
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// update the state of the sensor |
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void AP_Proximity_MAV::update(void) |
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{ |
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// check for timeout and set health status |
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if ((_last_update_ms == 0 || (AP_HAL::millis() - _last_update_ms > PROXIMITY_MAV_TIMEOUT_MS)) && |
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(_last_upward_update_ms == 0 || (AP_HAL::millis() - _last_upward_update_ms > PROXIMITY_MAV_TIMEOUT_MS))) { |
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set_status(AP_Proximity::Status::NoData); |
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} else { |
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set_status(AP_Proximity::Status::Good); |
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} |
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} |
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// get distance upwards in meters. returns true on success |
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bool AP_Proximity_MAV::get_upward_distance(float &distance) const |
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{ |
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if ((_last_upward_update_ms != 0) && (AP_HAL::millis() - _last_upward_update_ms <= PROXIMITY_MAV_TIMEOUT_MS)) { |
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distance = _distance_upward; |
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return true; |
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} |
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return false; |
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} |
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// handle mavlink messages |
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void AP_Proximity_MAV::handle_msg(const mavlink_message_t &msg) |
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{ |
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switch (msg.msgid) { |
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case (MAVLINK_MSG_ID_DISTANCE_SENSOR): |
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handle_distance_sensor_msg(msg); |
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break; |
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case (MAVLINK_MSG_ID_OBSTACLE_DISTANCE): |
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handle_obstacle_distance_msg(msg); |
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break; |
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case (MAVLINK_MSG_ID_OBSTACLE_DISTANCE_3D): |
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handle_obstacle_distance_3d_msg(msg); |
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break; |
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} |
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} |
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// handle mavlink DISTANCE_SENSOR messages |
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void AP_Proximity_MAV::handle_distance_sensor_msg(const mavlink_message_t &msg) |
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{ |
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mavlink_distance_sensor_t packet; |
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mavlink_msg_distance_sensor_decode(&msg, &packet); |
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// store distance to appropriate sector based on orientation field |
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if (packet.orientation <= MAV_SENSOR_ROTATION_YAW_315) { |
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const uint32_t previous_sys_time = _last_update_ms; |
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_last_update_ms = AP_HAL::millis(); |
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// time_diff will check if the new message arrived significantly later than the last message |
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const uint32_t time_diff = _last_update_ms - previous_sys_time; |
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const uint32_t previous_msg_timestamp = _last_msg_update_timestamp_ms; |
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_last_msg_update_timestamp_ms = packet.time_boot_ms; |
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// we will add on to the last fence if the time stamp is the same |
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// provided we got the new obstacle in less than PROXIMITY_TIMESTAMP_MSG_TIMEOUT_MS |
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if ((previous_msg_timestamp != _last_msg_update_timestamp_ms) || (time_diff > PROXIMITY_TIMESTAMP_MSG_TIMEOUT_MS)) { |
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// push data from temp boundary to the main 3-D proximity boundary |
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temp_boundary.update_3D_boundary(boundary); |
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// clear temp boundary for new data |
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temp_boundary.reset(); |
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} |
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// store in meters |
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const float distance = packet.current_distance * 0.01f; |
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const uint8_t sector = packet.orientation; |
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// get the face for this sector |
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const float yaw_angle_deg = sector * 45; |
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const AP_Proximity_Boundary_3D::Face face = boundary.get_face(yaw_angle_deg); |
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_distance_min = packet.min_distance * 0.01f; |
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_distance_max = packet.max_distance * 0.01f; |
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const bool in_range = distance <= _distance_max && distance >= _distance_min; |
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if (in_range && !check_obstacle_near_ground(yaw_angle_deg, distance)) { |
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temp_boundary.add_distance(face, yaw_angle_deg, distance); |
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// update OA database |
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database_push(yaw_angle_deg, distance); |
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} |
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} |
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// store upward distance |
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if (packet.orientation == MAV_SENSOR_ROTATION_PITCH_90) { |
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_distance_upward = packet.current_distance * 0.01f; |
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_last_upward_update_ms = AP_HAL::millis(); |
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} |
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return; |
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} |
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// handle mavlink OBSTACLE_DISTANCE messages |
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void AP_Proximity_MAV::handle_obstacle_distance_msg(const mavlink_message_t &msg) |
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{ |
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mavlink_obstacle_distance_t packet; |
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mavlink_msg_obstacle_distance_decode(&msg, &packet); |
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// check increment (message's sector width) |
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float increment; |
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if (!is_zero(packet.increment_f)) { |
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// use increment float |
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increment = packet.increment_f; |
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} else if (packet.increment != 0) { |
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// use increment uint8_t |
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increment = packet.increment; |
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} else { |
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// invalid increment |
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return; |
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} |
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const uint8_t total_distances = MIN(((360.0f / fabsf(increment)) + 0.5f), MAVLINK_MSG_OBSTACLE_DISTANCE_FIELD_DISTANCES_LEN); // usually 72 |
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// set distance min and max |
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_distance_min = packet.min_distance * 0.01f; |
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_distance_max = packet.max_distance * 0.01f; |
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_last_update_ms = AP_HAL::millis(); |
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// get user configured yaw correction from front end |
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const float param_yaw_offset = constrain_float(frontend.get_yaw_correction(state.instance), -360.0f, +360.0f); |
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const float yaw_correction = wrap_360(param_yaw_offset + packet.angle_offset); |
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if (frontend.get_orientation(state.instance) != 0) { |
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increment *= -1; |
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} |
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Vector3f current_pos; |
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Matrix3f body_to_ned; |
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const bool database_ready = database_prepare_for_push(current_pos, body_to_ned); |
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// variables to calculate closest angle and distance for each face |
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AP_Proximity_Boundary_3D::Face face; |
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float face_distance = FLT_MAX; |
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float face_yaw_deg = 0.0f; |
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bool face_distance_valid = false; |
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// reset this boundary to fill with new data |
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boundary.reset(); |
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// iterate over message's sectors |
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for (uint8_t j = 0; j < total_distances; j++) { |
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const uint16_t distance_cm = packet.distances[j]; |
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const float packet_distance_m = distance_cm * 0.01f; |
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const float mid_angle = wrap_360((float)j * increment + yaw_correction); |
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const bool range_check = distance_cm == 0 || distance_cm == 65535 || distance_cm < packet.min_distance || |
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distance_cm > packet.max_distance; |
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if (range_check || check_obstacle_near_ground(mid_angle, packet_distance_m)) { |
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// sanity check failed, ignore this distance value |
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continue; |
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} |
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// get face for this latest reading |
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AP_Proximity_Boundary_3D::Face latest_face = boundary.get_face(mid_angle); |
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if (latest_face != face) { |
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// store previous face |
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if (face_distance_valid) { |
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boundary.set_face_attributes(face, face_yaw_deg, face_distance); |
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} else { |
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boundary.reset_face(face); |
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} |
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// init for latest face |
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face = latest_face; |
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face_distance_valid = false; |
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} |
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// update minimum distance found so far |
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if (!face_distance_valid || (packet_distance_m < face_distance)) { |
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face_yaw_deg = mid_angle; |
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face_distance = packet_distance_m; |
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face_distance_valid = true; |
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} |
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// update Object Avoidance database with Earth-frame point |
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if (database_ready) { |
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database_push(mid_angle, packet_distance_m, _last_update_ms, current_pos, body_to_ned); |
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} |
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} |
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// process the last face |
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if (face_distance_valid) { |
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boundary.set_face_attributes(face, face_yaw_deg, face_distance); |
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} else { |
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boundary.reset_face(face); |
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} |
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return; |
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} |
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// handle mavlink OBSTACLE_DISTANCE_3D messages |
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void AP_Proximity_MAV::handle_obstacle_distance_3d_msg(const mavlink_message_t &msg) |
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{ |
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mavlink_obstacle_distance_3d_t packet; |
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mavlink_msg_obstacle_distance_3d_decode(&msg, &packet); |
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const uint32_t previous_sys_time = _last_update_ms; |
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_last_update_ms = AP_HAL::millis(); |
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// time_diff will check if the new message arrived significantly later than the last message |
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const uint32_t time_diff = _last_update_ms - previous_sys_time; |
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const uint32_t previous_msg_timestamp = _last_msg_update_timestamp_ms; |
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_last_msg_update_timestamp_ms = packet.time_boot_ms; |
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if (packet.frame != MAV_FRAME_BODY_FRD) { |
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// we do not support this frame of reference yet |
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return; |
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} |
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if ((previous_msg_timestamp != _last_msg_update_timestamp_ms) || (time_diff > PROXIMITY_TIMESTAMP_MSG_TIMEOUT_MS)) { |
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// push data from temp boundary to the main 3-D proximity boundary because a new timestamp has arrived |
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temp_boundary.update_3D_boundary(boundary); |
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// clear temp boundary for new data |
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temp_boundary.reset(); |
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} |
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_distance_min = packet.min_distance; |
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_distance_max = packet.max_distance; |
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Vector3f current_pos; |
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Matrix3f body_to_ned; |
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const bool database_ready = database_prepare_for_push(current_pos, body_to_ned); |
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const Vector3f obstacle_FRD(packet.x, packet.y, packet.z); |
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const float obstacle_distance = obstacle_FRD.length(); |
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if (obstacle_distance < _distance_min || obstacle_distance > _distance_max || is_zero(obstacle_distance)) { |
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// message isn't healthy |
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return; |
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} |
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if (check_obstacle_near_ground(obstacle_FRD)) { |
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// obstacle is probably near ground |
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return; |
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} |
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// convert to FRU |
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const Vector3f obstacle(obstacle_FRD.x, obstacle_FRD.y, obstacle_FRD.z * -1.0f); |
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// extract yaw and pitch from Obstacle Vector |
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const float yaw = wrap_360(degrees(atan2f(obstacle.y, obstacle.x))); |
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const float pitch = wrap_180(degrees(M_PI_2 - atan2f(obstacle.xy().length(), obstacle.z))); |
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// allot to correct layer and sector based on calculated pitch and yaw |
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const AP_Proximity_Boundary_3D::Face face = boundary.get_face(pitch, yaw); |
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temp_boundary.add_distance(face, pitch, yaw, obstacle.length()); |
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if (database_ready) { |
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database_push(yaw, pitch, obstacle.length(),_last_update_ms, current_pos, body_to_ned); |
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} |
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return; |
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} |
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#endif // HAL_PROXIMITY_ENABLED
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