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/**
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* @file AxisAngle.hpp
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*
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* @author James Goppert <james.goppert@gmail.com>
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*/
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#pragma once
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#include "math.hpp"
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#include "helper_functions.hpp"
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namespace matrix
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{
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template <typename Type>
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class Dcm;
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template <typename Type>
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class Euler;
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template <typename Type>
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class AxisAngle;
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/**
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* AxisAngle class
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*
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* The rotation between two coordinate frames is
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* described by this class.
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*/
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template<typename Type>
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class AxisAngle : public Vector<Type, 3>
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{
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public:
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virtual ~AxisAngle() {};
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typedef Matrix<Type, 3, 1> Matrix31;
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/**
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* Constructor from array
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*
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* @param data_ array
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*/
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AxisAngle(const Type *data_) :
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Vector<Type, 3>(data_)
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{
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}
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/**
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* Standard constructor
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*/
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AxisAngle() :
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Vector<Type, 3>()
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{
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}
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/**
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* Constructor from Matrix31
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*
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* @param other Matrix31 to copy
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*/
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AxisAngle(const Matrix31 &other) :
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Vector<Type, 3>(other)
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{
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}
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/**
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* Constructor from quaternion
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*
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* This sets the instance from a quaternion representing coordinate transformation from
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* frame 2 to frame 1 where the rotation from frame 1 to frame 2 is described
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* by a 3-2-1 intrinsic Tait-Bryan rotation sequence.
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*
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* @param q quaternion
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*/
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AxisAngle(const Quaternion<Type> &q) :
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Vector<Type, 3>()
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{
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AxisAngle &v = *this;
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Type angle = (Type)2.0f*acosf(q(0));
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Type mag = sinf(angle/2.0f);
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v(0) = angle*q(1)/mag;
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v(1) = angle*q(2)/mag;
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v(2) = angle*q(3)/mag;
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}
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/**
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* Constructor from dcm
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*
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* Instance is initialized from a dcm representing coordinate transformation
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* from frame 2 to frame 1.
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*
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* @param dcm dcm to set quaternion to
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*/
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AxisAngle(const Dcm<Type> &dcm) :
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Vector<Type, 3>()
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{
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AxisAngle &v = *this;
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v = Quaternion<float>(dcm);
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}
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/**
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* Constructor from euler angles
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*
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* This sets the instance to a quaternion representing coordinate transformation from
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* frame 2 to frame 1 where the rotation from frame 1 to frame 2 is described
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* by a 3-2-1 intrinsic Tait-Bryan rotation sequence.
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*
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* @param euler euler angle instance
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*/
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AxisAngle(const Euler<Type> &euler) :
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Vector<Type, 3>()
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{
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AxisAngle &v = *this;
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v = Quaternion<float>(euler);
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}
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/**
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* Constructor from 3 axis angle values (unit vector * angle)
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*
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* @param x r_x*angle
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* @param y r_y*angle
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* @param z r_z*angle
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*/
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AxisAngle(Type x, Type y, Type z) :
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Vector<Type, 3>()
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{
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AxisAngle &v = *this;
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v(0) = x;
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v(1) = y;
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v(2) = z;
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}
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/**
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* Constructor from axis and angle
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*
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* @param axis An axis of rotation, normalized if not unit length
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* @param angle The amount to rotate
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*/
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AxisAngle(const Matrix31 & axis, Type angle) :
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Vector<Type, 3>()
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{
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AxisAngle &v = *this;
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// make sure axis is a unit vector
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Vector<Type, 3> a = axis;
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a = a.unit();
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v(0) = a(0)*angle;
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v(1) = a(1)*angle;
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v(2) = a(2)*angle;
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}
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};
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typedef AxisAngle<float> AxisAnglef;
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} // namespace matrix
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/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */
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