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/**
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* @file Euler.hpp
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*
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* Euler angle tait-bryan body 3-2-1
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*
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* @author James Goppert <james.goppert@gmail.com>
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*/
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#pragma once
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#include <Vector.hpp>
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#include <Dcm.hpp>
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#include <Quaternion.hpp>
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namespace matrix
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{
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template <typename Type>
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class Dcm;
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template <typename Type>
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class Quaternion;
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template<typename Type>
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class Euler : public Vector<Type, 3>
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{
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public:
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virtual ~Euler() {};
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Euler() : Vector<Type, 3>()
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{
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}
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Euler(Type phi, Type theta, Type psi) : Vector<Type, 3>()
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{
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this->phi() = phi;
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this->theta() = theta;
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this->psi() = psi;
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}
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Euler(const Dcm<Type> & dcm) {
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Type theta = asin(-dcm(2, 0));
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Type phi = 0;
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Type psi = 0;
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if (abs(theta - M_PI_2) < 1.0e-3) {
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psi = atan2(dcm(1, 2) - dcm(0, 1),
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dcm(0, 2) + dcm(1, 1));
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} else if (abs(theta + M_PI_2) < 1.0e-3) {
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psi = atan2(dcm(1, 2) - dcm(0, 1),
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dcm(0, 2) + dcm(1, 1));
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} else {
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phi = atan2f(dcm(2, 1), dcm(2, 2));
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psi = atan2f(dcm(1, 0), dcm(0, 0));
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}
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this->phi() = phi;
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this->theta() = theta;
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this->psi() = psi;
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}
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Euler(const Quaternion<Type> & q) {
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*this = Euler(Dcm<Type>(q));
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}
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inline Type phi() const {
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return (*this)(0);
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}
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inline Type theta() const {
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return (*this)(1);
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}
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inline Type psi() const {
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return (*this)(2);
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}
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inline Type & phi() {
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return (*this)(0);
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}
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inline Type & theta() {
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return (*this)(1);
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}
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inline Type & psi() {
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return (*this)(2);
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}
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};
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typedef Euler<float> Eulerf;
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}; // namespace matrix
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/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */
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