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/**
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* @file Euler.hpp
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*
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* All rotations and axis systems follow the right-hand rule
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*
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* An instance of this class defines a rotation from coordinate frame 1 to coordinate frame 2.
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* It follows the convention of a 3-2-1 intrinsic Tait-Bryan rotation sequence.
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* In order to go from frame 1 to frame 2 we apply the following rotations consecutively.
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* 1) We rotate about our initial Z axis by an angle of _psi.
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* 2) We rotate about the newly created Y' axis by an angle of _theta.
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* 3) We rotate about the newly created X'' axis by an angle of _phi.
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*
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* @author James Goppert <james.goppert@gmail.com>
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*/
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#pragma once
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#include "math.hpp"
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#ifndef M_PI
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#define M_PI (3.14159265358979323846f)
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#endif
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namespace matrix
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{
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template <typename Type>
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class Dcm;
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template <typename Type>
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class Quaternion;
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/**
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* Euler angles class
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*
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* This class describes the rotation from frame 1
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* to frame 2 via 3-2-1 intrinsic Tait-Bryan rotation sequence.
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*/
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template<typename Type>
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class Euler : public Vector<Type, 3>
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{
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public:
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virtual ~Euler() {};
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/**
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* Standard constructor
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*/
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Euler() : Vector<Type, 3>()
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{
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}
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/**
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* Copy constructor
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*
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* @param other vector to copy
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*/
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Euler(const Vector<Type, 3> & other) :
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Vector<Type, 3>(other)
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{
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}
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/**
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* Constructor from Matrix31
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*
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* @param other Matrix31 to copy
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*/
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Euler(const Matrix<Type, 3, 1> & other) :
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Vector<Type, 3>(other)
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{
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}
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/**
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* Constructor from euler angles
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*
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* Instance is initialized from an 3-2-1 intrinsic Tait-Bryan
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* rotation sequence representing transformation from frame 1
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* to frame 2.
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*
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* @param phi_ rotation angle about X axis
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* @param theta_ rotation angle about Y axis
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* @param psi_ rotation angle about Z axis
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*/
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Euler(Type phi_, Type theta_, Type psi_) : Vector<Type, 3>()
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{
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set_from_euler(phi_, theta_, psi_);
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}
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/**
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* Constructor from DCM matrix
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*
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* Instance is set from Dcm representing transformation from
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* frame 2 to frame 1.
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* This instance will hold the angles defining the 3-2-1 intrinsic
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* Tait-Bryan rotation sequence from frame 1 to frame 2.
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*
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* @param dcm Direction cosine matrix
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*/
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Euler(const Dcm<Type> & dcm) : Vector<Type, 3>()
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{
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set_from_dcm(dcm);
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}
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/**
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* Constructor from quaternion instance.
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*
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* Instance is set from a quaternion representing transformation
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* from frame 2 to frame 1.
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* This instance will hold the angles defining the 3-2-1 intrinsic
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* Tait-Bryan rotation sequence from frame 1 to frame 2.
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*
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* @param q quaternion
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*/
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Euler(const Quaternion<Type> & q) :
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Vector<Type, 3>()
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{
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set_from_quaternion(q);
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}
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/**
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* Set from euler angles
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*
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* Instance is set from an 3-2-1 intrinsic Tait-Bryan rotation
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* sequence representing transformation from frame 1 to frame 2.
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*
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* @param phi_ rotation angle about X axis
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* @param theta_ rotation angle about Y axis
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* @param psi_ rotation angle about Z axis
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*/
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void set_from_euler(Type phi_, Type theta_, Type psi_)
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{
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phi() = phi_;
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theta() = theta_;
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psi() = psi_;
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}
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/**
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* Set from DCM matrix
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*
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* Instance is set from Dcm representing transformation from
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* frame 2 to frame 1.
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* This instance will hold the angles defining the 3-2-1 intrinsic
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* Tait-Bryan rotation sequence from frame 1 to frame 2.
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*
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* @param dcm Direction cosine matrix
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*/
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void set_from_dcm(const Dcm<Type> & dcm)
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{
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Type phi_val = Type(atan2(dcm(2,1), dcm(2,2)));
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Type theta_val = Type(asin(-dcm(2,0)));
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Type psi_val = Type(atan2(dcm(1,0), dcm(0,0)));
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Type pi = Type(M_PI);
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if (fabs(theta_val - pi/2) < 1.0e-3) {
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phi_val = Type(0.0);
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psi_val = Type(atan2(dcm(1,2), dcm(0,2)));
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} else if (Type(fabs(theta_val + pi/2)) < Type(1.0e-3)) {
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phi_val = Type(0.0);
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psi_val = Type(atan2(-dcm(1,2), -dcm(0,2)));
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}
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phi() = phi_val;
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theta() = theta_val;
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psi() = psi_val;
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}
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/**
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* Set from quaternion instance.
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*
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* Instance is set from a quaternion representing transformation
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* from frame 2 to frame 1.
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* This instance will hold the angles defining the 3-2-1 intrinsic
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* Tait-Bryan rotation sequence from frame 1 to frame 2.
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*
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* @param q quaternion
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*/
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void set_from_quaternion(const Quaternion<Type> & q)
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{
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*this = Euler(Dcm<Type>(q));
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}
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inline Type phi() const {
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return (*this)(0);
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}
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inline Type theta() const {
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return (*this)(1);
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}
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inline Type psi() const {
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return (*this)(2);
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}
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inline Type & phi() {
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return (*this)(0);
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}
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inline Type & theta() {
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return (*this)(1);
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}
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inline Type & psi() {
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return (*this)(2);
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}
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};
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typedef Euler<float> Eulerf;
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} // namespace matrix
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/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */
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