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/**
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* @file Vector3.hpp
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*
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* 3D vector class.
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*
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* @author James Goppert <james.goppert@gmail.com>
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*/
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#pragma once
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#include "math.hpp"
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namespace matrix
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{
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template <typename Type, size_t M>
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class Vector;
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template<typename Type>
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class Vector3 : public Vector<Type, 3>
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{
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public:
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virtual ~Vector3() {};
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Vector3() :
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Vector<Type, 3>()
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{
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}
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Vector3(const Vector<Type, 3> & other) :
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Vector<Type, 3>(other)
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{
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}
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Vector3(const Matrix<Type, 3, 1> & other) :
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Vector<Type, 3>(other)
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{
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}
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Vector3(const Type *data_) :
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Vector<Type, 3>(data_)
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{
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}
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Vector3(Type x, Type y, Type z) : Vector<Type, 3>()
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{
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Vector3 &v(*this);
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v(0) = x;
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v(1) = y;
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v(2) = z;
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}
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Vector3 cross(const Vector3 & b) const {
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const Vector3 &a(*this);
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Vector3 c;
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c(0) = a(1)*b(2) - a(2)*b(1);
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c(1) = -a(0)*b(2) + a(2)*b(0);
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c(2) = a(0)*b(1) - a(1)*b(0);
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return c;
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}
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};
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typedef Vector3<float> Vector3f;
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}; // namespace matrix
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/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */
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