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/**
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* @file Dcm.hpp
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*
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* A direction cosine matrix class.
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*
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* @author James Goppert <james.goppert@gmail.com>
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*/
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#pragma once
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#include "math.hpp"
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namespace matrix
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{
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template<typename Type>
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class Quaternion;
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template<typename Type>
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class Euler;
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template<typename Type>
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class Dcm : public Matrix<Type, 3, 3>
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{
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public:
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virtual ~Dcm() {};
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typedef Matrix<Type, 3, 1> Vector3;
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Dcm() : Matrix<Type, 3, 3>()
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{
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(*this) = eye<Type, 3>();
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}
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Dcm(const Type *data_) : Matrix<Type, 3, 3>(data_)
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{
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}
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Dcm(const Matrix<Type, 3, 3> &other) : Matrix<Type, 3, 3>(other)
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{
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}
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Dcm(const Quaternion<Type> & q) {
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Dcm &dcm = *this;
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Type a = q(0);
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Type b = q(1);
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Type c = q(2);
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Type d = q(3);
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Type aSq = a*a;
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Type bSq = b*b;
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Type cSq = c*c;
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Type dSq = d*d;
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dcm(0, 0) = aSq + bSq - cSq - dSq;
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dcm(0, 1) = 2 * (b * c - a * d);
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dcm(0, 2) = 2 * (a * c + b * d);
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dcm(1, 0) = 2 * (b * c + a * d);
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dcm(1, 1) = aSq - bSq + cSq - dSq;
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dcm(1, 2) = 2 * (c * d - a * b);
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dcm(2, 0) = 2 * (b * d - a * c);
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dcm(2, 1) = 2 * (a * b + c * d);
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dcm(2, 2) = aSq - bSq - cSq + dSq;
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}
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Dcm(const Euler<Type> & euler) {
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Dcm &dcm = *this;
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Type cosPhi = cosf(euler.phi());
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Type sinPhi = sinf(euler.phi());
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Type cosThe = cosf(euler.theta());
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Type sinThe = sinf(euler.theta());
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Type cosPsi = cosf(euler.psi());
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Type sinPsi = sinf(euler.psi());
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dcm(0, 0) = cosThe * cosPsi;
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dcm(0, 1) = -cosPhi * sinPsi + sinPhi * sinThe * cosPsi;
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dcm(0, 2) = sinPhi * sinPsi + cosPhi * sinThe * cosPsi;
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dcm(1, 0) = cosThe * sinPsi;
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dcm(1, 1) = cosPhi * cosPsi + sinPhi * sinThe * sinPsi;
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dcm(1, 2) = -sinPhi * cosPsi + cosPhi * sinThe * sinPsi;
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dcm(2, 0) = -sinThe;
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dcm(2, 1) = sinPhi * cosThe;
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dcm(2, 2) = cosPhi * cosThe;
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}
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};
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typedef Dcm<float> Dcmf;
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} // namespace matrix
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/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */
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