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/**
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* @file Euler.hpp
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*
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* Euler angle tait-bryan body 3-2-1
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*
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* @author James Goppert <james.goppert@gmail.com>
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*/
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#pragma once
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#include "math.hpp"
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namespace matrix
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{
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template <typename Type>
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class Dcm;
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template <typename Type>
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class Quaternion;
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template<typename Type>
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class Euler : public Vector<Type, 3>
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{
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public:
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virtual ~Euler() {};
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Euler() : Vector<Type, 3>()
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{
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}
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Euler(const Vector<Type, 3> & other) :
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Vector<Type, 3>(other)
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{
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}
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Euler(const Matrix<Type, 3, 1> & other) :
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Vector<Type, 3>(other)
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{
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}
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Euler(Type phi_, Type theta_, Type psi_) : Vector<Type, 3>()
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{
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phi() = phi_;
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theta() = theta_;
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psi() = psi_;
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}
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Euler(const Dcm<Type> & dcm) : Vector<Type, 3>()
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{
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Type phi_val = Type(atan2(dcm(2,1), dcm(2,2)));
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Type theta_val = Type(asin(-dcm(2,0)));
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Type psi_val = Type(atan2(dcm(1,0), dcm(0,0)));
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Type pi = Type(M_PI);
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if (fabs(theta_val - pi/2) < 1.0e-3) {
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phi_val = Type(0.0);
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psi_val = Type(atan2(dcm(1,2), dcm(0,2)));
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} else if (Type(fabs(theta_val + pi/2) < Type(1.0e-3))) {
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phi_val = Type(0.0);
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psi_val = Type(atan2(-dcm(1,2), -dcm(0,2)));
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}
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if (psi_val < 0) psi_val += 2*pi;
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phi() = phi_val;
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theta() = theta_val;
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psi() = psi_val;
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}
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Euler(const Quaternion<Type> & q) :
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Vector<Type, 3>()
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{
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*this = Euler(Dcm<Type>(q));
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}
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inline Type phi() const {
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return (*this)(0);
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}
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inline Type theta() const {
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return (*this)(1);
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}
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inline Type psi() const {
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return (*this)(2);
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}
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inline Type & phi() {
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return (*this)(0);
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}
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inline Type & theta() {
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return (*this)(1);
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}
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inline Type & psi() {
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return (*this)(2);
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}
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};
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typedef Euler<float> Eulerf;
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} // namespace matrix
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/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */
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