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9 years ago
/**
* @file Euler.hpp
*
* Euler angle tait-bryan body 3-2-1
*
* @author James Goppert <james.goppert@gmail.com>
*/
#pragma once
#include "math.hpp"
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namespace matrix
{
template <typename Type>
class Dcm;
template <typename Type>
class Quaternion;
template<typename Type>
class Euler : public Vector<Type, 3>
{
public:
virtual ~Euler() {};
Euler() : Vector<Type, 3>()
{
}
Euler(const Vector<Type, 3> & other) :
Vector<Type, 3>(other)
{
}
Euler(const Matrix<Type, 3, 1> & other) :
Vector<Type, 3>(other)
{
}
Euler(Type phi_, Type theta_, Type psi_) : Vector<Type, 3>()
{
phi() = phi_;
theta() = theta_;
psi() = psi_;
}
Euler(const Dcm<Type> & dcm) : Vector<Type, 3>()
{
Type phi_val = Type(atan2(dcm(2,1), dcm(2,2)));
Type theta_val = Type(asin(-dcm(2,0)));
Type psi_val = Type(atan2(dcm(1,0), dcm(0,0)));
Type pi = Type(M_PI);
if (fabs(theta_val - pi/2) < 1.0e-3) {
phi_val = Type(0.0);
psi_val = Type(atan2(dcm(1,2), dcm(0,2)));
} else if (Type(fabs(theta_val + pi/2) < Type(1.0e-3))) {
phi_val = Type(0.0);
psi_val = Type(atan2(-dcm(1,2), -dcm(0,2)));
}
if (psi_val < 0) psi_val += 2*pi;
phi() = phi_val;
theta() = theta_val;
psi() = psi_val;
}
Euler(const Quaternion<Type> & q) :
Vector<Type, 3>()
{
*this = Euler(Dcm<Type>(q));
}
inline Type phi() const {
return (*this)(0);
}
inline Type theta() const {
return (*this)(1);
}
inline Type psi() const {
return (*this)(2);
}
inline Type & phi() {
return (*this)(0);
}
inline Type & theta() {
return (*this)(1);
}
inline Type & psi() {
return (*this)(2);
}
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};
typedef Euler<float> Eulerf;
} // namespace matrix
/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */