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fw_pos_control_l1: fix for vehicle status refactor

sbg
Julian Oes 9 years ago
parent
commit
03a0788207
  1. 4
      src/modules/fw_pos_control_l1/fw_pos_control_l1_main.cpp

4
src/modules/fw_pos_control_l1/fw_pos_control_l1_main.cpp

@ -1832,7 +1832,7 @@ FixedwingPositionControl::control_position(const math::Vector<2> &current_positi @@ -1832,7 +1832,7 @@ FixedwingPositionControl::control_position(const math::Vector<2> &current_positi
/* throttle limiting */
throttle_max = _parameters.throttle_max;
if (_vehicle_status.condition_landed && (fabsf(_manual.z) < THROTTLE_THRESH)) {
if (_vehicle_land_detected.landed && (fabsf(_manual.z) < THROTTLE_THRESH)) {
throttle_max = 0.0f;
}
@ -1947,7 +1947,7 @@ FixedwingPositionControl::control_position(const math::Vector<2> &current_positi @@ -1947,7 +1947,7 @@ FixedwingPositionControl::control_position(const math::Vector<2> &current_positi
/* throttle limiting */
throttle_max = _parameters.throttle_max;
if (_vehicle_status.condition_landed && (fabsf(_manual.z) < THROTTLE_THRESH)) {
if (_vehicle_land_detected.landed && (fabsf(_manual.z) < THROTTLE_THRESH)) {
throttle_max = 0.0f;
}

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