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Navigator: Provide better feedback if no mission present, enforce minimum altitude in loiter and in auto modes

sbg
Lorenz Meier 10 years ago
parent
commit
05993bee6f
  1. 5
      src/modules/navigator/loiter.cpp
  2. 3
      src/modules/navigator/loiter.h
  3. 32
      src/modules/navigator/mission.cpp
  4. 8
      src/modules/navigator/mission_block.cpp
  5. 2
      src/modules/navigator/mission_block.h

5
src/modules/navigator/loiter.cpp

@ -55,7 +55,8 @@
#include "navigator.h" #include "navigator.h"
Loiter::Loiter(Navigator *navigator, const char *name) : Loiter::Loiter(Navigator *navigator, const char *name) :
MissionBlock(navigator, name) MissionBlock(navigator, name),
_param_min_alt(this, "MIS_TAKEOFF_ALT", false)
{ {
/* load initial params */ /* load initial params */
updateParams(); updateParams();
@ -74,7 +75,7 @@ void
Loiter::on_activation() Loiter::on_activation()
{ {
/* set current mission item to loiter */ /* set current mission item to loiter */
set_loiter_item(&_mission_item); set_loiter_item(&_mission_item, _param_min_alt.get());
/* convert mission item to current setpoint */ /* convert mission item to current setpoint */
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet(); struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();

3
src/modules/navigator/loiter.h

@ -59,6 +59,9 @@ public:
virtual void on_activation(); virtual void on_activation();
virtual void on_active(); virtual void on_active();
private:
control::BlockParamFloat _param_min_alt;
}; };
#endif #endif

32
src/modules/navigator/mission.cpp

@ -377,6 +377,7 @@ Mission::set_mission_items()
/* if mission type changed, notify */ /* if mission type changed, notify */
if (_mission_type != MISSION_TYPE_ONBOARD) { if (_mission_type != MISSION_TYPE_ONBOARD) {
mavlink_log_critical(_navigator->get_mavlink_fd(), "onboard mission now running"); mavlink_log_critical(_navigator->get_mavlink_fd(), "onboard mission now running");
user_feedback_done = true;
} }
_mission_type = MISSION_TYPE_ONBOARD; _mission_type = MISSION_TYPE_ONBOARD;
@ -385,6 +386,7 @@ Mission::set_mission_items()
/* if mission type changed, notify */ /* if mission type changed, notify */
if (_mission_type != MISSION_TYPE_OFFBOARD) { if (_mission_type != MISSION_TYPE_OFFBOARD) {
mavlink_log_info(_navigator->get_mavlink_fd(), "offboard mission now running"); mavlink_log_info(_navigator->get_mavlink_fd(), "offboard mission now running");
user_feedback_done = true;
} }
_mission_type = MISSION_TYPE_OFFBOARD; _mission_type = MISSION_TYPE_OFFBOARD;
} else { } else {
@ -392,21 +394,17 @@ Mission::set_mission_items()
if (_mission_type != MISSION_TYPE_NONE) { if (_mission_type != MISSION_TYPE_NONE) {
/* https://en.wikipedia.org/wiki/Loiter_(aeronautics) */ /* https://en.wikipedia.org/wiki/Loiter_(aeronautics) */
mavlink_log_critical(_navigator->get_mavlink_fd(), "mission finished, loitering"); mavlink_log_critical(_navigator->get_mavlink_fd(), "mission finished, loitering");
user_feedback_done = true;
/* use last setpoint for loiter */ /* use last setpoint for loiter */
_navigator->set_can_loiter_at_sp(true); _navigator->set_can_loiter_at_sp(true);
} else if (!user_feedback_done) {
/* only tell users that we got no mission if there has not been any
* better, more specific feedback yet
* https://en.wikipedia.org/wiki/Loiter_(aeronautics)
*/
mavlink_log_critical(_navigator->get_mavlink_fd(), "no valid mission available, loitering");
} }
_mission_type = MISSION_TYPE_NONE; _mission_type = MISSION_TYPE_NONE;
/* set loiter mission item */ /* set loiter mission item and ensure that there is a minimum clearance from home */
set_loiter_item(&_mission_item); set_loiter_item(&_mission_item, _param_takeoff_alt.get());
/* update position setpoint triplet */ /* update position setpoint triplet */
pos_sp_triplet->previous.valid = false; pos_sp_triplet->previous.valid = false;
@ -418,6 +416,24 @@ Mission::set_mission_items()
set_mission_finished(); set_mission_finished();
if (!user_feedback_done) {
/* only tell users that we got no mission if there has not been any
* better, more specific feedback yet
* https://en.wikipedia.org/wiki/Loiter_(aeronautics)
*/
if (_navigator->get_vstatus()->condition_landed) {
/* landed, refusing to take off without a mission */
mavlink_log_critical(_navigator->get_mavlink_fd(), "no valid mission available, refusing takeoff");
} else {
mavlink_log_critical(_navigator->get_mavlink_fd(), "no valid mission available, loitering");
}
user_feedback_done = true;
}
_navigator->set_position_setpoint_triplet_updated(); _navigator->set_position_setpoint_triplet_updated();
return; return;
} }

8
src/modules/navigator/mission_block.cpp

@ -228,7 +228,7 @@ MissionBlock::set_previous_pos_setpoint()
} }
void void
MissionBlock::set_loiter_item(struct mission_item_s *item) MissionBlock::set_loiter_item(struct mission_item_s *item, float min_clearance)
{ {
if (_navigator->get_vstatus()->condition_landed) { if (_navigator->get_vstatus()->condition_landed) {
/* landed, don't takeoff, but switch to IDLE mode */ /* landed, don't takeoff, but switch to IDLE mode */
@ -246,10 +246,14 @@ MissionBlock::set_loiter_item(struct mission_item_s *item)
item->altitude = pos_sp_triplet->current.alt; item->altitude = pos_sp_triplet->current.alt;
} else { } else {
/* use current position */ /* use current position and use return altitude as clearance */
item->lat = _navigator->get_global_position()->lat; item->lat = _navigator->get_global_position()->lat;
item->lon = _navigator->get_global_position()->lon; item->lon = _navigator->get_global_position()->lon;
item->altitude = _navigator->get_global_position()->alt; item->altitude = _navigator->get_global_position()->alt;
if (min_clearance > 0.0f && item->altitude < _navigator->get_home_position()->alt + min_clearance) {
item->altitude = _navigator->get_home_position()->alt + min_clearance;
}
} }
item->altitude_is_relative = false; item->altitude_is_relative = false;

2
src/modules/navigator/mission_block.h

@ -91,7 +91,7 @@ protected:
/** /**
* Set a loiter mission item, if possible reuse the position setpoint, otherwise take the current position * Set a loiter mission item, if possible reuse the position setpoint, otherwise take the current position
*/ */
void set_loiter_item(struct mission_item_s *item); void set_loiter_item(struct mission_item_s *item, float min_clearance = -1.0f);
mission_item_s _mission_item; mission_item_s _mission_item;
bool _waypoint_position_reached; bool _waypoint_position_reached;

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