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@ -69,15 +69,6 @@ float VelocitySmoothing::saturateT1ForAccel(float accel_prev, float max_jerk, fl
@@ -69,15 +69,6 @@ float VelocitySmoothing::saturateT1ForAccel(float accel_prev, float max_jerk, fl
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return T1_new; |
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} |
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float VelocitySmoothing::recomputeMaxJerk(float accel_prev, float max_jerk, float T1) |
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{ |
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/* If T1 is smaller than dt, it means that the jerk is too large to reach the
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* desired acceleration with a bang-bang signal => recompute the maximum jerk |
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*/ |
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float accel_T1 = accel_prev + max_jerk * T1; |
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return (accel_T1 - accel_prev) / T1; |
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} |
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float VelocitySmoothing::computeT1(float accel_prev, float vel_prev, float vel_setpoint, float max_jerk) |
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{ |
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float b = 2.f * accel_prev / max_jerk; |
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@ -93,14 +84,22 @@ float VelocitySmoothing::computeT1(float accel_prev, float vel_prev, float vel_s
@@ -93,14 +84,22 @@ float VelocitySmoothing::computeT1(float accel_prev, float vel_prev, float vel_s
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float T1_plus = (-b + sqrt_delta) * 0.5f; |
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float T1_minus = (-b - sqrt_delta) * 0.5f; |
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float T1 = math::max(math::max(T1_plus, T1_minus), 0.f); |
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float T3_plus = accel_prev / max_jerk + T1_plus; |
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float T3_minus = accel_prev / max_jerk + T1_minus; |
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float T1 = 0.f; |
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if (T1_plus >= 0.f && T3_plus >= 0.f) { |
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T1 = T1_plus; |
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} else if ( T1_minus >= 0.f && T3_minus >= 0.f) { |
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T1 = T1_minus; |
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} |
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T1 = saturateT1ForAccel(accel_prev, max_jerk, T1); |
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if ((T1 > FLT_EPSILON) && |
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(T1 < _dt)) { |
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_max_jerk_T1 = recomputeMaxJerk(accel_prev, max_jerk, T1); |
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T1 = _dt; |
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if (T1 < _dt) { |
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T1 = 0.f; |
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} |
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return math::max(T1, 0.f); |
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@ -135,10 +134,8 @@ float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev,
@@ -135,10 +134,8 @@ float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev,
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T1 = saturateT1ForAccel(accel_prev, max_jerk, T1); |
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if ((T1 > FLT_EPSILON) && |
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(T1 < _dt)) { |
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_max_jerk_T1 = recomputeMaxJerk(accel_prev, max_jerk, T1); |
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T1 = _dt; |
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if (T1 < _dt) { |
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T1 = 0.f; |
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} |
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return T1; |
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@ -151,6 +148,11 @@ float VelocitySmoothing::computeT2(float T1, float T3, float accel_prev, float v
@@ -151,6 +148,11 @@ float VelocitySmoothing::computeT2(float T1, float T3, float accel_prev, float v
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float f = accel_prev * T1 + max_jerk * T1 * T1 * 0.5f + vel_prev + accel_prev * T3 + max_jerk * T1 * T3 |
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- max_jerk * T3 * T3 * 0.5f; |
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float T2 = (vel_setpoint - f) / (accel_prev + max_jerk * T1); |
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if (T2 < _dt) { |
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T2 = 0.f; |
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} |
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return math::max(T2, 0.f); |
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} |
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@ -163,6 +165,12 @@ float VelocitySmoothing::computeT2(float T123, float T1, float T3)
@@ -163,6 +165,12 @@ float VelocitySmoothing::computeT2(float T123, float T1, float T3)
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float VelocitySmoothing::computeT3(float T1, float accel_prev, float max_jerk) |
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{ |
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float T3 = accel_prev / max_jerk + T1; |
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if (T1 < FLT_EPSILON && T3 < _dt && T3 > 0.f) { |
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T3 = _dt; |
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_max_jerk_T1 = accel_prev / T3; |
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} |
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return math::max(T3, 0.f); |
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} |
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@ -171,31 +179,15 @@ void VelocitySmoothing::integrateT(float dt, float jerk, float accel_prev, float
@@ -171,31 +179,15 @@ void VelocitySmoothing::integrateT(float dt, float jerk, float accel_prev, float
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{ |
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accel_out = jerk * dt + accel_prev; |
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// Paranoid check, should never be outside the saturations
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if (accel_out > _max_accel) { |
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accel_out = _max_accel; |
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} else if (accel_out < -_max_accel) { |
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accel_out = -_max_accel; |
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} |
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vel_out = dt * 0.5f * (accel_out + accel_prev) + vel_prev; |
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// Paranoid check, should never be outside the saturations
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if (vel_out > _max_vel) { |
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vel_out = _max_vel; |
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} else if (vel_out < -_max_vel) { |
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vel_out = -_max_vel; |
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} |
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pos_out = dt / 3.f * (vel_out + accel_prev * dt * 0.5f + 2.f * vel_prev) + _pos; |
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} |
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void VelocitySmoothing::updateDurations(float dt, float vel_setpoint) |
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{ |
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_vel_sp = vel_setpoint; |
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_dt = dt; |
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_vel_sp = math::constrain(vel_setpoint, -_max_vel, _max_vel); |
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_dt = math::max(dt, FLT_EPSILON); |
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updateDurations(); |
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} |
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@ -214,18 +206,9 @@ void VelocitySmoothing::updateDurations(float T123)
@@ -214,18 +206,9 @@ void VelocitySmoothing::updateDurations(float T123)
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T1 = computeT1(_accel, _vel, _vel_sp, _max_jerk_T1); |
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} |
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/* Force T1/2/3 to zero if smaller than an epoch to avoid chattering */ |
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if (T1 < _dt) { |
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T1 = 0.f; |
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} |
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// compute decreasing acceleration time
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T3 = computeT3(T1, _accel, _max_jerk_T1); |
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if (T3 < _dt) { |
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T3 = 0.f; |
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} |
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// compute constant acceleration time
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if (PX4_ISFINITE(T123)) { |
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T2 = computeT2(T123, T1, T3); |
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@ -234,10 +217,6 @@ void VelocitySmoothing::updateDurations(float T123)
@@ -234,10 +217,6 @@ void VelocitySmoothing::updateDurations(float T123)
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T2 = computeT2(T1, T3, _accel, _vel, _vel_sp, _max_jerk_T1); |
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} |
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if (T2 < _dt) { |
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T2 = 0.f; |
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} |
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_T1 = T1; |
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_T2 = T2; |
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_T3 = T3; |
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@ -257,8 +236,8 @@ void VelocitySmoothing::integrate(float dt, float integration_scale_factor, floa
@@ -257,8 +236,8 @@ void VelocitySmoothing::integrate(float dt, float integration_scale_factor, floa
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if (_T1 > FLT_EPSILON) { |
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_jerk = _max_jerk_T1; |
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if (_T1 < dt) { |
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// _T1 was supposed to be _dt, however, now, dt is bogger than _dt. We have to reduce the jerk to avoid an acceleration overshoot.
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if (_T1 < dt && dt > _dt) { |
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// _T1 was supposed to be _dt, however, now, dt is bigger than _dt. We have to reduce the jerk to avoid an acceleration overshoot.
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_jerk *= _dt / dt; // Keep the same area _dt * _jerk = dt * jerk_new
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} |
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@ -268,7 +247,7 @@ void VelocitySmoothing::integrate(float dt, float integration_scale_factor, floa
@@ -268,7 +247,7 @@ void VelocitySmoothing::integrate(float dt, float integration_scale_factor, floa
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} else if (_T3 > FLT_EPSILON) { |
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_jerk = -_max_jerk_T1; |
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if (_T3 < dt) { |
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if (_T3 < dt && dt > _dt) { |
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// Same as for _T1 < dt above
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_jerk *= _dt / dt; |
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} |
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