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PositionControl: correct float initialization literals

according to @bresch's review
sbg
Matthias Grob 5 years ago
parent
commit
1bef35d843
  1. 26
      src/modules/mc_pos_control/PositionControl/PositionControl.hpp
  2. 92
      src/modules/mc_pos_control/PositionControl/PositionControlTest.cpp

26
src/modules/mc_pos_control/PositionControl/PositionControl.hpp

@ -153,13 +153,13 @@ public: @@ -153,13 +153,13 @@ public:
* Set the integral term in xy to 0.
* @see _thr_int
*/
void resetIntegralXY() { _thr_int(0) = _thr_int(1) = 0.0f; }
void resetIntegralXY() { _thr_int(0) = _thr_int(1) = 0.f; }
/**
* Set the integral term in z to 0.
* @see _thr_int
*/
void resetIntegralZ() { _thr_int(2) = 0.0f; }
void resetIntegralZ() { _thr_int(2) = 0.f; }
/**
* Get the
@ -216,21 +216,21 @@ private: @@ -216,21 +216,21 @@ private:
matrix::Vector3f _gain_vel_d; ///< Velocity control derivative gain
// Limits
float _lim_vel_horizontal{0}; ///< Horizontal velocity limit with feed forward and position control
float _lim_vel_up{0}; ///< Upwards velocity limit with feed forward and position control
float _lim_vel_down{0}; ///< Downwards velocity limit with feed forward and position control
float _lim_thr_min{0}; ///< Minimum collective thrust allowed as output [-1,0] e.g. -0.9
float _lim_thr_max{0}; ///< Maximum collective thrust allowed as output [-1,0] e.g. -0.1
float _lim_tilt{0}; ///< Maximum tilt from level the output attitude is allowed to have
float _lim_vel_horizontal{}; ///< Horizontal velocity limit with feed forward and position control
float _lim_vel_up{}; ///< Upwards velocity limit with feed forward and position control
float _lim_vel_down{}; ///< Downwards velocity limit with feed forward and position control
float _lim_thr_min{}; ///< Minimum collective thrust allowed as output [-1,0] e.g. -0.9
float _lim_thr_max{}; ///< Maximum collective thrust allowed as output [-1,0] e.g. -0.1
float _lim_tilt{}; ///< Maximum tilt from level the output attitude is allowed to have
float _hover_thrust{0}; ///< Thrust [0,1] with which the vehicle hovers not aacelerating down or up with level orientation
float _hover_thrust{}; ///< Thrust [0,1] with which the vehicle hovers not aacelerating down or up with level orientation
// States
matrix::Vector3f _pos; /**< position */
matrix::Vector3f _vel; /**< velocity */
matrix::Vector3f _pos; /**< current position */
matrix::Vector3f _vel; /**< current velocity */
matrix::Vector3f _vel_dot; /**< velocity derivative (replacement for acceleration estimate) */
matrix::Vector3f _thr_int; /**< integral term of the velocity controller */
float _yaw = 0.0f; /**< yaw */
float _yaw{}; /**< current heading */
vehicle_constraints_s _constraints{}; /**< variable constraints */
@ -239,7 +239,7 @@ private: @@ -239,7 +239,7 @@ private:
matrix::Vector3f _vel_sp; /**< desired velocity */
matrix::Vector3f _acc_sp; /**< desired acceleration */
matrix::Vector3f _thr_sp; /**< desired thrust */
float _yaw_sp{}; /**< desired yaw */
float _yaw_sp{}; /**< desired heading */
float _yawspeed_sp{}; /** desired yaw-speed */
bool _skip_controller{false}; /**< skips position/velocity controller. true for stabilized mode */

92
src/modules/mc_pos_control/PositionControl/PositionControlTest.cpp

@ -43,32 +43,32 @@ TEST(PositionControlTest, EmptySetpoint) @@ -43,32 +43,32 @@ TEST(PositionControlTest, EmptySetpoint)
vehicle_local_position_setpoint_s output_setpoint{};
position_control.getLocalPositionSetpoint(output_setpoint);
EXPECT_EQ(output_setpoint.x, 0);
EXPECT_EQ(output_setpoint.y, 0);
EXPECT_EQ(output_setpoint.z, 0);
EXPECT_EQ(output_setpoint.yaw, 0);
EXPECT_EQ(output_setpoint.yawspeed, 0);
EXPECT_EQ(output_setpoint.vx, 0);
EXPECT_EQ(output_setpoint.vy, 0);
EXPECT_EQ(output_setpoint.vz, 0);
EXPECT_EQ(Vector3f(output_setpoint.acceleration), Vector3f(0, 0, 0));
EXPECT_EQ(Vector3f(output_setpoint.jerk), Vector3f(0, 0, 0));
EXPECT_EQ(output_setpoint.x, 0.f);
EXPECT_EQ(output_setpoint.y, 0.f);
EXPECT_EQ(output_setpoint.z, 0.f);
EXPECT_EQ(output_setpoint.yaw, 0.f);
EXPECT_EQ(output_setpoint.yawspeed, 0.f);
EXPECT_EQ(output_setpoint.vx, 0.f);
EXPECT_EQ(output_setpoint.vy, 0.f);
EXPECT_EQ(output_setpoint.vz, 0.f);
EXPECT_EQ(Vector3f(output_setpoint.acceleration), Vector3f(0.f, 0.f, 0.f));
EXPECT_EQ(Vector3f(output_setpoint.jerk), Vector3f(0.f, 0.f, 0.f));
EXPECT_EQ(Vector3f(output_setpoint.thrust), Vector3f(0, 0, 0));
vehicle_attitude_setpoint_s attitude{};
position_control.getAttitudeSetpoint(attitude);
EXPECT_EQ(attitude.roll_body, 0);
EXPECT_EQ(attitude.pitch_body, 0);
EXPECT_EQ(attitude.yaw_body, 0);
EXPECT_EQ(attitude.yaw_sp_move_rate, 0);
EXPECT_EQ(Quatf(attitude.q_d), Quatf(1, 0, 0, 0));
EXPECT_EQ(attitude.roll_body, 0.f);
EXPECT_EQ(attitude.pitch_body, 0.f);
EXPECT_EQ(attitude.yaw_body, 0.f);
EXPECT_EQ(attitude.yaw_sp_move_rate, 0.f);
EXPECT_EQ(Quatf(attitude.q_d), Quatf(1.f, 0.f, 0.f, 0.f));
//EXPECT_EQ(attitude.q_d_valid, false); // TODO should not be true when there was no control
EXPECT_EQ(Vector3f(attitude.thrust_body), Vector3f(0, 0, 0));
EXPECT_EQ(Vector3f(attitude.thrust_body), Vector3f(0.f, 0.f, 0.f));
EXPECT_EQ(attitude.roll_reset_integral, false);
EXPECT_EQ(attitude.pitch_reset_integral, false);
EXPECT_EQ(attitude.yaw_reset_integral, false);
EXPECT_EQ(attitude.fw_control_yaw, false);
EXPECT_EQ(attitude.apply_flaps, 0);//vehicle_attitude_setpoint_s::FLAPS_OFF); // TODO why no reference?
EXPECT_EQ(attitude.apply_flaps, 0.f);//vehicle_attitude_setpoint_s::FLAPS_OFF); // TODO why no reference?
}
class PositionControlBasicTest : public ::testing::Test
@ -76,11 +76,11 @@ class PositionControlBasicTest : public ::testing::Test @@ -76,11 +76,11 @@ class PositionControlBasicTest : public ::testing::Test
public:
PositionControlBasicTest()
{
_position_control.setPositionGains(Vector3f(1, 1, 1));
_position_control.setVelocityGains(Vector3f(1, 1, 1), Vector3f(1, 1, 1), Vector3f(1, 1, 1));
_position_control.setVelocityLimits(1, 1, 1);
_position_control.setPositionGains(Vector3f(1.f, 1.f, 1.f));
_position_control.setVelocityGains(Vector3f(1.f, 1.f, 1.f), Vector3f(1.f, 1.f, 1.f), Vector3f(1.f, 1.f, 1.f));
_position_control.setVelocityLimits(1.f, 1.f, 1.f);
_position_control.setThrustLimits(0.1f, 0.9f);
_position_control.setTiltLimit(1);
_position_control.setTiltLimit(1.f);
_position_control.setHoverThrust(.5f);
_contraints.tilt = 1.f;
@ -122,14 +122,14 @@ public: @@ -122,14 +122,14 @@ public:
void checkDirection()
{
Vector3f thrust(_output_setpoint.thrust);
EXPECT_GT(thrust(0), 0);
EXPECT_GT(thrust(1), 0);
EXPECT_LT(thrust(2), 0);
EXPECT_GT(thrust(0), 0.f);
EXPECT_GT(thrust(1), 0.f);
EXPECT_LT(thrust(2), 0.f);
Vector3f body_z = Quatf(_attitude.q_d).dcm_z();
EXPECT_LT(body_z(0), 0);
EXPECT_LT(body_z(1), 0);
EXPECT_GT(body_z(2), 0);
EXPECT_LT(body_z(0), 0.f);
EXPECT_LT(body_z(1), 0.f);
EXPECT_GT(body_z(2), 0.f);
}
};
@ -153,41 +153,41 @@ TEST_F(PositionControlBasicDirectionTest, VelocityControlDirection) @@ -153,41 +153,41 @@ TEST_F(PositionControlBasicDirectionTest, VelocityControlDirection)
TEST_F(PositionControlBasicTest, PositionControlMaxTilt)
{
_input_setpoint.x = 10;
_input_setpoint.y = 10;
_input_setpoint.z = -0;
_input_setpoint.x = 10.f;
_input_setpoint.y = 10.f;
_input_setpoint.z = -0.f;
runController();
Vector3f body_z = Quatf(_attitude.q_d).dcm_z();
float angle = acosf(body_z.dot(Vector3f(0, 0, 1)));
float angle = acosf(body_z.dot(Vector3f(0.f, 0.f, 1.f)));
EXPECT_GT(angle, 0.f);
EXPECT_LE(angle, 1.f);
_contraints.tilt = .5f;
runController();
body_z = Quatf(_attitude.q_d).dcm_z();
angle = acosf(body_z.dot(Vector3f(0, 0, 1)));
angle = acosf(body_z.dot(Vector3f(0.f, 0.f, 1.f)));
EXPECT_GT(angle, 0.f);
EXPECT_LE(angle, .50001f);
}
TEST_F(PositionControlBasicTest, PositionControlMaxVelocity)
{
_input_setpoint.x = 10;
_input_setpoint.y = 10;
_input_setpoint.z = -10;
_input_setpoint.x = 10.f;
_input_setpoint.y = 10.f;
_input_setpoint.z = -10.f;
runController();
Vector2f velocity_xy(_output_setpoint.vx, _output_setpoint.vy);
EXPECT_LE(velocity_xy.norm(), 1);
EXPECT_LE(abs(_output_setpoint.vz), 1);
EXPECT_LE(velocity_xy.norm(), 1.f);
EXPECT_LE(abs(_output_setpoint.vz), 1.f);
}
TEST_F(PositionControlBasicTest, PositionControlThrustLimit)
{
_input_setpoint.x = 10;
_input_setpoint.y = 10;
_input_setpoint.z = -10;
_input_setpoint.x = 10.f;
_input_setpoint.y = 10.f;
_input_setpoint.z = -10.f;
runController();
EXPECT_EQ(_attitude.thrust_body[0], 0.f);
@ -198,14 +198,14 @@ TEST_F(PositionControlBasicTest, PositionControlThrustLimit) @@ -198,14 +198,14 @@ TEST_F(PositionControlBasicTest, PositionControlThrustLimit)
TEST_F(PositionControlBasicTest, PositionControlFailsafeInput)
{
_input_setpoint.vz = 0.7f;
_input_setpoint.acceleration[0] = _input_setpoint.acceleration[1] = 0.0f;
_input_setpoint.vz = .7f;
_input_setpoint.acceleration[0] = _input_setpoint.acceleration[1] = 0.f;
runController();
EXPECT_EQ(_attitude.thrust_body[0], 0.f);
EXPECT_EQ(_attitude.thrust_body[1], 0.f);
EXPECT_LT(_output_setpoint.thrust[2], -0.1f);
EXPECT_GT(_output_setpoint.thrust[2], -0.5f);
EXPECT_GT(_attitude.thrust_body[2], -0.5f);
EXPECT_LE(_attitude.thrust_body[2], -0.1f);
EXPECT_LT(_output_setpoint.thrust[2], -.1f);
EXPECT_GT(_output_setpoint.thrust[2], -.5f);
EXPECT_GT(_attitude.thrust_body[2], -.5f);
EXPECT_LE(_attitude.thrust_body[2], -.1f);
}

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