uint64 timestamp # time since system start (microseconds)
uint64 timestamp # time since system start (microseconds)
uint8 torque_setpoint_achieved # Boolean indicating whether the 3D torque setpoint was correctly allocated to actuators. 0 if not achieved, 1 if achieved.
bool torque_setpoint_achieved # Boolean indicating whether the 3D torque setpoint was correctly allocated to actuators. 0 if not achieved, 1 if achieved.
float32[3] allocated_torque # Torque allocated to actuators. Equal to `vehicle_torque_setpoint_s::xyz` if the setpoint was achieved.
float32[3] allocated_torque # Torque allocated to actuators. Equal to `vehicle_torque_setpoint_s::xyz` if the setpoint was achieved.
float32[3] unallocated_torque # Unallocated torque. Equal to 0 if the setpoint was achieved.
float32[3] unallocated_torque # Unallocated torque. Equal to 0 if the setpoint was achieved.
uint8 thrust_setpoint_achieved # Boolean indicating whether the 3D thrust setpoint was correctly allocated to actuators. 0 if not achieved, 1 if achieved.
bool thrust_setpoint_achieved # Boolean indicating whether the 3D thrust setpoint was correctly allocated to actuators. 0 if not achieved, 1 if achieved.
float32[3] allocated_thrust # Thrust allocated to actuators. Equal to `vehicle_thrust_setpoint_s::xyz` if the setpoint was achieved.
float32[3] allocated_thrust # Thrust allocated to actuators. Equal to `vehicle_thrust_setpoint_s::xyz` if the setpoint was achieved.
float32[3] unallocated_thrust # Unallocated thrust. Equal to 0 if the setpoint was achieved.
float32[3] unallocated_thrust # Unallocated thrust. Equal to 0 if the setpoint was achieved.