7 changed files with 109 additions and 0 deletions
@ -0,0 +1,15 @@
@@ -0,0 +1,15 @@
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t2 = sin(yaw); |
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t3 = cos(yaw); |
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t4 = sin(pitch); |
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t5 = cos(pitch); |
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t6 = sin(roll); |
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t7 = cos(roll); |
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A0[0][0] = t3*t5-t2*t4*t6; |
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A0[0][1] = -t2*t7; |
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A0[0][2] = t3*t4+t2*t5*t6; |
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A0[1][0] = t2*t5+t3*t4*t6; |
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A0[1][1] = t3*t7; |
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A0[1][2] = t2*t4-t3*t5*t6; |
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A0[2][0] = -t4*t7; |
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A0[2][1] = t6; |
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A0[2][2] = t5*t7; |
@ -0,0 +1,15 @@
@@ -0,0 +1,15 @@
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t2 = cos(yaw); |
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t3 = sin(roll); |
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t4 = sin(yaw); |
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t5 = cos(roll); |
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t6 = sin(pitch); |
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t7 = cos(pitch); |
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A0[0][0] = t2*t7; |
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A0[0][1] = -t4*t5+t2*t3*t6; |
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A0[0][2] = t3*t4+t2*t5*t6; |
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A0[1][0] = t4*t7; |
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A0[1][1] = t2*t5+t3*t4*t6; |
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A0[1][2] = -t2*t3+t4*t5*t6; |
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A0[2][0] = -t6; |
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A0[2][1] = t3*t7; |
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A0[2][2] = t5*t7; |
@ -0,0 +1,17 @@
@@ -0,0 +1,17 @@
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float t2 = q1*q2*2.0; |
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float t3 = q0*q0; |
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float t4 = q1*q1; |
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float t5 = q2*q2; |
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float t6 = q3*q3; |
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float t7 = q0*q2*2.0; |
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float t8 = q1*q3*2.0; |
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float t9 = q2*q3*2.0; |
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A0[0][0] = t3+t4-t5-t6; |
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A0[0][1] = t2-q0*q3*2.0; |
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A0[0][2] = t7+t8; |
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A0[1][0] = t2+q0*q3*2.0; |
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A0[1][1] = t3-t4+t5-t6; |
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A0[1][2] = t9-q0*q1*2.0; |
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A0[2][0] = -t7+t8; |
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A0[2][1] = t9+q0*q1*2.0; |
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A0[2][2] = t3-t4-t5+t6; |
@ -0,0 +1,29 @@
@@ -0,0 +1,29 @@
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% define roll, pitch and yaw variables |
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syms roll pitch yaw 'real' |
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% Define yransformaton matrices for rotations about the X,Y and Z body axes |
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Xrot = [1 0 0 ; 0 cos(roll) sin(roll) ; 0 -sin(roll) cos(roll)]; |
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Yrot = [cos(pitch) 0 -sin(pitch) ; 0 1 0 ; sin(pitch) 0 cos(pitch)]; |
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Zrot = [cos(yaw) sin(yaw) 0 ; -sin(yaw) cos(yaw) 0 ; 0 0 1]; |
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% calculate the tranformation matrix from body to navigation frame resulting from |
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% a rotation in yaw, roll, pitch order |
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Tbn_312 = transpose(Yrot*Xrot*Zrot) |
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% convert to c code and save |
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ccode(Tbn_312,'file','Tbn_312.c'); |
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fix_c_code('Tbn_312.c'); |
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% define the quaternion elements |
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syms q0 q1 q2 q3 'real' |
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% calculate the tranformation matrix from body to navigation frame as a |
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% function of the quaternions |
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Tbn_quat = Quat2Tbn([q0;q1;q2;q3]); |
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% calculate the y,x terms required for calculation fo the yaw angle |
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yaw_input_312 = [-Tbn_quat(1,2);Tbn_quat(2,2)]; |
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% convert to c code and save |
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ccode(yaw_input_312,'file','yaw_input_312.c'); |
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fix_c_code('yaw_input_312.c'); |
@ -0,0 +1,29 @@
@@ -0,0 +1,29 @@
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% define roll, pitch and yaw variables |
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syms roll pitch yaw 'real' |
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% Define yransformaton matrices for rotations about the X,Y and Z body axes |
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Xrot = [1 0 0 ; 0 cos(roll) sin(roll) ; 0 -sin(roll) cos(roll)]; |
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Yrot = [cos(pitch) 0 -sin(pitch) ; 0 1 0 ; sin(pitch) 0 cos(pitch)]; |
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Zrot = [cos(yaw) sin(yaw) 0 ; -sin(yaw) cos(yaw) 0 ; 0 0 1]; |
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% calculate the tranformation matrix from body to navigation frame resulting from |
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% a rotation in yaw, pitch, roll order |
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Tbn_321 = transpose(Xrot*Yrot*Zrot) |
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% convert to c code and save |
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ccode(Tbn_321,'file','Tbn_321.c'); |
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fix_c_code('Tbn_321.c'); |
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% define the quaternion elements |
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syms q0 q1 q2 q3 'real' |
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% calculate the tranformation matrix from body to navigation frame as a |
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% function of the quaternions |
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Tbn_quat = Quat2Tbn([q0;q1;q2;q3]); |
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% calculate the y,x terms required for calculation fo the yaw angle |
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yaw_input_321 = [Tbn_quat(1,2);Tbn_quat(1,1)]; |
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% convert to c code and save |
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ccode(yaw_input_321,'file','yaw_input_321.c'); |
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fix_c_code('yaw_input_321.c'); |
@ -0,0 +1,2 @@
@@ -0,0 +1,2 @@
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A0[0][0] = q0*q3*2.0-q1*q2*2.0; |
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A0[1][0] = q0*q0-q1*q1+q2*q2-q3*q3; |
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