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@ -50,14 +50,12 @@ public:
@@ -50,14 +50,12 @@ public:
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v(2) = z; |
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} |
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Vector3 cross(const Vector3 & b) { |
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// TODO
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Vector3 &a(*this); |
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(void)a; |
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Vector3 cross(const Vector3 & b) const { |
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const Vector3 &a(*this); |
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Vector3 c; |
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c(0) = 0; |
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c(1) = 0; |
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c(2) = 0; |
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c(0) = a(1)*b(2) - a(2)*b(1); |
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c(1) = -a(0)*b(2) + a(2)*b(0); |
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c(2) = a(0)*b(1) - a(1)*b(0); |
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return c; |
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} |
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}; |
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