2 changed files with 67 additions and 0 deletions
@ -0,0 +1,66 @@ |
|||||||
|
/****************************************************************************
|
||||||
|
* |
||||||
|
* Copyright (C) 2021 PX4 Development Team. All rights reserved. |
||||||
|
* |
||||||
|
* Redistribution and use in source and binary forms, with or without |
||||||
|
* modification, are permitted provided that the following conditions |
||||||
|
* are met: |
||||||
|
* |
||||||
|
* 1. Redistributions of source code must retain the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer. |
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright |
||||||
|
* notice, this list of conditions and the following disclaimer in |
||||||
|
* the documentation and/or other materials provided with the |
||||||
|
* distribution. |
||||||
|
* 3. Neither the name PX4 nor the names of its contributors may be |
||||||
|
* used to endorse or promote products derived from this software |
||||||
|
* without specific prior written permission. |
||||||
|
* |
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
||||||
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
||||||
|
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
||||||
|
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||||
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
||||||
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
||||||
|
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
||||||
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
||||||
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||||
|
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
||||||
|
* POSSIBILITY OF SUCH DAMAGE. |
||||||
|
* |
||||||
|
****************************************************************************/ |
||||||
|
|
||||||
|
#include <gtest/gtest.h> |
||||||
|
#include <random> |
||||||
|
#include <lib/matrix/matrix/math.hpp> |
||||||
|
#include "WelfordMean.hpp" |
||||||
|
|
||||||
|
using namespace math; |
||||||
|
using matrix::Vector3f; |
||||||
|
|
||||||
|
TEST(WelfordMeanTest, NoisySignal) |
||||||
|
{ |
||||||
|
const float std_dev = 3.f; |
||||||
|
std::normal_distribution<float> standard_normal_distribution{0.f, std_dev}; |
||||||
|
std::default_random_engine random_generator{}; // Pseudo-random generator with constant seed
|
||||||
|
random_generator.seed(42); |
||||||
|
WelfordMean<Vector3f> welford{}; |
||||||
|
|
||||||
|
for (int i = 0; i < 50; i++) { |
||||||
|
const float noisy_value = standard_normal_distribution(random_generator); |
||||||
|
welford.update(Vector3f(noisy_value, noisy_value - 1.f, noisy_value + 1.f)); |
||||||
|
} |
||||||
|
|
||||||
|
EXPECT_TRUE(welford.valid()); |
||||||
|
const Vector3f mean = welford.mean(); |
||||||
|
const Vector3f var = welford.variance(); |
||||||
|
const float var_real = std_dev * std_dev; |
||||||
|
|
||||||
|
EXPECT_NEAR(mean(0), 0.f, 0.7f); |
||||||
|
EXPECT_NEAR(mean(1), -1.f, 0.7f); |
||||||
|
EXPECT_NEAR(mean(2), 1.f, 0.7f); |
||||||
|
EXPECT_NEAR(var(0), var_real, 0.1f); |
||||||
|
EXPECT_NEAR(var(1), var_real, 0.1f); |
||||||
|
EXPECT_NEAR(var(2), var_real, 0.1f); |
||||||
|
} |
Loading…
Reference in new issue