bresch
3 years ago
committed by
Daniel Agar
2 changed files with 67 additions and 0 deletions
@ -0,0 +1,66 @@
@@ -0,0 +1,66 @@
|
||||
/****************************************************************************
|
||||
* |
||||
* Copyright (C) 2021 PX4 Development Team. All rights reserved. |
||||
* |
||||
* Redistribution and use in source and binary forms, with or without |
||||
* modification, are permitted provided that the following conditions |
||||
* are met: |
||||
* |
||||
* 1. Redistributions of source code must retain the above copyright |
||||
* notice, this list of conditions and the following disclaimer. |
||||
* 2. Redistributions in binary form must reproduce the above copyright |
||||
* notice, this list of conditions and the following disclaimer in |
||||
* the documentation and/or other materials provided with the |
||||
* distribution. |
||||
* 3. Neither the name PX4 nor the names of its contributors may be |
||||
* used to endorse or promote products derived from this software |
||||
* without specific prior written permission. |
||||
* |
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
||||
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
||||
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
||||
* POSSIBILITY OF SUCH DAMAGE. |
||||
* |
||||
****************************************************************************/ |
||||
|
||||
#include <gtest/gtest.h> |
||||
#include <random> |
||||
#include <lib/matrix/matrix/math.hpp> |
||||
#include "WelfordMean.hpp" |
||||
|
||||
using namespace math; |
||||
using matrix::Vector3f; |
||||
|
||||
TEST(WelfordMeanTest, NoisySignal) |
||||
{ |
||||
const float std_dev = 3.f; |
||||
std::normal_distribution<float> standard_normal_distribution{0.f, std_dev}; |
||||
std::default_random_engine random_generator{}; // Pseudo-random generator with constant seed
|
||||
random_generator.seed(42); |
||||
WelfordMean<Vector3f> welford{}; |
||||
|
||||
for (int i = 0; i < 50; i++) { |
||||
const float noisy_value = standard_normal_distribution(random_generator); |
||||
welford.update(Vector3f(noisy_value, noisy_value - 1.f, noisy_value + 1.f)); |
||||
} |
||||
|
||||
EXPECT_TRUE(welford.valid()); |
||||
const Vector3f mean = welford.mean(); |
||||
const Vector3f var = welford.variance(); |
||||
const float var_real = std_dev * std_dev; |
||||
|
||||
EXPECT_NEAR(mean(0), 0.f, 0.7f); |
||||
EXPECT_NEAR(mean(1), -1.f, 0.7f); |
||||
EXPECT_NEAR(mean(2), 1.f, 0.7f); |
||||
EXPECT_NEAR(var(0), var_real, 0.1f); |
||||
EXPECT_NEAR(var(1), var_real, 0.1f); |
||||
EXPECT_NEAR(var(2), var_real, 0.1f); |
||||
} |
Loading…
Reference in new issue