From 6197515a519eae9eaad258dc176b2f90daf3fa1b Mon Sep 17 00:00:00 2001 From: James Goppert Date: Tue, 16 Aug 2016 11:50:46 -0400 Subject: [PATCH] Fix shadow warnings. --- matrix/AxisAngle.hpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/matrix/AxisAngle.hpp b/matrix/AxisAngle.hpp index 0c73b4ccd5..632e3e4a4f 100644 --- a/matrix/AxisAngle.hpp +++ b/matrix/AxisAngle.hpp @@ -76,16 +76,16 @@ public: Vector() { AxisAngle &v = *this; - Type angle = (Type)2.0f*acosf(q(0)); - Type mag = sinf(angle/2.0f); - if (fabs(angle) < 1e-10f) { + Type ang = (Type)2.0f*acosf(q(0)); + Type mag = sinf(ang/2.0f); + if (fabs(ang) < 1e-10f) { v(0) = 0; v(1) = 0; v(2) = 0; } else { - v(0) = angle*q(1)/mag; - v(1) = angle*q(2)/mag; - v(2) = angle*q(3)/mag; + v(0) = ang*q(1)/mag; + v(1) = ang*q(2)/mag; + v(2) = ang*q(3)/mag; } } @@ -142,16 +142,16 @@ public: * @param axis An axis of rotation, normalized if not unit length * @param angle The amount to rotate */ - AxisAngle(const Matrix31 & axis, Type angle) : + AxisAngle(const Matrix31 & axis_, Type angle_) : Vector() { AxisAngle &v = *this; // make sure axis is a unit vector - Vector a = axis; + Vector a = axis_; a = a.unit(); - v(0) = a(0)*angle; - v(1) = a(1)*angle; - v(2) = a(2)*angle; + v(0) = a(0)*angle_; + v(1) = a(1)*angle_; + v(2) = a(2)*angle_; }