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CollisionPrevention: remove unnecessary double precision floating point math

sbg
Daniel Agar 5 years ago committed by Julian Oes
parent
commit
6ccb4af8b0
  1. 2
      src/lib/CollisionPrevention/CollisionPreventionTest.cpp

2
src/lib/CollisionPrevention/CollisionPreventionTest.cpp

@ -408,7 +408,7 @@ TEST_F(CollisionPreventionTest, outsideFOV) @@ -408,7 +408,7 @@ TEST_F(CollisionPreventionTest, outsideFOV)
float angle_deg = (float)i * message.increment;
float angle_rad = math::radians(angle_deg);
matrix::Vector2f original_setpoint = {10.f *(float)cos(angle_rad), 10.f *(float)sin(angle_rad)};
matrix::Vector2f original_setpoint = {10.f * cosf(angle_rad), 10.f * sinf(angle_rad)};
matrix::Vector2f modified_setpoint = original_setpoint;
message.timestamp = hrt_absolute_time();
orb_publish(ORB_ID(obstacle_distance), obstacle_distance_pub, &message);

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