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@ -1434,11 +1434,18 @@ void MulticopterPositionControl::control_auto(float dt)
@@ -1434,11 +1434,18 @@ void MulticopterPositionControl::control_auto(float dt)
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/* by default use current setpoint as is */ |
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math::Vector<3> pos_sp = _curr_pos_sp; |
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/* line from previous to current */ |
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/* line from previous to current and from pos to current */ |
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matrix::Vector2f unit_prev_to_current((_curr_pos_sp(0) - _prev_pos_sp(0)), (_curr_pos_sp(1) - _prev_pos_sp(1))); |
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matrix::Vector2f vec_pos_to_current((_curr_pos_sp(0) - _pos(0)), (_curr_pos_sp(1) - _pos(1))); |
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float min_dist_to_current = 0.5f; |
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/* check if we just want to stay at current position */ |
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bool stay_at_current_pos = (vec_pos_to_current.length() < min_dist_to_current) && |
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(_pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_LOITER || !next_setpoint_valid); |
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/* only follow line if previous to current has a minimum distance */ |
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if (unit_prev_to_current.length() > 0.1f) { |
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if (unit_prev_to_current.length() > 0.1f && !stay_at_current_pos) { |
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/* normalize prev-current line (always > 0.1) */ |
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unit_prev_to_current = unit_prev_to_current.normalized(); |
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@ -1448,10 +1455,9 @@ void MulticopterPositionControl::control_auto(float dt)
@@ -1448,10 +1455,9 @@ void MulticopterPositionControl::control_auto(float dt)
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(matrix::Vector2f((_pos(0) - _prev_pos_sp(0)), (_pos(1) - _prev_pos_sp(1))) * unit_prev_to_current); |
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/* compute vector from position-current and previous-position */ |
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matrix::Vector2f vec_pos_to_current((_curr_pos_sp(0) - _pos(0)), (_curr_pos_sp(1) - _pos(1))); |
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matrix::Vector2f vec_prev_to_pos((_pos(0) - _prev_pos_sp(0)), (_pos(1) - _prev_pos_sp(1))); |
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/* indicates if we are at least half the distance from previos to current close to previous */ |
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/* indicates if we are at least half the distance from previous to current close to previous */ |
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bool close_to_prev = ((_curr_pos_sp - _prev_pos_sp).length() * 0.5f) > vec_prev_to_pos.length(); |
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/* check if the current setpoint is behind */ |
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@ -1464,17 +1470,22 @@ void MulticopterPositionControl::control_auto(float dt)
@@ -1464,17 +1470,22 @@ void MulticopterPositionControl::control_auto(float dt)
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float vel_sp_along_track = get_cruising_speed_xy(); |
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/* compute velocity setpoint along track */ |
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if (previous_in_front || current_behind) { |
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if (previous_in_front) { |
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/* just use the default velocity along track */ |
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} else if (current_behind) { |
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vel_sp_along_track = vec_pos_to_current.length() * _params.pos_p(0); |
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vel_sp_along_track = (vel_sp_along_track < get_cruising_speed_xy()) ? vel_sp_along_track : get_cruising_speed_xy(); |
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} else if ((vec_prev_to_pos.length() < _target_threshold_xy.get()) && close_to_prev) { |
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/* accelerate from previous setpoint towards current setpoint */ |
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/* the minimum cruise speed is the current velocity: this ensures that we do not slow down when moving towards current setpoint */ |
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float min_cruise_speed = sqrtf(_vel(0) * _vel(0) + _vel(1) * _vel(1)); |
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/* we don't want to get stucked with zero velociyt setpoint: enforce a min cruise speed */ |
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/* we don't want to get stucked with zero velocity setpoint: enforce a min cruise speed */ |
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min_cruise_speed = (min_cruise_speed > _min_cruise_speed.get()) ? min_cruise_speed : _min_cruise_speed.get(); |
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/* make sure min cruise speed is smaller as maximum cruise speed */ |
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@ -1482,7 +1493,7 @@ void MulticopterPositionControl::control_auto(float dt)
@@ -1482,7 +1493,7 @@ void MulticopterPositionControl::control_auto(float dt)
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/* compute the velocity along the track depending on distance close to previous setpoint*/ |
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float slope = (get_cruising_speed_xy() - min_cruise_speed) / _target_threshold_xy.get(); |
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vel_sp_along_track = slope * vec_prev_to_pos.length() + min_cruise_speed; |
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vel_sp_along_track = slope * (vec_prev_to_pos.length() - min_dist_to_current) + min_cruise_speed; |
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} else if (vec_pos_to_current.length() < _target_threshold_xy.get()) { |
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/* slow down when close to current setpoint */ |
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@ -1495,7 +1506,8 @@ void MulticopterPositionControl::control_auto(float dt)
@@ -1495,7 +1506,8 @@ void MulticopterPositionControl::control_auto(float dt)
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unit_current_to_next = (unit_current_to_next.length() > 0.01f) ? unit_current_to_next.normalized() : |
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unit_current_to_next; |
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/* angle goes from 0 to 2 with 0 being large angle, 2 being small angle: 0 = PI ; 2 = PI*0 */ |
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/* angle = cos(x) + 1.0
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* angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0 */ |
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float angle = 2.0f; |
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if (unit_current_to_next.length() > 0.01f) { |
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@ -1506,29 +1518,44 @@ void MulticopterPositionControl::control_auto(float dt)
@@ -1506,29 +1518,44 @@ void MulticopterPositionControl::control_auto(float dt)
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* vel_close = a *b ^x + c; where at angle = 0 -> vel_close = vel_cruise; angle = 1 -> vel_cruise/4.0 (this means that at 90degrees |
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* the velocity at target should be 1/5 * cruising speed; |
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* angle = 2 -> vel_close = min_cruising_speed */ |
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float M = get_cruising_speed_xy() / 5.0f; |
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float a = -((M - get_cruising_speed_xy()) * (M - get_cruising_speed_xy())) / (2.0f * M - get_cruising_speed_xy() - |
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_min_cruise_speed.get()); |
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/* middle cruise speed is a number between maximum cruising speed and minimum cruising speed and corresponds to speed at angle = 1.0 */ |
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float middle_cruise_speed = get_cruising_speed_xy() / 5.0f; |
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/* make sure min cruise speed is always smaller than M */ |
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float min_cruise_speed = (_min_cruise_speed.get() < middle_cruise_speed) ? _min_cruise_speed.get() : middle_cruise_speed |
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- 0.01f; |
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/* from maximum cruise speed, minimum cruise speed and middle cruise speed compute constants a, b and c */ |
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float a = -((middle_cruise_speed - get_cruising_speed_xy()) * (middle_cruise_speed - get_cruising_speed_xy())) / |
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(2.0f * middle_cruise_speed - get_cruising_speed_xy() - min_cruise_speed); |
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float c = get_cruising_speed_xy() - a; |
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float b = (M - c) / a; |
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float b = (middle_cruise_speed - c) / a; |
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float vel_close = a * powf(b, angle) + c; |
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/* insanity check */ |
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vel_close = (vel_close < get_cruising_speed_xy()) ? vel_close : get_cruising_speed_xy(); |
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vel_close = fabsf(vel_close); |
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/* sanity check: vel_close needs to be in between max and min */ |
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vel_close = (PX4_ISFINITE(vel_close)) ? vel_close : _min_cruise_speed.get(); |
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if (!(vel_close >= min_cruise_speed) && !(vel_close <= get_cruising_speed_xy())) { |
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vel_close = min_cruise_speed; |
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} |
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/* compute velocity along line dependent on distance to current setpoint */ |
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float slope = (get_cruising_speed_xy() - vel_close) / _target_threshold_xy.get(); |
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vel_sp_along_track = slope * vec_pos_to_current.length() + vel_close; |
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vel_sp_along_track = slope * (vec_pos_to_current.length() - min_dist_to_current) + vel_close; |
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} else { |
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/* we want to stop at current setpoint */ |
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float slope = (get_cruising_speed_xy() - _min_cruise_speed.get()) / _target_threshold_xy.get(); |
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vel_sp_along_track = slope * vec_pos_to_current.length() + _min_cruise_speed.get(); |
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vel_sp_along_track = vec_pos_to_current.length() * _params.pos_p(0); |
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if (vec_pos_to_current.length() > 0.5f) { |
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float slope = (get_cruising_speed_xy() - _min_cruise_speed.get()) / _target_threshold_xy.get(); |
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vel_sp_along_track = slope * (vec_pos_to_current.length() - min_dist_to_current) + _min_cruise_speed.get(); |
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} |
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} |
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} |
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/*compute velocity orthogonal to prev-current-line to position*/ |
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matrix::Vector2f vec_pos_to_closest = closest_point - matrix::Vector2f(_pos(0), _pos(1)); |
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float vel_sp_orthogonal = vec_pos_to_closest.length() * _params.pos_p(0); |
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@ -1536,10 +1563,10 @@ void MulticopterPositionControl::control_auto(float dt)
@@ -1536,10 +1563,10 @@ void MulticopterPositionControl::control_auto(float dt)
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/* compute the cruise speed from velocity along line and orthogonal velocity setpoint */ |
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float cruise_sp_mag = sqrtf(vel_sp_orthogonal * vel_sp_orthogonal + vel_sp_along_track * vel_sp_along_track); |
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/* insanity check */ |
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/* sanity check */ |
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cruise_sp_mag = (PX4_ISFINITE(cruise_sp_mag)) ? cruise_sp_mag : vel_sp_orthogonal; |
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/* orthogonal velocity setpoint is smaller then cruise speed */ |
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/* orthogonal velocity setpoint is smaller than cruise speed */ |
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if (vel_sp_orthogonal < get_cruising_speed_xy() && !current_behind) { |
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/* we need to limit vel_sp_along_track such that cruise speed is never exceeded but still can keep velocity orthogonal to track */ |
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@ -1553,7 +1580,7 @@ void MulticopterPositionControl::control_auto(float dt)
@@ -1553,7 +1580,7 @@ void MulticopterPositionControl::control_auto(float dt)
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} else { |
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/* we are more than cruise_speed away from track or current is behind */ |
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/* if previous is in front just directly to previous point */ |
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/* if previous is in front just go directly to previous point */ |
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if (previous_in_front) { |
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vec_pos_to_closest(0) = _prev_pos_sp(0) - _pos(0); |
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vec_pos_to_closest(1) = _prev_pos_sp(1) - _pos(1); |
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@ -1572,14 +1599,14 @@ void MulticopterPositionControl::control_auto(float dt)
@@ -1572,14 +1599,14 @@ void MulticopterPositionControl::control_auto(float dt)
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cruise_sp = get_cruising_speed_xy(); |
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} |
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/* if we close to closest point then just go to closest point */ |
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/* if we close to closest point than just go to closest point */ |
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if (vec_pos_to_closest.length() > 0.1f) { |
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pos_sp(0) = _pos(0) + vec_pos_to_closest(0) / vec_pos_to_closest.length() * cruise_sp / _params.pos_p(0); |
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pos_sp(1) = _pos(1) + vec_pos_to_closest(1) / vec_pos_to_closest.length() * cruise_sp / _params.pos_p(1); |
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} else { |
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pos_sp(0) = closest_point(0); |
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pos_sp(1) = closest_point(0); |
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pos_sp(1) = closest_point(1); |
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} |
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} |
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} |
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@ -1594,7 +1621,7 @@ void MulticopterPositionControl::control_auto(float dt)
@@ -1594,7 +1621,7 @@ void MulticopterPositionControl::control_auto(float dt)
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_vel_max_xy = get_cruising_speed_xy(); |
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} |
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/* insanity check */ |
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/* sanity check */ |
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if (!(PX4_ISFINITE(_pos_sp(0)) && PX4_ISFINITE(_pos_sp(1)) && |
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PX4_ISFINITE(_pos_sp(2)))) { |
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