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@ -1,8 +1,7 @@ |
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#include <unit_test.h> |
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#include <unit_test.h> |
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#include "../Utility/ControlMath.hpp" |
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#include "../Utility/ControlMath.hpp" |
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#include <mathlib/mathlib.h> |
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#include <mathlib/mathlib.h> |
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#include <cfloat> |
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static const float EPS = 0.00000001f; |
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class ControlMathTest : public UnitTest |
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class ControlMathTest : public UnitTest |
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{ |
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{ |
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@ -29,20 +28,20 @@ bool ControlMathTest::testThrAttMapping() |
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matrix::Vector3f thr{0.0f, 0.0f, -1.0f}; |
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matrix::Vector3f thr{0.0f, 0.0f, -1.0f}; |
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float yaw = 0.0f; |
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float yaw = 0.0f; |
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vehicle_attitude_setpoint_s att = ControlMath::thrustToAttitude(thr, yaw); |
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vehicle_attitude_setpoint_s att = ControlMath::thrustToAttitude(thr, yaw); |
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ut_compare("", att.roll_body, EPS); |
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ut_assert_true(att.roll_body < FLT_EPSILON); |
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ut_assert_true(att.pitch_body < EPS); |
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ut_assert_true(att.pitch_body < FLT_EPSILON); |
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ut_assert_true(att.yaw_body < EPS); |
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ut_assert_true(att.yaw_body < FLT_EPSILON); |
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ut_assert_true(att.thrust - 1.0f < EPS); |
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ut_assert_true(att.thrust - 1.0f < FLT_EPSILON); |
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/* expected: same as before but with 90 yaw
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/* expected: same as before but with 90 yaw
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* reason: only yaw changed |
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* reason: only yaw changed |
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*/ |
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*/ |
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yaw = M_PI_2_F; |
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yaw = M_PI_2_F; |
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att = ControlMath::thrustToAttitude(thr, yaw); |
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att = ControlMath::thrustToAttitude(thr, yaw); |
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ut_assert_true(att.roll_body < EPS); |
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ut_assert_true(att.roll_body < FLT_EPSILON); |
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ut_assert_true(att.pitch_body < EPS); |
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ut_assert_true(att.pitch_body < FLT_EPSILON); |
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ut_assert_true(att.yaw_body - M_PI_2_F < EPS); |
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ut_assert_true(att.yaw_body - M_PI_2_F < FLT_EPSILON); |
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ut_assert_true(att.thrust - 1.0f < EPS); |
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ut_assert_true(att.thrust - 1.0f < FLT_EPSILON); |
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/* expected: same as before but roll 180
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/* expected: same as before but roll 180
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* reason: thrust points straight down and order Euler |
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* reason: thrust points straight down and order Euler |
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@ -50,10 +49,10 @@ bool ControlMathTest::testThrAttMapping() |
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*/ |
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*/ |
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thr = matrix::Vector3f(0.0f, 0.0f, 1.0f); |
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thr = matrix::Vector3f(0.0f, 0.0f, 1.0f); |
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att = ControlMath::thrustToAttitude(thr, yaw); |
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att = ControlMath::thrustToAttitude(thr, yaw); |
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ut_assert_true(fabsf(att.roll_body) - M_PI_F < EPS); |
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ut_assert_true(fabsf(att.roll_body) - M_PI_F < FLT_EPSILON); |
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ut_assert_true(fabsf(att.pitch_body) < EPS); |
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ut_assert_true(fabsf(att.pitch_body) < FLT_EPSILON); |
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ut_assert_true(att.yaw_body - M_PI_2_F < EPS); |
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ut_assert_true(att.yaw_body - M_PI_2_F < FLT_EPSILON); |
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ut_assert_true(att.thrust - 1.0f < EPS); |
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ut_assert_true(att.thrust - 1.0f < FLT_EPSILON); |
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/* TODO: find a good way to test it */ |
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/* TODO: find a good way to test it */ |
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