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@ -92,7 +92,7 @@ float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev,
@@ -92,7 +92,7 @@ float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev,
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float a = -max_jerk; |
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float b = max_jerk * T123 - accel_prev; |
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float delta = T123 * T123 * max_jerk * max_jerk + 2.f * T123 * accel_prev * max_jerk - accel_prev * accel_prev |
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+ 4.f * max_jerk * (vel_prev - vel_setpoint); |
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+ 4.f * max_jerk * (vel_prev - vel_setpoint); |
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float sqrt_delta = sqrtf(delta); |
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float denominator_inv = 1.f / (2.f * a); |
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@ -106,9 +106,11 @@ float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev,
@@ -106,9 +106,11 @@ float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev,
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float T13_minus = T1_minus + T3_minus; |
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float T1 = 0.f; |
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if (T13_plus > T123) { |
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T1 = T1_minus; |
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} else if (T13_minus > T123){ |
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} else if (T13_minus > T123) { |
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T1 = T1_plus; |
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} |
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@ -161,18 +163,26 @@ void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev,
@@ -161,18 +163,26 @@ void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev,
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pos_out = _dt / 3.f * (vel_out + accel_prev * _dt * 0.5f + 2.f * vel_prev) + _pos; |
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} |
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void VelocitySmoothing::updateDurations(float vel_setpoint, float T123) |
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void VelocitySmoothing::updateDurations(float dt, float vel_setpoint) |
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{ |
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_vel_sp = vel_setpoint; |
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_dt = dt; |
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updateDurations(); |
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} |
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void VelocitySmoothing::updateDurations(float T123) |
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{ |
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float T1, T2, T3; |
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/* Depending of the direction, start accelerating positively or negatively */ |
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_max_jerk_T1 = (vel_setpoint - _vel > 0.f) ? _max_jerk : -_max_jerk; |
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_max_jerk_T1 = (_vel_sp - _vel > 0.f) ? _max_jerk : -_max_jerk; |
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// compute increasing acceleration time
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if (PX4_ISFINITE(T123)) { |
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T1 = computeT1(T123, _accel, _vel, vel_setpoint, _max_jerk_T1); |
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T1 = computeT1(T123, _accel, _vel, _vel_sp, _max_jerk_T1); |
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} else { |
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T1 = computeT1(_accel, _vel, vel_setpoint, _max_jerk_T1); |
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T1 = computeT1(_accel, _vel, _vel_sp, _max_jerk_T1); |
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} |
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/* Force T1/2/3 to zero if smaller than an epoch to avoid chattering */ |
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@ -190,8 +200,9 @@ void VelocitySmoothing::updateDurations(float vel_setpoint, float T123)
@@ -190,8 +200,9 @@ void VelocitySmoothing::updateDurations(float vel_setpoint, float T123)
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// compute constant acceleration time
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if (PX4_ISFINITE(T123)) { |
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T2 = computeT2(T123, T1, T3); |
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} else { |
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T2 = computeT2(T1, T3, _accel, _vel, vel_setpoint, _max_jerk_T1); |
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T2 = computeT2(T1, T3, _accel, _vel, _vel_sp, _max_jerk_T1); |
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} |
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if (T2 < _dt) { |
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@ -201,11 +212,10 @@ void VelocitySmoothing::updateDurations(float vel_setpoint, float T123)
@@ -201,11 +212,10 @@ void VelocitySmoothing::updateDurations(float vel_setpoint, float T123)
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_T1 = T1; |
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_T2 = T2; |
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_T3 = T3; |
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_vel_sp = vel_setpoint; |
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} |
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void VelocitySmoothing::integrate(float pos, float &vel_setpoint_smooth, |
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float &pos_setpoint_smooth) |
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float &pos_setpoint_smooth) |
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{ |
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/* Integrate the trajectory */ |
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float accel_new, vel_new, pos_new; |
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@ -240,22 +250,24 @@ void VelocitySmoothing::integrate(float pos, float &vel_setpoint_smooth,
@@ -240,22 +250,24 @@ void VelocitySmoothing::integrate(float pos, float &vel_setpoint_smooth,
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pos_setpoint_smooth = _pos; |
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} |
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void VelocitySmoothing::timeSynchronization(VelocitySmoothing traj[3], int n_traj) |
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void VelocitySmoothing::timeSynchronization(VelocitySmoothing *traj, int n_traj) |
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{ |
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float desired_time = 0.f; |
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int longest_traj_index = 0; |
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for (int i = 0; i < n_traj; i++) { |
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const float T123 = traj[i].getTotalTime(); |
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if (T123 > desired_time) { |
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desired_time = T123; |
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longest_traj_index = i; |
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} |
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} |
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if (desired_time > FLT_EPSILON) { |
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for (int i = 0; i < n_traj; i++) { |
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if (i != longest_traj_index) { |
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traj[i].updateDurations(traj[i].getVelSp(), desired_time); |
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traj[i].updateDurations(desired_time); |
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} |
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} |
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} |
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