8 changed files with 49 additions and 2 deletions
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# IRLOCK_REPORT message data |
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uint16 signature |
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# When looking along the optical axis of the camera, x points right, y points down, and z points along the optical axis. |
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float32 pos_x # tan(theta), where theta is the angle between the target and the camera center of projection in camera x-axis |
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float32 pos_y # tan(theta), where theta is the angle between the target and the camera center of projection in camera y-axis |
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float32 size_x #/** size of target along camera x-axis in units of tan(theta) **/ |
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float32 size_y #/** size of target along camera y-axis in units of tan(theta) **/ |
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# Innovation of landing target position estimator |
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float32 innov_x |
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float32 innov_y |
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# Innovation covariance of landing target position estimator |
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float32 innov_cov_x |
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float32 innov_cov_y |
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# Relative position of precision land target in navigation (body fixed, north aligned, NED) and inertial (world fixed, north aligned, NED) frames |
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bool is_static # Flag indicating whether the landing target is static or moving with respect to the ground |
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bool rel_pos_valid # Flag showing whether relative position is valid |
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bool rel_vel_valid # Flag showing whether relative velocity is valid |
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float32 x_rel # X/north position of target, relative to vehicle (navigation frame) [meters] |
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float32 y_rel # Y/east position of target, relative to vehicle (navigation frame) [meters] |
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float32 z_rel # Z/down position of target, relative to vehicle (navigation frame) [meters] |
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float32 vx_rel # X/north velocity of target, relative to vehicle (navigation frame) [meters/second] |
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float32 vy_rel # Y/east velocity of target, relative to vehicle (navigation frame) [meters/second] |
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float32 cov_x_rel # X/north position variance [meters^2] |
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float32 cov_y_rel # Y/east position variance [meters^2] |
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float32 cov_vx_rel # X/north velocity variance [(meters/second)^2] |
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float32 cov_vy_rel # Y/east velocity variance [(meters/second)^2] |
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bool abs_pos_valid # Flag showing whether absolute position is valid |
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float32 x_abs # X/north position of target, relative to origin (navigation frame) [meters] |
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float32 y_abs # Y/east position of target, relative to origin (navigation frame) [meters] |
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float32 z_abs # Z/down position of target, relative to origin (navigation frame) [meters] |
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