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mc_pos_control auto: use current velocity if smaller than velocity setpoint when slowing down

sbg
Dennis Mannhart 8 years ago committed by Lorenz Meier
parent
commit
9dc5051504
  1. 102
      src/modules/mc_pos_control/mc_pos_control_main.cpp

102
src/modules/mc_pos_control/mc_pos_control_main.cpp

@ -1436,6 +1436,7 @@ void MulticopterPositionControl::control_auto(float dt) @@ -1436,6 +1436,7 @@ void MulticopterPositionControl::control_auto(float dt)
/* by default use current setpoint as is */
math::Vector<3> pos_sp = _curr_pos_sp;
/* follow line */
if ((_curr_pos_sp - _prev_pos_sp).length() > MIN_DIST) {
/* unit vector from previous to current */
@ -1450,10 +1451,20 @@ void MulticopterPositionControl::control_auto(float dt) @@ -1450,10 +1451,20 @@ void MulticopterPositionControl::control_auto(float dt)
matrix::Vector2f vec_pos_to_current((_curr_pos_sp(0) - _pos(0)), (_curr_pos_sp(1) - _pos(1)));
matrix::Vector2f vec_prev_to_pos((_pos(0) - _prev_pos_sp(0)), (_pos(1) - _prev_pos_sp(1)));
float vel_along_track = cruising_speed_xy;
float vel_sp_along_track = get_cruising_speed_xy();
/* accelerate from previous setpoint */
if ((vec_prev_to_pos.length() < _target_threshold_xy.get())
&& (((_curr_pos_sp - _prev_pos_sp).length() * 0.5f) > vec_prev_to_pos.length())) {
/* accelerate */
float min_cruise_speed = sqrtf(_vel(0) * _vel(0) + _vel(1) * _vel(1));
min_cruise_speed = (min_cruise_speed > _min_cruise_speed.get()) ? min_cruise_speed : _min_cruise_speed.get();
float slope = (get_cruising_speed_xy() - min_cruise_speed) / _target_threshold_xy.get();
vel_sp_along_track = slope * vec_prev_to_pos.length() + min_cruise_speed;
}
/* slow down */
if (vec_pos_to_current.length() < _target_threshold_xy.get()) {
else if (vec_pos_to_current.length() < _target_threshold_xy.get()) {
/* angle prev-current-next defines speed close to waypoint */
if (next_setpoint_valid) {
@ -1471,73 +1482,70 @@ void MulticopterPositionControl::control_auto(float dt) @@ -1471,73 +1482,70 @@ void MulticopterPositionControl::control_auto(float dt)
* the velocity at target should be 1/5 * cruising speed;
* angle = 2 -> vel_close = min_cruising_speed */
float M = get_cruising_speed_xy() / 5.0f;
float a = -((M - get_cruising_speed_xy()) * (M - get_cruising_speed_xy())) / (2.0f * M - get_cruising_speed_xy() -
float a = -((M - get_cruising_speed_xy()) * (M - get_cruising_speed_xy())) / (2.0f * M - get_cruising_speed_xy() -
_min_cruise_speed.get());
float c = get_cruising_speed_xy() - a;
float c = get_cruising_speed_xy() - a;
float b = (M - c) / a;
float vel_close = a * powf(b, angle) + c;
float slope = (get_cruising_speed_xy() - vel_close) / _target_threshold_xy.get();
vel_along_track = slope * vec_pos_to_current.length() + vel_close;
vel_sp_along_track = slope * vec_pos_to_current.length() + vel_close;
} else {
/* we want to stop at current setpoint */
float slope = (get_cruising_speed_xy() - _min_cruise_speed.get()) / _target_threshold_xy.get();
vel_along_track = slope * vec_pos_to_current.length() + _min_cruise_speed.get();
vel_sp_along_track = slope * vec_pos_to_current.length() + _min_cruise_speed.get();
}
} else if (vec_prev_to_pos.length() < _target_threshold_xy.get()) {
/* accelerate */
float slope = (get_cruising_speed_xy() - _min_cruise_speed.get()) / _target_threshold_xy.get();
vel_along_track = slope * vec_prev_to_pos.length() + _min_cruise_speed.get();
/* if current velocity is already smaller, use current velocity */
matrix::Vector2f vel_xy(_vel(0), _vel(1));
float vel_xy_mag = vel_xy * unit_prev_to_current;
vel_sp_along_track = (vel_xy_mag > vel_sp_along_track) ? vel_sp_along_track : vel_xy_mag;
}
/* we want position setpoint not farther away then cruise speed */
if (vec_pos_to_current.length() * _params.pos_p(0) > cruising_speed_xy) {
/* we adjust position setpoint */
matrix::Vector2f vec_pos_to_closest = closest_point - matrix::Vector2f(_pos(0), _pos(1));
float vel_sp_orthogonal = vec_pos_to_closest.length() * _params.pos_p(0);
float cruise_sp_mag = sqrtf(vel_sp_orthogonal * vel_sp_orthogonal + vel_sp_along_track * vel_sp_along_track);
/* check on which section of the track the vehicle is*/
bool current_behind = ((vec_pos_to_current * -1.0f) * unit_prev_to_current) >= 0.0f;
/* orthogonal velcoity is smaller then cruise speed */
if (vel_sp_orthogonal < get_cruising_speed_xy() && !current_behind) {
/* we need to limit vel_sp_along_track such that cruise speed is never exceeded */
if (cruise_sp_mag > get_cruising_speed_xy()) {
vel_sp_along_track = sqrtf(get_cruising_speed_xy() * get_cruising_speed_xy() - vel_sp_orthogonal * vel_sp_orthogonal);
}
/* we adjust position setpoint */
matrix::Vector2f vec_pos_to_closest = closest_point - matrix::Vector2f(_pos(0), _pos(1));
float vel_orthogonal = vec_pos_to_closest.length() * _params.pos_p(0);
float cruise_sp_mag = sqrtf(vel_orthogonal * vel_orthogonal + vel_along_track * vel_along_track);
pos_sp(0) = closest_point(0) + unit_prev_to_current(0) * vel_sp_along_track / _params.pos_p(0);
pos_sp(1) = closest_point(1) + unit_prev_to_current(1) * vel_sp_along_track / _params.pos_p(0);
/* check on which section of the track the vehicle is*/
} else {
/* we are more then cruise_speed away from track */
/* check on which section we are with default as closest_point */
bool previous_in_front = (vec_prev_to_pos * unit_prev_to_current) < 0.0f;
bool current_behind = ((vec_pos_to_current * -1.0f) * unit_prev_to_current) >= 0.0f;
if (current_behind) {
unit_prev_to_current *= -1.0f;
if (previous_in_front) {
vec_pos_to_closest(0) = _prev_pos_sp(0) - _pos(0);
vec_pos_to_closest(1) = _prev_pos_sp(1) - _pos(1);
}
/* orthogonal velcoity is smaller then cruise speed */
if (vel_orthogonal < cruising_speed_xy) {
/* we need to limit vel_along_track such that cruise speed is never exceeded */
if (cruise_sp_mag > cruising_speed_xy) {
vel_along_track = sqrtf(cruising_speed_xy * cruising_speed_xy - vel_orthogonal * vel_orthogonal);
}
if (current_behind) {
/* we already passed current_sp */
vec_pos_to_closest(0) = _curr_pos_sp(0) - _pos(0);
vec_pos_to_closest(1) = _curr_pos_sp(1) - _pos(1);
}
pos_sp(0) = closest_point(0) + unit_prev_to_current(0) * vel_along_track / _params.pos_p(0);
pos_sp(1) = closest_point(1) + unit_prev_to_current(1) * vel_along_track / _params.pos_p(0);
float cruise_sp = vec_pos_to_current.length() * _params.pos_p(0);
} else {
/* we are more then cruise_speed away from track */
/* check on which section we are with default as closest_point */
if (previous_in_front) {
vec_pos_to_closest(0) = _prev_pos_sp(0) - _pos(0);
vec_pos_to_closest(1) = _prev_pos_sp(1) - _pos(1);
}
if (current_behind) {
/* we already passed current_sp */
vec_pos_to_closest(0) = _curr_pos_sp(0) - _pos(0);
vec_pos_to_closest(1) = _curr_pos_sp(1) - _pos(1);
}
pos_sp(0) = _pos(0) + vec_pos_to_closest(0) / vec_pos_to_closest.length() * cruising_speed_xy / _params.pos_p(0);
pos_sp(1) = _pos(1) + vec_pos_to_closest(1) / vec_pos_to_closest.length() * cruising_speed_xy / _params.pos_p(1);
if (cruise_sp > get_cruising_speed_xy()) {
cruise_sp = get_cruising_speed_xy();
}
pos_sp(0) = _pos(0) + vec_pos_to_closest(0) / vec_pos_to_closest.length() * cruise_sp / _params.pos_p(0);
pos_sp(1) = _pos(1) + vec_pos_to_closest(1) / vec_pos_to_closest.length() * cruise_sp / _params.pos_p(1);
}
}
@ -1548,7 +1556,7 @@ void MulticopterPositionControl::control_auto(float dt) @@ -1548,7 +1556,7 @@ void MulticopterPositionControl::control_auto(float dt)
_pos_sp = _curr_pos_sp;
/* set max velocity to cruise */
_vel_max_xy = cruising_speed(0);
_vel_max_xy = get_cruising_speed_xy();
}
/* update yaw setpoint if needed */

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