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ObstacleAvoidance library: save current waypoint in global variable

to check progress
sbg
Martina Rivizzigno 6 years ago committed by bresch
parent
commit
aa1b46f85a
  1. 13
      src/lib/FlightTasks/tasks/Utility/ObstacleAvoidance.cpp
  2. 2
      src/lib/FlightTasks/tasks/Utility/ObstacleAvoidance.hpp

13
src/lib/FlightTasks/tasks/Utility/ObstacleAvoidance.cpp

@ -119,6 +119,7 @@ void ObstacleAvoidance::updateAvoidanceWaypoints(const Vector3f &curr_wp, const @@ -119,6 +119,7 @@ void ObstacleAvoidance::updateAvoidanceWaypoints(const Vector3f &curr_wp, const
{
_desired_waypoint.timestamp = hrt_absolute_time();
_desired_waypoint.type = vehicle_trajectory_waypoint_s::MAV_TRAJECTORY_REPRESENTATION_WAYPOINTS;
_curr_wp = curr_wp;
curr_wp.copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].position);
Vector3f(NAN, NAN, NAN).copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].velocity);
@ -149,21 +150,19 @@ void ObstacleAvoidance::updateAvoidanceSetpoints(const Vector3f &pos_sp, const V @@ -149,21 +150,19 @@ void ObstacleAvoidance::updateAvoidanceSetpoints(const Vector3f &pos_sp, const V
}
void ObstacleAvoidance::checkAvoidanceProgress(const Vector3f &pos, const Vector3f &prev_wp,
float target_acceptance_radius,
const Vector2f &closest_pt)
float target_acceptance_radius, const Vector2f &closest_pt)
{
position_controller_status_s pos_control_status = {};
pos_control_status.timestamp = hrt_absolute_time();
Vector3f curr_wp = _desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].position;
// vector from previous triplet to current target
Vector2f prev_to_target = Vector2f(curr_wp - prev_wp);
Vector2f prev_to_target = Vector2f(_curr_wp - prev_wp);
// vector from previous triplet to the vehicle projected position on the line previous-target triplet
Vector2f prev_to_closest_pt = closest_pt - Vector2f(prev_wp);
Vector2f prev_to_closest_pt = closest_pt - Vector2f(prev_wp); prev_to_closest_pt.print();
// fraction of the previous-tagerget line that has been flown
const float prev_curr_travelled = prev_to_closest_pt.length() / prev_to_target.length();
Vector2f pos_to_target = Vector2f(curr_wp - pos);
Vector2f pos_to_target = Vector2f(_curr_wp - pos);
if (prev_curr_travelled > 1.0f) {
// if the vehicle projected position on the line previous-target is past the target waypoint,
@ -171,7 +170,7 @@ void ObstacleAvoidance::checkAvoidanceProgress(const Vector3f &pos, const Vector @@ -171,7 +170,7 @@ void ObstacleAvoidance::checkAvoidanceProgress(const Vector3f &pos, const Vector
pos_control_status.acceptance_radius = pos_to_target.length() + 0.5f;
}
const float pos_to_target_z = fabsf(curr_wp(2) - pos(2));
const float pos_to_target_z = fabsf(_curr_wp(2) - pos(2));
if (pos_to_target.length() < target_acceptance_radius && pos_to_target_z > NAV_MC_ALT_RAD.get()) {
// vehicle above or below the target waypoint

2
src/lib/FlightTasks/tasks/Utility/ObstacleAvoidance.hpp

@ -82,6 +82,8 @@ private: @@ -82,6 +82,8 @@ private:
orb_advert_t _pub_pos_control_status{nullptr};
orb_advert_t _pub_vehicle_command{nullptr};
matrix::Vector3f _curr_wp = {};
void _publish_avoidance_desired_waypoint();
void _publish_vehicle_cmd_do_loiter();

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