Browse Source

FlightTaskOrbit: move start_to_circle to more local scope & const reference parameters

sbg
Matthias Grob 5 years ago
parent
commit
abf6f4fa0a
  1. 17
      src/lib/flight_tasks/tasks/Orbit/FlightTaskOrbit.cpp
  2. 6
      src/lib/flight_tasks/tasks/Orbit/FlightTaskOrbit.hpp

17
src/lib/flight_tasks/tasks/Orbit/FlightTaskOrbit.cpp

@ -179,11 +179,10 @@ bool FlightTaskOrbit::update() @@ -179,11 +179,10 @@ bool FlightTaskOrbit::update()
setRadius(r);
setVelocity(v);
Vector2f center_to_position = Vector2f(_position) - _center;
Vector2f start_to_circle = (_r - center_to_position.norm()) * center_to_position.unit_or_zero();
const Vector2f center_to_position = Vector2f(_position) - _center;
if (_in_circle_approach) {
generate_circle_approach_setpoints(start_to_circle);
generate_circle_approach_setpoints(center_to_position);
} else {
generate_circle_setpoints(center_to_position);
@ -196,13 +195,13 @@ bool FlightTaskOrbit::update() @@ -196,13 +195,13 @@ bool FlightTaskOrbit::update()
return ret;
}
void FlightTaskOrbit::generate_circle_approach_setpoints(Vector2f start_to_circle)
void FlightTaskOrbit::generate_circle_approach_setpoints(const Vector2f &center_to_position)
{
if (_circle_approach_line.isEndReached()) {
// calculate target point on circle and plan a line trajectory
Vector2f closest_circle_point = Vector2f(_position) + start_to_circle;
Vector3f target = Vector3f(closest_circle_point(0), closest_circle_point(1), _position(2));
const Vector2f start_to_circle = (_r - center_to_position.norm()) * center_to_position.unit_or_zero();
const Vector2f closest_circle_point = Vector2f(_position) + start_to_circle;
const Vector3f target = Vector3f(closest_circle_point(0), closest_circle_point(1), _position(2));
_circle_approach_line.setLineFromTo(_position, target);
_circle_approach_line.setSpeed(_param_mpc_xy_cruise.get());
_yaw_setpoint = atan2f(start_to_circle(1), start_to_circle(0));
@ -213,7 +212,7 @@ void FlightTaskOrbit::generate_circle_approach_setpoints(Vector2f start_to_circl @@ -213,7 +212,7 @@ void FlightTaskOrbit::generate_circle_approach_setpoints(Vector2f start_to_circl
_in_circle_approach = !_circle_approach_line.isEndReached();
}
void FlightTaskOrbit::generate_circle_setpoints(Vector2f center_to_position)
void FlightTaskOrbit::generate_circle_setpoints(const Vector2f &center_to_position)
{
// xy velocity to go around in a circle
Vector2f velocity_xy(-center_to_position(1), center_to_position(0));
@ -228,7 +227,7 @@ void FlightTaskOrbit::generate_circle_setpoints(Vector2f center_to_position) @@ -228,7 +227,7 @@ void FlightTaskOrbit::generate_circle_setpoints(Vector2f center_to_position)
_acceleration_setpoint.xy() = -center_to_position.unit_or_zero() * _v * _v / _r;
}
void FlightTaskOrbit::generate_circle_yaw_setpoints(Vector2f center_to_position)
void FlightTaskOrbit::generate_circle_yaw_setpoints(const Vector2f &center_to_position)
{
switch (_yaw_behaviour) {
case orbit_status_s::ORBIT_YAW_BEHAVIOUR_HOLD_INITIAL_HEADING:

6
src/lib/flight_tasks/tasks/Orbit/FlightTaskOrbit.hpp

@ -89,11 +89,11 @@ protected: @@ -89,11 +89,11 @@ protected:
private:
/** generates setpoints to smoothly reach the closest point on the circle when starting from far away */
void generate_circle_approach_setpoints(matrix::Vector2f &center_to_position);
void generate_circle_approach_setpoints(const matrix::Vector2f &center_to_position);
/** generates xy setpoints to make the vehicle orbit */
void generate_circle_setpoints(matrix::Vector2f &center_to_position);
void generate_circle_setpoints(const matrix::Vector2f &center_to_position);
/** generates yaw setpoints to control the vehicle's heading */
void generate_circle_yaw_setpoints(matrix::Vector2f &center_to_position);
void generate_circle_yaw_setpoints(const matrix::Vector2f &center_to_position);
float _r = 0.f; /**< radius with which to orbit the target */
float _v = 0.f; /**< clockwise tangential velocity for orbiting in m/s */

Loading…
Cancel
Save